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Macoy Madson
It has been a while since I last wrote an article. Last month, I left my previous job after six y…
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Halarious
By unusual I meant for example stripping the CRT, or it may indeed have to do with not having mai…
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Simon Anciaux
Thanks for the reply. HalariousAnd if you compiled it in an unusual way... What do you mean by …
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Halarious
Hey I work in security, so regarding your last question I think yes you might have just gotten un…
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TorquePentagram
I have returned to work on c++ project. I have some problems with codeclap 0.9.7.1 (mainly with i…
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Ahh
The lesson given here, https://hero.handmade.network/episode/code/day011/#2048, describes the pro…
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Tim Dierks
Ah! Thank you! That is something I would never have found... I am not very firm in projection mat…
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ratchetfreak
euler angles have the danger of gimbal locking where you lose a degree of freedom representing t…
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Guntha
If by a vector3 you mean an angle for each axis (yaw, pitch, roll), if you ever tested such a rot…
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longtran2904
What about quaternion? What advantage does quaternion have over a vector3? Regarding homogenous c…
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Ben Visness
As for what the w encodes - that's the scaling factor on the rest of the members of the vector. …
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Ben Visness
As I'm sure you're aware it's really common to use matrices to encode the transformations you do …
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longtran2904
Can you elaborate on this a little bit more? Maybe give some examples? Also, when I asked about t…
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ratchetfreak
1. because it means that a matrix multiplication can encode translation, one of the most common o…
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longtran2904
1. Why do most of the game industry use a 4d homogenous coordinate system? Why don't we just use …
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Mārtiņš Možeiko
Your projection matrix is super strange. No idea why near plane is multiplied into first two diag…
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Simon Anciaux
I don't know if it helps, but when I take a capture with RenderDoc, the depth buffer isn't correc…
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Tim Dierks
Oh damn, somehow I had them in the .gitignore. Now everything is there.
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Mārtiņš Možeiko
You're missing data/Models/Room_001.obj file in repository.
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Tim Dierks
@mrmixer, Yes, adding that was part of me trying to find the bug. As I thought it has something t…
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Mārtiņš Možeiko
Oh, what mrmixer noticed is interesting - your depth/stencil view has DXGI_FORMAT_D32_FLOAT_S8X24…
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Simon Anciaux
I don't know anything about DirectX but you seem to initialize the depth stencil buffer different…
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Tim Dierks
Thanks for the reply. I tried your suggestions but it didn't seem to work. When I use D3D11_CULL…
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Mārtiņš Možeiko
I don't think that has anything to do with depth sorting. It looks like polygons are culled becau…
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Tim Dierks
Hello, I'm trying to play around with direct 3D 11, as I previously only used opengl. But I hav…
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Abdo
The last thing you said about just not programming the same exact thing opened my eyes. I guess I…
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Simon Anciaux
One thing you could do is compile Casey's code and step in it to figure out what's happening and …
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Abdo
Hello, I have been following the HandmadeHero series and it has been a fun experience learning lo…
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Iker
You're right, Remedy is reading in the PDBs of all the DLLs being loaded (and the PDBs are gigant…
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Mārtiņš Možeiko
It's probably loading & parsing pdb files. UE has a lot of them. When memory usage is increas…
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