But making an ISA for gpu and cpu would only solve the first one, it wouldn't help other hardware …
you don't talk to gpus directly, instead you talk to the gpu driver through a standardized API the…
I've just watched "" and there's something that I haven't understand:Games only need to talk with …
wakame —
Thank you very much for answering such a noob question!
Visual Studio does not care about Intel vs AMD cpu. Its debugger will run exactly the same on any …
wakame —
Hi, I'm not sure if this is the right place to ask, but I'm planning to buy a new PC, and I'm thin…
nakst —
Let me try and explain what the problem is with treating 3D vectors as rotations... So, a rotatio…
As ratchetfreak said, if VirtualAlloc fails you can't do anything. You could print a message to th…
I don't know much about PE headers, but I inspected 6 executables (with , which I don't know so i…
HMH's memory strategy is structured around a few big allocations of reasonable size up front. If t…
Hello, I recently started following handmade hero and am finding it really helpful and invaluable …
It has been a while since I last wrote an article. Last month, I left my previous job after six ye…
By unusual I meant for example stripping the CRT, or it may indeed have to do with not having ; an…
Thanks for the reply. What do you mean by compiling in an unusual way ? I'm compiling from the co…
Hey I work in security, so regarding your last question I think yes you might have just gotten unl…
Never mind, it seems that either I have misread the release date or it has been postponed and I h…
Ahh —
The lesson given here, , describes the process for thinking about an "operating system as a servic…
Ah! Thank you! That is something I would never have found... I am not very firm in projection matr…
euler angles have the danger of gimbal locking where you lose a degree of freedom representing the…
Guntha —
If by a vector3 you mean an angle for each axis (yaw, pitch, roll), if you ever tested such a rota…
What about quaternion? What advantage does quaternion have over a vector3? Regarding homogenous co…
As for what the encodes - that's the scaling factor on the rest of the members of the vector. Say…
As I'm sure you're aware it's really common to use matrices to encode the transformations you do i…
Can you elaborate on this a little bit more? Maybe give some examples? Also, when I asked about th…
because it means that a matrix multiplication can encode translation, one of the most common opera…
Why do most of the game industry use a 4d homogenous coordinate system? Why don't we just use a 3d …
Your projection matrix is super strange. No idea why near plane is multiplied into first two diago…
I don't know if it helps, but when I take a capture with RenderDoc, the depth buffer isn't correct…
Oh damn, somehow I had them in the .gitignore. Now everything is there.
You're missing data/Models/Room_001.obj file in repository.