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Simon Anciaux
I think the issue is that you use non zero terminated strings in . (and maybe ) doesn't add the n…
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longtran2904
One easy hack that I've just found is assigned wasDown = isDown at the start of every frame and th…
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Bobby
Salutations, I've been trying to use the file path of the active buffer as a parameter for my buil…
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Simon Anciaux
I'd add that some of (most of) those systems might seems complex at first but once you've work on …
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Simon Anciaux
Windows only posts messages to the message queue when it needs to. It doesn't update at a (fixed o…
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longtran2904
This is exactly like my code (except that my code has the windowProc inside the game loop, and I u…
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Mārtiņš Možeiko
Do not use bools in such way. Do not use repeat setting, unless you're implementing text input. Ke…
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longtran2904
I had 2 bools (isDown and wasDown) and only updated it in the PeekMessage loop. So because Windows…
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Miles
It's what decades of game engine programming experience looks like. And he's not doing everything …
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Terans
I'm at day 449 and Casey just wrote a layout system to create orphanages. It worked the first time…
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Mārtiņš Možeiko
What do you mean with you cannot check in game loop? When windows delivers message you remember wh…
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longtran2904
Thanks, I fix it! Another thing that happens to me is that I update the keyboard input using the P…
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Mārtiņš Možeiko
I have done this same mistake before multiple times! Your perfCountFrequencyResult contains QPC co…
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longtran2904
I've just increased the number of sprites to draw each frame. My application is now extremely bugg…
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longtran2904
I'm trying to make a custom framework from scratch. It already has some basic functions. Now, I wa…
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Miles
Even unioned entity structs easily get larger than 64 bytes in my experience, which means you'd be…
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Weldify
yep! it matches every criteria you mentioned. although had just noticed the path to it contains dr…
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Simon Anciaux
I'm not an expert on that, but I generally find it works better to make the system that is simple …
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Simon Anciaux
Does the path contain spaces or special characters (like parenthesis) ? If so try to install it to…
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longtran2904
One thing that I still do not quite understand is the performance-related problem with a big flat …
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Weldify
Whenever I try to start up 4coder, an error prompt pops up saying "Could not load the required fal…
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Mārtiņš Možeiko
char* in memory is stored exactly as array of char. That's just how any T* type means in C - array…
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max
how to use char ** ,char*** etc, as string and how these are stored in computer memory or we sto…
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Simon Anciaux
I updated the wiki article, sorry for the confusion.
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FrostyDrag0n303
Thanks! Seems like the article I linked was outdated.
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Alex Baines
I believe the "paid" version became free on 1st July 20210, so you shouldn't need to pay/donate to…
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xyzzy
Definitely guilty of it. I already have a lisp dialect that is increasingly looking like newtonsc…
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CireNeikual
Hi all, We recently published a proof-of-concept demonstration of something called Unsupervised Be…
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FrostyDrag0n303
Hi! I learned about 4coder from my friend how is really big on cpp. tbh, I know c but its not my g…
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x13pixels
Very cool ideas Wade! Thanks for sharing them here.
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