It has been a while since I last wrote an article. Last month, I left my previous job after six y…
By unusual I meant for example stripping the CRT, or it may indeed have to do with not having mai…
Thanks for the reply.
HalariousAnd if you compiled it in an unusual way...
What do you mean by …
Hey I work in security, so regarding your last question I think yes you might have just gotten un…
I have returned to work on c++ project. I have some problems with codeclap 0.9.7.1 (mainly with i…
Ahh —
The lesson given here, https://hero.handmade.network/episode/code/day011/#2048, describes the pro…
Ah! Thank you!
That is something I would never have found... I am not very firm in projection mat…
euler angles have the danger of gimbal locking where you lose a degree of freedom
representing t…
Guntha —
If by a vector3 you mean an angle for each axis (yaw, pitch, roll), if you ever tested such a rot…
What about quaternion? What advantage does quaternion have over a vector3?
Regarding homogenous c…
As for what the w encodes - that's the scaling factor on the rest of the members of the vector.
…
As I'm sure you're aware it's really common to use matrices to encode the transformations you do …
Can you elaborate on this a little bit more? Maybe give some examples? Also, when I asked about t…
1. because it means that a matrix multiplication can encode translation, one of the most common o…
1. Why do most of the game industry use a 4d homogenous coordinate system? Why don't we just use …
Your projection matrix is super strange. No idea why near plane is multiplied into first two diag…
I don't know if it helps, but when I take a capture with RenderDoc, the depth buffer isn't correc…
Oh damn, somehow I had them in the .gitignore.
Now everything is there.
You're missing data/Models/Room_001.obj file in repository.
@mrmixer, Yes, adding that was part of me trying to find the bug. As I thought it has something t…
Oh, what mrmixer noticed is interesting - your depth/stencil view has DXGI_FORMAT_D32_FLOAT_S8X24…
I don't know anything about DirectX but you seem to initialize the depth stencil buffer different…
Thanks for the reply.
I tried your suggestions but it didn't seem to work.
When I use D3D11_CULL…
I don't think that has anything to do with depth sorting. It looks like polygons are culled becau…
Hello,
I'm trying to play around with direct 3D 11, as I previously only used opengl.
But I hav…
Abdo —
The last thing you said about just not programming the same exact thing opened my eyes. I guess I…
One thing you could do is compile Casey's code and step in it to figure out what's happening and …
Abdo —
Hello, I have been following the HandmadeHero series and it has been a fun experience learning lo…
Iker —
You're right, Remedy is reading in the PDBs of all the DLLs being loaded (and the PDBs are gigant…
It's probably loading & parsing pdb files. UE has a lot of them. When memory usage is increas…