Another thing. In the view menu there is a “keep source view X lines ahead” option. I am not sure…
Thanks for your comment! I compare Cakelisp to Scopes here.
Ryan —
@mmozeiko
Those repositories are very helpful. Thank you
@Dawoodoz
That is definitely something …
Not V-syncing usually make games feel less lagging by responding faster with partial frames, so y…
This is a very cool project! I love seeing all the low-level language ideas being explored in th…
If calling the operating system directly isn't enough to satisfy your thirst for knowledge, you c…
asoundlib source code is fully available here: https://github.com/alsa-project/alsa-lib
So you ca…
Using multiple CPU cores is very different depending on architecture you want to use.
On x86 thi…
Ryan —
Low-level audio programming in linux seems to be done exclusively using ALSA (asoundlib).
As asou…
Lochie —
In my research I have found that if you want to use more than one cpu core, you have to interface…
Yes, you need to pay for 4.1. But it will become free in a few month.
I payed for 4coder a long time ago, but did not manage to make the switch. I would like to try ag…
Hi there,
I wrote in 2011 an application called (Fluid Sandbox 1.7) that simulates fluids and ri…
I am happy to be a new part of Handmade Network!
Progress since submission
There have been seve…
You can try to use DwmFlush after displaying your image to sort of "wait for vsync". I never used…
I am making a old-scool rpg while learning software rendering. I have no issues with performance.…
Is there an e-mail address I could use to contact you to send some feedback I do not wish to shar…
To approximate higher resolution microgeometry, you can use normal maps. Normal maps encode a nor…
"...when you're interpolating normals there's nothing to fall back to. The normal vector is all y…
I didn't put the link to exact section within the chapter of the book. I have corrected that now.…
Miles —
You're correct that interpolating the normal has a similar issue. However, unlike with light dire…
I think you are misunderstanding what they are saying.
Article says that calculating lighting va…
Here I am assuming that our mesh is made of triangles and every vertex has position, normal and c…
Jens —
Not a bad idea, I'll do that for future releases.
Could you include the cli version in the paid zip so that I can have both without needing to get …
Is there any chance of remote gdb support? It would be nice to be able to use codeclap with e.g.…
Jens —
New features, new release!
As there were some major improvements for the layout language I decid…
spx —
Thanks for collecting all these information.
Right now all the gcc/g++ tests on windows are comp…