The file in the handmade hero source archive is for old versions of 4coder (before 4.1). But even …
Jason —
I think as long as zig provides PDB debug information (Microsofts debugging format) then you would…
Hello. I get a bunch of errors when trying to build 4coder_casey.cpp with buildsuper_x64-win.bat: …
Doeke —
Hi, It would be really great if you could add support to zig. I can understand if this is beyond …
Ray —
Oh, ok, I see. I was already checking it before reading your reply... :D
Solution: My 3d model did not have UV's and was not traingulated.
Disclaimer: I did some minor coding in C but I'm new to raylib and not used to malloc errors. I us…
Jens —
Looking at the hex editor view, it's just a big bunch of numbers that lack meaning. But BEdit is …
I saw in the release notes for the of RayLib that msf_gif.h is now being used for a new automatic…
james —
I just wanna say thank you for posting the solution. I struggled with this data.rc error for days…
Yes centralized server is fine way to do this. In case you need to scale up you can just distribut…
Hey everyone, I have been playing around with sockets lately and it has been quite a bit of fun. B…
Thank you for updating your post to include Martins answer.
Jay —
Edit Solution found by @Martins on the Handmade discord: "you should not getdc/releasedc all the …
Doeke —
Eventually it suprised me how easy it was to get it working. But yeah it can be a bit daunting at …
Miles —
The sprites have alpha transparency, so they need to be rendered back-to-front in order to get alp…
Terans —
At day 229 we sort the render elements before rendering them in order, but could we use a depth bu…
Hi there! :) I'd like to make a few suggestions to increase the usability of RemedyBG a little bit…
Miles —
In this devlog I show off the weekly progress, including level serialization and new editor tools.…
Afaik go uses dwarf debug info, so it won't work with remedy. You can use lld linker from LLVM/Cla…
Hi, I'm interested in assembler programming with small tools, and I was able to generate debug inf…
Lynx Paw is a small software agency looking for developers to develop mobile apps. We just opened…
Almost correct. Vertex also needs to be on correct side, just like other matrices. You do "P * V *…
Does that mean you don't have to worry about the ordering in the shader or will work with the row…
With matrices it works the same way (vector is just the 1x4 matrix). You do either PVM or you do M…
Oh yea, was thinking if you use the matrices as the same way as math P * V * M instead of the othe…
Unless you are talking about ancient fixed-functionality-pipeline in OpenGL 1.x, then OpenGL (same…
Hi Roman, I'm a bit rusty on matrix's, but one thing I did notice is the layout of the matrix - th…
Thank you, Simon! Oh, I just meant an ui similar to how fzf and sublime command palette work: by…