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BernFeth
Hey guys, I'm trying to implement raw input following this and msdn. The controller is recogni…
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ratchetfreak
it matches what the memory is. There isn't a "immutable" region and when you want to edit someth…
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bumbread
By the way what are the benefits of mutability by default?
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Mārtiņš Možeiko
I think by "scale" here you mean "translate", no? It seems to me that you are picking faces of 3d…
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Alex
I meen , it's a cube scaled by X axis to plane (sorry I can't register on imgur from my country) …
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Mārtiņš Možeiko
To be honest I don't understand what are you doing in this or reddit's post/images. What does "s…
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Alex
I'm trying to make a simple 3D editor, but I'm not sure how I should go about it. I have come up w…
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Mārtiņš Možeiko
atexit won't be called by anybody if you don't use C runtime. C runtime calls atexit registered f…
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Leonardo
mmozeiko4) Global objects with C++ constructors and destructors - it's possible to implement it, …
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Skytrias | Michael Kutowski
I don't think it's anything special, I meant I'm using OS keyboard hold events, which means I can…
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Simon Anciaux
Welcome. In the project page you say frame independent input - can run at low fps and still look…
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Skytrias | Michael Kutowski
Welcome to Todool I've been working on this project since August 2019 in my free time. I started…
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ThePr1ms
Hello fda0, Worked like a charm, thank you very much. Cheers, Pierre
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Mārtiņš Možeiko
That does not make any sense. It is job of operating system to safely shutdown/stop hardware thin…
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Mārtiņš Možeiko
You have too many pointers there. typedef void UpdateAndRender_t(); - this is function type You…
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kurorah
So calling my game.UpdateAndRender() won't compile but will using (*game.UpdateAndRender)() This …
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Dawoodoz
I'd go with option 1, but this is unsafe if object orientation triggers complex code during termi…
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Flyingsand
OliverMarshHi everyone, But now I was thinking of advertising as freelance app developer. I thin…
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fda0
4.1.7 changed the way configs work (it is more dynamic - you can match arbitrary settings with st…
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Epicrelyt
Thank you for your advice. I had thought about making some sort of visual debugging thing for col…
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Ryan Fleury
Well, it's certainly been a while! This is of course not a unique occurrence for me, really, but …
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Simon Anciaux
Thanks for the code, I'll try to have a look when I have some time. EpicrelytHow would one go ab…
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Epicrelyt
Here is the code I have currently in the game. However I have not yet implented collision between…
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ThePr1ms
Hello there, I've updated to 4.1.7 today and I've noticed my TODOs and NOTEs are not highlightin…
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Simon Anciaux
Welcome to the forums. I'm not sure if you're asking a question or just sharing you experience w…
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Epicrelyt
Hello, I am a highschool student and have been working on a 2D game with a friend. I have done mo…
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Simon Anciaux
C_Wormits hard to forsee the limitations of it, pros / cons etc... In my experience, you should j…
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C_Worm
Hey, im trying to come up with some kind of custom allocator for my engine but its hard to forsee…
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ratchetfreak
maverick1013Yes, I remember Casey saying that on Handmade Hero. Why waste user's time if what he …
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x13pixels
And some additional fixes as 0.3.3.3... * Limits maximum depth when building summary to prevent…
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