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Simon Anciaux
I don't know much about PE headers, but I inspected 6 executables (with , which I don't know so i…
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ratchetfreak
HMH's memory strategy is structured around a few big allocations of reasonable size up front. If t…
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MundeRaG
Hello, I recently started following handmade hero and am finding it really helpful and invaluable …
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Macoy Madson
It has been a while since I last wrote an article. Last month, I left my previous job after six ye…
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Halarious
By unusual I meant for example stripping the CRT, or it may indeed have to do with not having ; an…
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Simon Anciaux
Thanks for the reply. What do you mean by compiling in an unusual way ? I'm compiling from the co…
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Halarious
Hey I work in security, so regarding your last question I think yes you might have just gotten unl…
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TorquePentagram
Never mind, it seems that either I have misread the release date or it has been postponed and I h…
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Ahh
The lesson given here, , describes the process for thinking about an "operating system as a servic…
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Tim Dierks
Ah! Thank you! That is something I would never have found... I am not very firm in projection matr…
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ratchetfreak
euler angles have the danger of gimbal locking where you lose a degree of freedom representing the…
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Guntha
If by a vector3 you mean an angle for each axis (yaw, pitch, roll), if you ever tested such a rota…
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longtran2904
What about quaternion? What advantage does quaternion have over a vector3? Regarding homogenous co…
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Ben Visness
As for what the encodes - that's the scaling factor on the rest of the members of the vector. Say…
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Ben Visness
As I'm sure you're aware it's really common to use matrices to encode the transformations you do i…
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longtran2904
Can you elaborate on this a little bit more? Maybe give some examples? Also, when I asked about th…
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ratchetfreak
because it means that a matrix multiplication can encode translation, one of the most common opera…
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longtran2904
Why do most of the game industry use a 4d homogenous coordinate system? Why don't we just use a 3d …
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Mārtiņš Možeiko
Your projection matrix is super strange. No idea why near plane is multiplied into first two diago…
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Simon Anciaux
I don't know if it helps, but when I take a capture with RenderDoc, the depth buffer isn't correct…
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Tim Dierks
Oh damn, somehow I had them in the .gitignore. Now everything is there.
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Mārtiņš Možeiko
You're missing data/Models/Room_001.obj file in repository.
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Tim Dierks
@mrmixer, Yes, adding that was part of me trying to find the bug. As I thought it has something to…
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Mārtiņš Možeiko
Oh, what mrmixer noticed is interesting - your depth/stencil view has DXGI_FORMAT_D32_FLOAT_S8X24_…
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Simon Anciaux
I don't know anything about DirectX but you seem to initialize the depth stencil buffer differentl…
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Tim Dierks
Thanks for the reply. I tried your suggestions but it didn't seem to work. When I use D3D11_CULL_N…
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Mārtiņš Možeiko
I don't think that has anything to do with depth sorting. It looks like polygons are culled becaus…
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Tim Dierks
Hello, I'm trying to play around with direct 3D 11, as I previously only used opengl. But I have t…
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Abdo
The last thing you said about just not programming the same exact thing opened my eyes. I guess I …
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Simon Anciaux
One thing you could do is compile Casey's code and step in it to figure out what's happening and i…
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