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Simon Anciaux —
The file in the handmade hero source archive is for old versions of 4coder (before 4.1). But even …
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Jason —
I think as long as zig provides PDB debug information (Microsofts debugging format) then you would…
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Hampus Johansson —
Hello. I get a bunch of errors when trying to build 4coder_casey.cpp with buildsuper_x64-win.bat: …
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Doeke —
Hi, It would be really great if you could add support to zig. I can understand if this is beyond …
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Ray —
Oh, ok, I see. I was already checking it before reading your reply... :D
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frediNono —
Solution: My 3d model did not have UV's and was not traingulated.
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frediNono —
Disclaimer: I did some minor coding in C but I'm new to raylib and not used to malloc errors. I us…
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Jens —
Looking at the hex editor view, it's just a big bunch of numbers that lack meaning. But BEdit is …
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Ben Visness —
I saw in the release notes for the of RayLib that msf_gif.h is now being used for a new automatic…
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james —
I just wanna say thank you for posting the solution. I struggled with this data.rc error for days…
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Mārtiņš Možeiko —
Yes centralized server is fine way to do this. In case you need to scale up you can just distribut…
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BernFeth —
Hey everyone, I have been playing around with sockets lately and it has been quite a bit of fun. B…
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Jay —
Edit Solution found by @Martins on the Handmade discord: "you should not getdc/releasedc all the …
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Doeke —
Eventually it suprised me how easy it was to get it working. But yeah it can be a bit daunting at …
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Miles —
The sprites have alpha transparency, so they need to be rendered back-to-front in order to get alp…
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Terans —
At day 229 we sort the render elements before rendering them in order, but could we use a depth bu…
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desiredusername —
Hi there! :) I'd like to make a few suggestions to increase the usability of RemedyBG a little bit…
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Miles —
In this devlog I show off the weekly progress, including level serialization and new editor tools.…
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Mārtiņš Možeiko —
Afaik go uses dwarf debug info, so it won't work with remedy. You can use lld linker from LLVM/Cla…
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desiredusername —
Hi, I'm interested in assembler programming with small tools, and I was able to generate debug inf…
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Wojciech Bogócki —
Lynx Paw is a small software agency looking for developers to develop mobile apps. We just opened…
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Oliver Marsh —
Thanks Martin 😊
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Mārtiņš Možeiko —
Almost correct. Vertex also needs to be on correct side, just like other matrices. You do "P * V *…
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Oliver Marsh —
Does that mean you don't have to worry about the ordering in the shader or will work with the row…
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Mārtiņš Možeiko —
With matrices it works the same way (vector is just the 1x4 matrix). You do either PVM or you do M…
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Oliver Marsh —
Oh yea, was thinking if you use the matrices as the same way as math P * V * M instead of the othe…
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Mārtiņš Možeiko —
Unless you are talking about ancient fixed-functionality-pipeline in OpenGL 1.x, then OpenGL (same…
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Oliver Marsh —
Hi Roman, I'm a bit rusty on matrix's, but one thing I did notice is the layout of the matrix - th…
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matheus —
Thank you, Simon! Oh, I just meant an ui similar to how fzf and sublime command palette work: by…
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