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Dawoodoz
Trial and error by tweaking formulas won't solve the problem, because each OpenGL driver interpre…
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Kyle
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Abhaya Uprety
Hey @Dawoodoz, I have been sitting on this for weeks, and haven't responded yet. Just couldn't sq…
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Mārtiņš Možeiko
That is handled in asset builder - when it parses wave file and prepares sound asset for runtime,…
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Terans
Hi, in the audio mixer, we do a linear interpolation between two samples, but how does Casey hand…
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Mārtiņš Možeiko
There was good article describing this technique in details here: https://jorenjoestar.github.io/…
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Rafael
I'm trying to implement the pixel shader Casey discusses in the episode "Pixel Art Games and nSig…
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Simon Anciaux
mrmixerQPC is a RDTSCP instruction with a few more instructions around it. What I meant was that…
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Mārtiņš Možeiko
It is called like that because it runs with same frequency - regardless of how fast actually core…
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Tim
Thanks for the response! QPC with HPET on most likely takes more time because it's a syscall in…
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Ryan Fleury
Hello, everyone! I hope everyone is doing well! It has been another busy month in the Network, a…
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CireNeikual
Hi all, So this last month there were two major developments for AOgmaNeo. First, there is a ne…
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Finalspace
mrmixerWith the validation layer disabled it's working. Great, for the next version I have an id…
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Rafael
mrmixer Instead of setting the velocity to 0, you need to change the direction of the entity into…
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Macoy Madson
I have been working through LearnOpenGL lately because my graphics programming knowledge lags beh…
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Benjamin Pedersen
Sounds annoying. Cool that Linux support is getting close, though. I know some Linux users that m…
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Benjamin Pedersen
Makes sense, and "Import" might honestly be a better keyword to differentiate it from preprocesso…
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Jens
DISCLAMER This post contains information about Windows and Linux, and it might appear that I thin…
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Jens
Include (or some variant of it) is very much on the todo-list! I don't think a C-preprocessor "c…
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Jens
I just noticed this post (I haven't found out how to put on email notifications for HMN, if it's …
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Simon Anciaux
There isn't a single solution, as the solution mostly depends on the specific thing you're trying…
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Dmitriy Kubyshkin
The majority of time since the last update was taken by abstracting away calling convention code …
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Rafael
mrmixer - If you do the dot product of two vectors, the resulting scalar tells you if the two vec…
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Simon Anciaux
C_WormBut Let's say we have a OnGameInit() function and OnGameUpdate(), right now im Pushing all …
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Simon Anciaux
With the validation layer disabled it's working. For the batch file, I think it's OK to ask the …
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Simon Anciaux
GridThose inner product edge tests can only tell if a point is inside a rectangle but not produce…
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Rafael
mrmixer I don't know exactly what Casey meant, but I think the idea is to use the inner products …
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Finalspace
Okay first of all, please try to disable the validation in the fplVulkanSettings (validationLayer…
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ratchetfreak
the trick is to ensure that eventually there is no need to push anymore. For example by using a …
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C_Worm
Hey! I've kind of understood the PushArray() thing casey does. But Let's say we have a OnGameIn…
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