Trial and error by tweaking formulas won't solve the problem, because each OpenGL driver interpre…
Kyle —
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Hey @Dawoodoz, I have been sitting on this for weeks, and haven't responded yet. Just couldn't sq…
That is handled in asset builder - when it parses wave file and prepares sound asset for runtime,…
Hi, in the audio mixer, we do a linear interpolation between two samples, but how does Casey hand…
There was good article describing this technique in details here: https://jorenjoestar.github.io/…
I'm trying to implement the pixel shader Casey discusses in the episode "Pixel Art Games and nSig…
mrmixerQPC is a RDTSCP instruction with a few more instructions around it.
What I meant was that…
It is called like that because it runs with same frequency - regardless of how fast actually core…
Tim —
Thanks for the response!
QPC with HPET on most likely takes more time because it's a syscall in…
Hello, everyone!
I hope everyone is doing well! It has been another busy month in the Network, a…
Hi all,
So this last month there were two major developments for AOgmaNeo.
First, there is a ne…
mrmixerWith the validation layer disabled it's working.
Great, for the next version I have an id…
mrmixer
Instead of setting the velocity to 0, you need to change the direction of the entity into…
I have been working through LearnOpenGL lately because my graphics programming knowledge lags beh…
Sounds annoying. Cool that Linux support is getting close, though. I know some Linux users that m…
Makes sense, and "Import" might honestly be a better keyword to differentiate it from preprocesso…
Jens —
DISCLAMER This post contains information about Windows and Linux, and it might appear that I thin…
Jens —
Include (or some variant of it) is very much on the todo-list!
I don't think a C-preprocessor "c…
Jens —
I just noticed this post (I haven't found out how to put on email notifications for HMN, if it's …
There isn't a single solution, as the solution mostly depends on the specific thing you're trying…
The majority of time since the last update was taken by abstracting away calling convention code …
mrmixer
- If you do the dot product of two vectors, the resulting scalar tells you if the two vec…
C_WormBut Let's say we have a OnGameInit() function and OnGameUpdate(), right now im Pushing all …
With the validation layer disabled it's working.
For the batch file, I think it's OK to ask the …
GridThose inner product edge tests can only tell if a point is inside a rectangle but not produce…
mrmixer
I don't know exactly what Casey meant, but I think the idea is to use the inner products …
Okay first of all, please try to disable the validation in the fplVulkanSettings (validationLayer…
the trick is to ensure that eventually there is no need to push anymore.
For example by using a …
Hey!
I've kind of understood the PushArray() thing casey does.
But Let's say we have a OnGameIn…