Jay —
Edit Solution found by @Martins on the Handmade discord: "you should not getdc/releasedc all the …
Doeke —
Eventually it suprised me how easy it was to get it working. But yeah it can be a bit daunting at …
Miles —
The sprites have alpha transparency, so they need to be rendered back-to-front in order to get alp…
Terans —
At day 229 we sort the render elements before rendering them in order, but could we use a depth bu…
Hi there! :) I'd like to make a few suggestions to increase the usability of RemedyBG a little bit…
Miles —
In this devlog I show off the weekly progress, including level serialization and new editor tools.…
Afaik go uses dwarf debug info, so it won't work with remedy. You can use lld linker from LLVM/Cla…
Hi, I'm interested in assembler programming with small tools, and I was able to generate debug inf…
Lynx Paw is a small software agency looking for developers to develop mobile apps. We just opened…
Almost correct. Vertex also needs to be on correct side, just like other matrices. You do "P * V *…
Does that mean you don't have to worry about the ordering in the shader or will work with the row…
With matrices it works the same way (vector is just the 1x4 matrix). You do either PVM or you do M…
Oh yea, was thinking if you use the matrices as the same way as math P * V * M instead of the othe…
Unless you are talking about ancient fixed-functionality-pipeline in OpenGL 1.x, then OpenGL (same…
Hi Roman, I'm a bit rusty on matrix's, but one thing I did notice is the layout of the matrix - th…
Thank you, Simon! Oh, I just meant an ui similar to how fzf and sublime command palette work: by…
YES !! Thaks it was exactly that ! I have tried it once but didn't knew it has to be in the same …
Oh my. This is awful. And it never came up during testing either :( Please send me everything you…
Which version of Visual Studio do you use ? How do you build ? Have you tried calling yourself in…
Hello ! Firstly, I want you to know that i'm fairly new to c / c++ programming or compiling. I fel…
Just wondering what the matrix multiplication function looks like?
Thanks for the replies. That makes sense about making it easier when writing a program language. …
Worked at Thekla for 2.5 years. Can confirm that's the gist of it. From another angle (in general…
He has mentioned on stream that for shipping product he will do D3D. OpenGL is ugly and unstable o…
Are and guaranteed to be perpendicular (in other words, is parallel to the ground since is str…
You should probably ask him directly on stream since we can only guess.
Welcome. What does "fuzzy choose" mean ? I don't know about getting traction, but "easier to mai…
Could you spoil that for me ? Is it the ladder at the top of the map ? I couldn't access that til…