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Macoy Madson
I have been working through LearnOpenGL lately because my graphics programming knowledge lags beh…
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Benjamin Pedersen
Sounds annoying. Cool that Linux support is getting close, though. I know some Linux users that m…
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Benjamin Pedersen
Makes sense, and "Import" might honestly be a better keyword to differentiate it from preprocesso…
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Jens
DISCLAMER This post contains information about Windows and Linux, and it might appear that I thin…
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Jens
Include (or some variant of it) is very much on the todo-list! I don't think a C-preprocessor "c…
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Jens
I just noticed this post (I haven't found out how to put on email notifications for HMN, if it's …
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Simon Anciaux
There isn't a single solution, as the solution mostly depends on the specific thing you're trying…
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Dmitriy Kubyshkin
The majority of time since the last update was taken by abstracting away calling convention code …
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Rafael
mrmixer - If you do the dot product of two vectors, the resulting scalar tells you if the two vec…
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Simon Anciaux
C_WormBut Let's say we have a OnGameInit() function and OnGameUpdate(), right now im Pushing all …
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Simon Anciaux
With the validation layer disabled it's working. For the batch file, I think it's OK to ask the …
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Simon Anciaux
GridThose inner product edge tests can only tell if a point is inside a rectangle but not produce…
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Rafael
mrmixer I don't know exactly what Casey meant, but I think the idea is to use the inner products …
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Finalspace
Okay first of all, please try to disable the validation in the fplVulkanSettings (validationLayer…
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ratchetfreak
the trick is to ensure that eventually there is no need to push anymore. For example by using a …
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C_Worm
Hey! I've kind of understood the PushArray() thing casey does. But Let's say we have a OnGameIn…
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Simon Anciaux
I tried the vulkan demo and it's not working on my config (Windows 7 64bit, i7 860, radeon r9 280…
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Simon Anciaux
I don't know exactly what Casey meant, but I think the idea is to use the inner products to deter…
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Finalspace
Hi there, I am back and I have another release for you all! We finally have Vulkan support now …
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Rafael
Hey guys, Around episode 50 Casey implements line segment intersection collisions for axis align…
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Simon Anciaux
If it's working, than it's up to you to decide if it's correct. One remarks is that you don't ne…
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C_Worm
This would be a more correct way to do it right? 1. copy the entity batch into a separate batch …
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Benjamin Pedersen
I know it is a late reply, but I like your way of handling it.
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C_Worm
Allright thanks a lot for that! I realized now that i don't even have to touch the index buffer …
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Simon Anciaux
Thanks !
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Simon Anciaux
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Guntha
Hi, just want to add my 2 cents about "for" loops: they're handy and we're used to them because t…
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x13pixels
A set of improvements and bug fixes is now available to download from the usual place. Thanks for…
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Jason
Awesome, email sent. Thanks!
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C_Worm
mrmixerIf I'm understanding your code correctly, in SwapOrderInIBO you don't update the entities …
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