Manuel —
I am living in Brighton, so count me in! (yes, I just joined the forum just to reply this)
Hi, I am from Leeds but I can take the bus or train to London for a meetup in 2020. Would be aweso…
Hey jmld, I've just moved to London and would be interested in meeting up in the new year. I'm als…
Here are some of the bugs/omissions that were found so far. This is for the 4.1.0 release. …
Facebook is looking for UE4 developers in Washington - please comment if interested. Facebook: UE4…
Hey everyone! My name is Masha and I'm a Technical Recruiter in the Bay Area. One of the engineers…
Hi OliverMarsh ... Thanks for being positive. I received a lot of negativity on a well known Indi…
Miles —
Another Escher devlog. This one is about some UI work I've done to make organizing the game's leve…
Update! The streams page now automatically loads users' Twitch streams based on links in their use…
So why can't you? What does not work when you do it that way?
C_Worm —
Hey! im wondering if i can do this without using glfwGetProcAddress? : since im not using glfw lib…
Jason —
Awesome, thanks for those suggestions. I am going to try and dive deep into this problem and see w…
It will help avoid doing all those shifts & and's to extract r/g/b values and also avoid doing sh…
Jason —
So I recently went through the optimization of the software renderer, finishing the multi-threaded…
That is correct, I mostly meant Linux, but like you point out Windows is catching up with ConPTY. …
No. You can use 1 byte per key (storing the current state in 1 bit, the previous state in 1 bit an…
Hi, Casey comments in a post somewhere that if I want to make an engine capable of rebinding keys …
The game looks super cool, I would definitely be interested in playing it. I really liked the dev…
Definitely looks like something I'd be interested in playing and I enjoyed the video for its own s…
Looks like an interesting game, I look forward to know more about it.
I by "DirectSound" problem you mean that DirectSound is broken, I doubt it. It's more likely you d…
Miles —
Thank you for the kind words! Indeed right now, the only indicator of special block types is modif…
Hey, the game looks fantastic! I have to say when I first saw you fiddle with the basics some mont…
Introduction The aim of this article is to provide a series of good general advice and consideratio…
Miles —
Although Escher's HMN page has not updated in a long time, the game is still in active development…
Hello there. I'm just following the series as usual, but at the point of writing a square wave to …
That is super cool. I'm definitely interested, as I am planning on learning LZW in the near future…
Go through Day 023, it should be clear how the looped live code editting works. IIRC, when you sta…
Are you speaking about a particular day ? It would help knowing which one so we are on the same pa…