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Riana
I have just started using 4coder today and I want to know how I could set it up to work with Cmak…
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spx
TorquePentagramI have returned to work on c++ project. I have some problems with codeclap 0.9.7.1…
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longtran2904
But making an ISA for gpu and cpu would only solve the first one, it wouldn't help other hardware…
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ratchetfreak
1. you don't talk to gpus directly, instead you talk to the gpu driver through a standardized API…
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longtran2904
I've just watched "The Thirty Million Line Problem" and there's something that I haven't understa…
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wakame
Thank you very much for answering such a noob question!
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Mārtiņš Možeiko
Visual Studio does not care about Intel vs AMD cpu. Its debugger will run exactly the same on any…
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wakame
Hi, I'm not sure if this is the right place to ask, but I'm planning to buy a new PC, and I'm th…
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nakst
longtran2904What about quaternion? What advantage does quaternion have over a vector3? Let me …
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Simon Anciaux
As ratchetfreak said, if VirtualAlloc fails you can't do anything. You could print a message to t…
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Simon Anciaux
I don't know much about PE headers, but I inspected 6 executables (with this tool, which I don't …
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ratchetfreak
HMH's memory strategy is structured around a few big allocations of reasonable size up front. If …
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MundeRaG
Hello, I recently started following handmade hero and am finding it really helpful and invaluabl…
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Macoy Madson
It has been a while since I last wrote an article. Last month, I left my previous job after six y…
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Halarious
By unusual I meant for example stripping the CRT, or it may indeed have to do with not having mai…
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Simon Anciaux
Thanks for the reply. HalariousAnd if you compiled it in an unusual way... What do you mean by …
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Halarious
Hey I work in security, so regarding your last question I think yes you might have just gotten un…
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TorquePentagram
I have returned to work on c++ project. I have some problems with codeclap 0.9.7.1 (mainly with i…
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Ahh
The lesson given here, https://hero.handmade.network/episode/code/day011/#2048, describes the pro…
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Tim Dierks
Ah! Thank you! That is something I would never have found... I am not very firm in projection mat…
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ratchetfreak
euler angles have the danger of gimbal locking where you lose a degree of freedom representing t…
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Guntha
If by a vector3 you mean an angle for each axis (yaw, pitch, roll), if you ever tested such a rot…
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longtran2904
What about quaternion? What advantage does quaternion have over a vector3? Regarding homogenous c…
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Ben Visness
As for what the w encodes - that's the scaling factor on the rest of the members of the vector. …
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Ben Visness
As I'm sure you're aware it's really common to use matrices to encode the transformations you do …
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longtran2904
Can you elaborate on this a little bit more? Maybe give some examples? Also, when I asked about t…
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ratchetfreak
1. because it means that a matrix multiplication can encode translation, one of the most common o…
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longtran2904
1. Why do most of the game industry use a 4d homogenous coordinate system? Why don't we just use …
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Mārtiņš Možeiko
Your projection matrix is super strange. No idea why near plane is multiplied into first two diag…
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Simon Anciaux
I don't know if it helps, but when I take a capture with RenderDoc, the depth buffer isn't correc…
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