We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Manuel
I am living in Brighton, so count me in! (yes, I just joined the forum just to reply this)
»
LucaSas
Hi, I am from Leeds but I can take the bus or train to London for a meetup in 2020. Would be aweso…
»
Mike Jackson
Hey jmld, I've just moved to London and would be interested in meeting up in the new year. I'm als…
»
EverCursed
Here are some of the bugs/omissions that were found so far. This is for the 4.1.0 release. …
»
MashaDemiani
Facebook is looking for UE4 developers in Washington - please comment if interested. Facebook: UE4…
»
MashaDemiani
Hey everyone! My name is Masha and I'm a Technical Recruiter in the Bay Area. One of the engineers…
»
Lost Astronaut Studios
Hi OliverMarsh ... Thanks for being positive. I received a lot of negativity on a well known Indi…
»
Miles
Another Escher devlog. This one is about some UI work I've done to make organizing the game's leve…
»
Ben Visness
Update! The streams page now automatically loads users' Twitch streams based on links in their use…
»
Mārtiņš Možeiko
So why can't you? What does not work when you do it that way?
»
C_Worm
Hey! im wondering if i can do this without using glfwGetProcAddress? : since im not using glfw lib…
»
Jason
Awesome, thanks for those suggestions. I am going to try and dive deep into this problem and see w…
»
Mārtiņš Možeiko
It will help avoid doing all those shifts & and's to extract r/g/b values and also avoid doing sh…
»
Jason
So I recently went through the optimization of the software renderer, finishing the multi-threaded…
»
Abner Coimbre
That is correct, I mostly meant Linux, but like you point out Windows is catching up with ConPTY. …
»
Israel Fernández Angullo
Clear enough! Thank you!
»
Simon Anciaux
No. You can use 1 byte per key (storing the current state in 1 bit, the previous state in 1 bit an…
»
Israel Fernández Angullo
Hi, Casey comments in a post somewhere that if I want to make an engine capable of rebinding keys …
»
Oliver Marsh
The game looks super cool, I would definitely be interested in playing it. I really liked the dev…
»
D3zmodos
Definitely looks like something I'd be interested in playing and I enjoyed the video for its own s…
»
Simon Anciaux
Looks like an interesting game, I look forward to know more about it.
»
Simon Anciaux
I by "DirectSound" problem you mean that DirectSound is broken, I doubt it. It's more likely you d…
»
Miles
Thank you for the kind words! Indeed right now, the only indicator of special block types is modif…
»
Piotr Jurga
Hey, the game looks fantastic! I have to say when I first saw you fiddle with the basics some mont…
»
LucaSas
Introduction The aim of this article is to provide a series of good general advice and consideratio…
»
Miles
Although Escher's HMN page has not updated in a long time, the game is still in active development…
»
ScarletKrath
Hello there. I'm just following the series as usual, but at the point of writing a square wave to …
»
Spencer Isaacson
That is super cool. I'm definitely interested, as I am planning on learning LZW in the near future…
»
robinbin
Go through Day 023, it should be clear how the looped live code editting works. IIRC, when you sta…
»
Simon Anciaux
Are you speaking about a particular day ? It would help knowing which one so we are on the same pa…
»