I have been making progress on several fronts with and , but in this post I wanted to focus on a…
Jens —
With the optimizations done "good enough for now", I moved on to fix the crash. Now, I did test BE…
Jens —
As I started writing this I noticed it appears like I have a lot to write, so I split it to severa…
That is cool, thanks for the walkthrough of your debug process!
Before reading my answer you might want to try to figure it out for yourself as it's a good exerci…
Hey folks, After day 146 I have noticed the audio playing gets super loud and clipped if the windo…
These two if statements do different things. First one calls function when pointer is NOT null. Se…
poe —
Bit of a bump, but found this thread on Google. For me personally, I have found just using 0 as t…
Bobby —
"%.*s" expects a string length and the string pointer, which is exactly what the macro does.[/qu…
That is exactly what you should do. Again - watch Handmade Hero video where this is explained. The…
You can 4Coder strings like this: "%.*s" expects a string length and the string pointer, which i…
I think the issue is that you use non zero terminated strings in . (and maybe ) doesn't add the n…
One easy hack that I've just found is assigned wasDown = isDown at the start of every frame and th…
Bobby —
Salutations, I've been trying to use the file path of the active buffer as a parameter for my buil…
I'd add that some of (most of) those systems might seems complex at first but once you've work on …
Windows only posts messages to the message queue when it needs to. It doesn't update at a (fixed o…
This is exactly like my code (except that my code has the windowProc inside the game loop, and I u…
Do not use bools in such way. Do not use repeat setting, unless you're implementing text input. Ke…
I had 2 bools (isDown and wasDown) and only updated it in the PeekMessage loop. So because Windows…
Miles —
It's what decades of game engine programming experience looks like. And he's not doing everything …
Terans —
I'm at day 449 and Casey just wrote a layout system to create orphanages. It worked the first time…
What do you mean with you cannot check in game loop? When windows delivers message you remember wh…
Thanks, I fix it! Another thing that happens to me is that I update the keyboard input using the P…
I have done this same mistake before multiple times! Your perfCountFrequencyResult contains QPC co…
I've just increased the number of sprites to draw each frame. My application is now extremely bugg…
I'm trying to make a custom framework from scratch. It already has some basic functions. Now, I wa…
Miles —
Even unioned entity structs easily get larger than 64 bytes in my experience, which means you'd be…
yep! it matches every criteria you mentioned. although had just noticed the path to it contains dr…
I'm not an expert on that, but I generally find it works better to make the system that is simple …
Does the path contain spaces or special characters (like parenthesis) ? If so try to install it to…