Without more code it would be hard to help you. Where does the 3d first person maze code comes fro…
Jason —
Like the concept. Just tried it today. Haven't dabbled too much with it yet. Just noticed 4coder d…
Hello community.- I have installed Raylib from the packages of my Arch Linux distribution, everyth…
When I started the work on the Mass language I wanted to challenge some of the established practic…
Yeah, with _NO_DEBUG_HEAP=1 I get the same times as without debugger, which, now that I can measur…
You can right click on call stack entries from standard windows dlls like ntdll.dll and kernel32.d…
I updated GPU driver. I restarted the computer. I closed other programs and a bunch of random proc…
I also cannot reproduce this on my desktop (with nvidia gpu). All times are pretty close to 0. It …
Well, thanks a lot for trying anyway. My OS, CPU, GPU, are Windows 10 Pro, Intel Core i5-8265U @1.…
I can't reproduce the issue on my machine. The biggest time I get is about 0.001s for the clear an…
Ok, here's the project: EDIT: Got rid of ~300 LoC for more simplicity.
If you could share a minimal complete reproduction case and build.bat file it would make it easier…
I measured the times with "explicit calls", with printf's, but on the debugger because that's wher…
You should not rely on debugger for measuring time. MSVC debugger is not good at it. You should pu…
I measured. In the debugger, the totality of the extra ~3s happens at whatever OpenGL draw call is…
In which part of code game freezes for 0.3 second? Can you measure different parts to determine in…
When I resize the window for the first time the game freezes for about 0.3 seconds. After that, re…
Sorry, no idea about udev, I've never used it. I'd assume those pcmC0D*p devices are audio over HD…
Ryan —
Thanks for your code. Perhaps I should have clarified. I want to know how I should parse informati…
To check supported formats/channels/etc you simply open device with snd_pcm_open and then use snd_…
Ryan —
Inside of a C program, using and , I have determined a is part of the sound subsystem with . Now…
It's been years since I watched those episodes and I'm rusty about pre-multiplied alpha. I don't k…
Very well, it's true I have neglected that in this project. Thanks for reminding me of it. Since …
Terans —
My question is does the software renderer use premultiplied alpha? Because when we blit the blend_…
You should really enable warnings as errors for your compiler (and increase warning level). These …
Oh boy, was this an owl of shame! Haha So, turns out I was both mistyping SampleIndex but not only…
Hi Simon, Thanks for answering. I have done that with audacity (the audio tool), and the results …
You should post the whole code, so we could build it and try to figure it out. Or better make the …
Hey guys, I am in day 138, implementing the loading of wave files but I am getting extremely bad s…