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Rico
@ mmozeiko That with the command buffer is a nice idea! This didn't came across my mind. However I…
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Rico
@ Dawoodoz Thanks for the input! I assume that the engine and the game dlls are always compiled wi…
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Jeff Knox
Hey, thanks for responding, Loris! I can appreciate that. For my purposes I mainly develop on x8…
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Mārtiņš Možeiko
You can use memory "command buffers" to pass information back to your engine. Without calling any …
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Dawoodoz
Problems might come if the program gets old and a new version of the compiler changes how classes …
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Rico
Hi there, so I realize virtual functions are a very contentious topic here. I just recently added …
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Benjamin Pedersen
I am working with two related formats. They share an enum. I suspect some include feature is on th…
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Simon Anciaux
I assume the surprising part is that it's always the same value. But is a hardware timer so it i…
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Macoy Madson
There were several cleanup and features added to since the last post: for comptime compilation i…
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Dmitriy Kubyshkin
If I understand correctly, your argument is that a "good" compile time system can only be pure, po…
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Tim
Hello, thank you for the indepth info about the QPC, very interesting read. I just wanted to add t…
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Dawoodoz
CPU reference implementations of OpenGL also have bugs due to the standard's complexity that grew …
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idc112
William, You're right, I guess I was a victim of coding along without pausing to understand what w…
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William
The parameter is a pointer to a memory location where a type exists, but the memory initialized …
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Nick Somefing
My previous CPU was faulty and when I was trying to figure out if it was either that or the memory…
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idc112
Hi, In Day 346 around the 29:00 mark, Casey writes this line in PLATFORM_DEALLOCATE_MEMORY, castin…
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Mārtiņš Možeiko
Maybe try running memtest to see if you don't have some generic memory issues - Also try cpu stre…
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Dawoodoz
The Handmade Hero tutorial shows experienced programmers (4-20 years experience) how to make advan…
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Nick Somefing
I did rename them at all times. I shut down my pc to move it to another room and now none of the t…
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Simon Anciaux
You didn't forget to rename the dlls to after extracting them ? Even the 64 bit version needs to …
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Simon Anciaux
Is there a particular thing that you have trouble with on MSDN ? Knowing a bit of the C syntax and…
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Nick Somefing
I guess so. It's weird though how I tried both x86 and x64 versions yesterday, extracting both fro…
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Mārtiņš Možeiko
It does not make sense to try 32-bit dll with x64 4ed.exe binary, or 64-bit dll with x86 4ed.exe b…
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Nick Somefing
So I tried both versions of the .dll file with the x64 version and none seem to work. On the other…
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Mārtiņš Možeiko
There is different dll needed for 32-bit version. this is for 32-bit process: this is for 64-bit …
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Nick Somefing
Oh, ok I will check that right now.
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Nick Somefing
Indeed. I exctracted the x64 again, put the .dll in the folder with it and tried to launch it only…
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Mārtiņš Možeiko
EDIT - ignore this part I would say that it like a bug with how 4coder uses OpenGL API - like not …
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Nick Somefing
Thank you for that. I have added the .dll in the folder of 4coder right where the executable is an…
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Mārtiņš Možeiko
Download this archive: Extract and rename opengl32sw.dll to openg32.dll and place it next to 4ed.…
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