I don't know much about PE headers, but I inspected 6 executables (with , which I don't know so i…
HMH's memory strategy is structured around a few big allocations of reasonable size up front. If t…
Hello, I recently started following handmade hero and am finding it really helpful and invaluable …
It has been a while since I last wrote an article. Last month, I left my previous job after six ye…
By unusual I meant for example stripping the CRT, or it may indeed have to do with not having ; an…
Thanks for the reply. What do you mean by compiling in an unusual way ? I'm compiling from the co…
Hey I work in security, so regarding your last question I think yes you might have just gotten unl…
Never mind, it seems that either I have misread the release date or it has been postponed and I h…
Ahh —
The lesson given here, , describes the process for thinking about an "operating system as a servic…
Ah! Thank you! That is something I would never have found... I am not very firm in projection matr…
euler angles have the danger of gimbal locking where you lose a degree of freedom representing the…
Guntha —
If by a vector3 you mean an angle for each axis (yaw, pitch, roll), if you ever tested such a rota…
What about quaternion? What advantage does quaternion have over a vector3? Regarding homogenous co…
As for what the encodes - that's the scaling factor on the rest of the members of the vector. Say…
As I'm sure you're aware it's really common to use matrices to encode the transformations you do i…
Can you elaborate on this a little bit more? Maybe give some examples? Also, when I asked about th…
because it means that a matrix multiplication can encode translation, one of the most common opera…
Why do most of the game industry use a 4d homogenous coordinate system? Why don't we just use a 3d …
Your projection matrix is super strange. No idea why near plane is multiplied into first two diago…
I don't know if it helps, but when I take a capture with RenderDoc, the depth buffer isn't correct…
Oh damn, somehow I had them in the .gitignore. Now everything is there.
You're missing data/Models/Room_001.obj file in repository.
@mrmixer, Yes, adding that was part of me trying to find the bug. As I thought it has something to…
Oh, what mrmixer noticed is interesting - your depth/stencil view has DXGI_FORMAT_D32_FLOAT_S8X24_…
I don't know anything about DirectX but you seem to initialize the depth stencil buffer differentl…
Thanks for the reply. I tried your suggestions but it didn't seem to work. When I use D3D11_CULL_N…
I don't think that has anything to do with depth sorting. It looks like polygons are culled becaus…
Hello, I'm trying to play around with direct 3D 11, as I previously only used opengl. But I have t…
Abdo —
The last thing you said about just not programming the same exact thing opened my eyes. I guess I …
One thing you could do is compile Casey's code and step in it to figure out what's happening and i…