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Lost Astronaut Studios —
Hi OliverMarsh ... Thanks for being positive. I received a lot of negativity on a well known Indi…
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Miles —
Another Escher devlog. This one is about some UI work I've done to make organizing the game's leve…
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Ben Visness —
Update! The streams page now automatically loads users' Twitch streams based on links in their use…
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Mārtiņš Možeiko —
So why can't you? What does not work when you do it that way?
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C_Worm —
Hey! im wondering if i can do this without using glfwGetProcAddress? : since im not using glfw lib…
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Jason —
Awesome, thanks for those suggestions. I am going to try and dive deep into this problem and see w…
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Mārtiņš Možeiko —
It will help avoid doing all those shifts & and's to extract r/g/b values and also avoid doing sh…
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Jason —
So I recently went through the optimization of the software renderer, finishing the multi-threaded…
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Abner Coimbre —
That is correct, I mostly meant Linux, but like you point out Windows is catching up with ConPTY. …
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Israel Fernández Angullo —
Clear enough! Thank you!
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Simon Anciaux —
No. You can use 1 byte per key (storing the current state in 1 bit, the previous state in 1 bit an…
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Israel Fernández Angullo —
Hi, Casey comments in a post somewhere that if I want to make an engine capable of rebinding keys …
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Oliver Marsh —
The game looks super cool, I would definitely be interested in playing it. I really liked the dev…
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D3zmodos —
Definitely looks like something I'd be interested in playing and I enjoyed the video for its own s…
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Simon Anciaux —
Looks like an interesting game, I look forward to know more about it.
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Simon Anciaux —
I by "DirectSound" problem you mean that DirectSound is broken, I doubt it. It's more likely you d…
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Miles —
Thank you for the kind words! Indeed right now, the only indicator of special block types is modif…
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Piotr Jurga —
Hey, the game looks fantastic! I have to say when I first saw you fiddle with the basics some mont…
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LucaSas —
Introduction The aim of this article is to provide a series of good general advice and consideratio…
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Miles —
Although Escher's HMN page has not updated in a long time, the game is still in active development…
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ScarletKrath —
Hello there. I'm just following the series as usual, but at the point of writing a square wave to …
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Spencer Isaacson —
That is super cool. I'm definitely interested, as I am planning on learning LZW in the near future…
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robinbin —
Go through Day 023, it should be clear how the looped live code editting works. IIRC, when you sta…
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Simon Anciaux —
Are you speaking about a particular day ? It would help knowing which one so we are on the same pa…
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CyberK —
Hi everybody, If I understand correctly, the recording and playback mechanism is restoring game st…
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Santtu Keskinen —
Totally understandable. I agree that attaching is not the most critical function.
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spx —
Hi, I will take a look at this, thanks for the example. Unfortunately, at the moment, the attach c…
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Oliver Marsh —
I was just thinking about this & i think its pretty much been covered but I'll mention it. I rece…
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Santtu Keskinen —
Hi! I'm trying to get a setup where I can write to tracee's stdin from a 3rd process while debuggi…
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Simon Anciaux —
Thanks for the article.
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