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Mārtiņš Možeiko
It gets messed up because you are storing pointers to array on stack. Once CreateRenderer() functi…
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C_Worm
Im not using depth buffer, here are the shaders, very primitive.... and here's my renderer which s…
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Runar
I had the same problem. 4Coder kept crashing either at launch or almost immediately after. It used…
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Mārtiņš Možeiko
OpenGL renders primitives in order index buffer specifies them. Whoever comes first gets rasterize…
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C_Worm
Hello, as the title says im trying to sort my game entites by swapping the indices in my index buf…
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Angelo Theodorou
, my procedural animation tool for 2D sprites made with the nCine, is now free and open source! S…
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x13pixels
I'll be happy to take a look. There is an email address in the README.txt file that you can use. T…
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Jason
That's the thing, it's not some outside dll or anything. There are just some functions that seem t…
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Lichinka
Thanks, this solved the issue. Any ideas why CmnCompileFlags worked just fine? Cmd output for ill…
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Mārtiņš Možeiko
The problem is that you setting environment variables with syntax. This actually sets environmen…
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Lichinka
I am on Day 17. These are the contents of my build.bat: When trying to run it I receive a bunch o…
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x13pixels
Perhaps the line of code you are on contains a call into code without symbols (e.g., user32 or ntd…
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Jason
I've noticed that sometimes when working in remedy when I press F11 to step into a function it bre…
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Ben Visness
Hey everyone! This is the first post in a new monthly series where we highlight some of the amazin…
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Dawoodoz
Imagine that A and B are two guys sitting on each side of a restaurant table with their own syste…
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Dawoodoz
The reason is that an axis is an X, Y, Z Cartesian vector, while a quaternion can be seen more as …
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Benjamin Pedersen
Makes sense to report it on GitHub, thanks. Well, it is easy to get around the problem with an if-…
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Abhaya Uprety
Linearly interpolating between 2 orientations represented by axis angle results in non-constant an…
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Abhaya Uprety
Let T be the linear transformation on the vector space V; let and let be 2 different set of basi…
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Rico
@ mrmixer Thanks for the tip! The video is a bit older, I changed my environment already where I c…
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Simon Anciaux
You can have the command buffers and have the engine expose some functions for other things (hopef…
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Simon Anciaux
Maybe you'll get a faster answer if you . If it's a important issue to you, is available. You cou…
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Benjamin Pedersen
When I run the command line interface and an array of length zero is encountered, it stops outputt…
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Rico
@ mmozeiko That with the command buffer is a nice idea! This didn't came across my mind. However I…
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Rico
@ Dawoodoz Thanks for the input! I assume that the engine and the game dlls are always compiled wi…
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Jeff Knox
Hey, thanks for responding, Loris! I can appreciate that. For my purposes I mainly develop on x8…
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Mārtiņš Možeiko
You can use memory "command buffers" to pass information back to your engine. Without calling any …
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Dawoodoz
Problems might come if the program gets old and a new version of the compiler changes how classes …
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Rico
Hi there, so I realize virtual functions are a very contentious topic here. I just recently added …
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Benjamin Pedersen
I am working with two related formats. They share an enum. I suspect some include feature is on th…
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