Hey guys,
I'm trying to implement raw input following this and msdn.
The controller is recogni…
it matches what the memory is. There isn't a "immutable" region
and when you want to edit someth…
By the way what are the benefits of mutability by default?
I think by "scale" here you mean "translate", no? It seems to me that you are picking faces of 3d…
Alex —
I meen , it's a cube scaled by X axis to plane (sorry I can't register on imgur from my country) …
To be honest I don't understand what are you doing in this or reddit's post/images.
What does "s…
Alex —
I'm trying to make a simple 3D editor, but I'm not sure how I should go about it. I have come up w…
atexit won't be called by anybody if you don't use C runtime. C runtime calls atexit registered f…
mmozeiko4) Global objects with C++ constructors and destructors - it's possible to implement it, …
I don't think it's anything special, I meant I'm using OS keyboard hold events, which means I can…
Welcome.
In the project page you say
frame independent input - can run at low fps and still look…
Welcome to Todool
I've been working on this project since August 2019 in my free time. I started…
Hello fda0,
Worked like a charm, thank you very much.
Cheers,
Pierre
That does not make any sense.
It is job of operating system to safely shutdown/stop hardware thin…
You have too many pointers there.
typedef void UpdateAndRender_t(); - this is function type
You…
So calling my game.UpdateAndRender() won't compile but will using (*game.UpdateAndRender)()
This …
I'd go with option 1, but this is unsafe if object orientation triggers complex code during termi…
OliverMarshHi everyone,
But now I was thinking of advertising as freelance app developer. I thin…
fda0 —
4.1.7 changed the way configs work (it is more dynamic - you can match arbitrary settings with st…
Thank you for your advice. I had thought about making some sort of visual debugging thing for col…
Well, it's certainly been a while! This is of course not a unique occurrence for me, really, but …
Thanks for the code, I'll try to have a look when I have some time.
EpicrelytHow would one go ab…
Here is the code I have currently in the game. However I have not yet implented collision between…
Hello there,
I've updated to 4.1.7 today and I've noticed my TODOs and NOTEs are not highlightin…
Welcome to the forums.
I'm not sure if you're asking a question or just sharing you experience w…
Hello, I am a highschool student and have been working on a 2D game with a friend. I have done mo…
C_Wormits hard to forsee the limitations of it, pros / cons etc...
In my experience, you should j…
C_Worm —
Hey, im trying to come up with some kind of custom allocator for my engine but its hard to forsee…
maverick1013Yes, I remember Casey saying that on Handmade Hero. Why waste user's time if what he …
And some additional fixes as 0.3.3.3...
* Limits maximum depth when building summary to prevent…