... "exclusive fullscreen" mode -- the only window display mode that bypasses Windows's composito…
TL;DR: You have to do a "Low Level Keyboard Hook" and then write the screenshot function yourself…
Max —
Hi, I have recently begun using 4coder and it seems really cool so far!
I have been trying to cu…
Any UI framework/library will allow to do that. There is nothing really special about that. Just …
Hui —
Hi,
I am building some app the core logic is like:
1[capture some images] => [detect objec…
Miles —
DawoodozIt's quite a common bug in OpenGL.
If you want to be believed (especially given your tra…
mmozeiko
Anyways - what I want to say, there is no need to worry about magic "error margin of hal…
Rafael —
notnullnotvoid
Those screenshots confirm it's definitely an alpha issue. The dark outline around …
Miles —
Those screenshots confirm it's definitely an alpha issue. The dark outline around the clouds is a…
x13pixelsVawxDebugging main variable "f" causes hang indefinitely. I think it has to do with "ifs…
Rafael —
notnullnotvoidIt sounds like you might be rendering in a way that creates overlapping alpha edges…
VawxDebugging main variable "f" causes hang indefinitely. I think it has to do with "ifstream".
…
Miles —
GridThe pixel art I'm trying to work with has blocky tiles that need to be right next to each oth…
Jens —
How do you convert a float to a string?
Ah well, let's deal with that later and just do printf("…
There is no need for imageLoad for that. imageLoad is meant for different purpose.
a) you can si…
Rafael —
Hi, first of all thank you mmozeiko for that blog post - it is very informative and I haven't yet…
Trial and error by tweaking formulas won't solve the problem, because each OpenGL driver interpre…
Kyle —
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Hey @Dawoodoz, I have been sitting on this for weeks, and haven't responded yet. Just couldn't sq…
That is handled in asset builder - when it parses wave file and prepares sound asset for runtime,…
Terans —
Hi, in the audio mixer, we do a linear interpolation between two samples, but how does Casey hand…
There was good article describing this technique in details here: https://jorenjoestar.github.io/…
Rafael —
I'm trying to implement the pixel shader Casey discusses in the episode "Pixel Art Games and nSig…
mrmixerQPC is a RDTSCP instruction with a few more instructions around it.
What I meant was that…
It is called like that because it runs with same frequency - regardless of how fast actually core…
Tim —
Thanks for the response!
QPC with HPET on most likely takes more time because it's a syscall in…
Hello, everyone!
I hope everyone is doing well! It has been another busy month in the Network, a…
Hi all,
So this last month there were two major developments for AOgmaNeo.
First, there is a ne…
mrmixerWith the validation layer disabled it's working.
Great, for the next version I have an id…
Rafael —
mrmixer
Instead of setting the velocity to 0, you need to change the direction of the entity into…