We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
da447m
I have different data that I prefer to keep separate for now (points, texcoords, indexes, normals)…
»
Mārtiņš Možeiko
There are multiple problems with your code. First - you are mixing 4.5 style (ARB_direct_state_acc…
»
da447m
Henlo, I honestly still have no clue how to make it work, there is nothing too intuitive about it …
»
x13pixels
RemedyBG 0.3.9.5 is now available for download from itch.io with the following improvements and bu…
»
x13pixels
Yes. Posting an update now.
»
.imperatorn
Any new releases planned? Thanks!
»
da447m
Ok got it, thanks! Do I always need to make points describe the triangle ABC, then pass texcoords …
»
da447m
How would code look like in that example?
»
Mārtiņš Možeiko
You would bind buffers just before draw call. They would use format described by vertex attribs th…
»
Mārtiņš Možeiko
The default direction set for glFrontFace is CCW. The advantage of back-face culling is performanc…
»
da447m
Hi Martins, thank you. "economical set of points". just using the bare minimum of points in the sp…
»
da447m
Hi Martins, thank you! I assume that something like using a stride of zero and pointer to nothing …
»
Mārtiņš Možeiko
When draw call is issued GPU processes vertices independently with vertex shader. Each vertex is se…
»
Mārtiņš Možeiko
It does not really matter much. Single VAO should work fine if you use it correctly. But what you …
»
da447m
Just an update here: I never got the GLM functions to work properly, meddled with it a bit but sin…
»
da447m
Let me call here a "mesh" a set of points, with a set of texture coordinates and indexes. Let's sa…
»
da447m
Basically I'm writing a little program making the platonic solids. I can reuse the shader for any …
»
da447m
Camera movement is basically the same stuff. It is the view matrix transform. But it needs to have…
»
Simon Anciaux
For the GLM function you still need to do the transformation in the opposite order for the model (…
»
da447m
ok so finally this solved the problem, the order of the matrix multiplication for objects/models h…
»
da447m
BTW actually trying to answer your question: idk how any of this works, I'm using gut feeling, ant…
»
da447m
thtaq's kinda garbage I left there trying out things, actually I should pass the identity matrix t…
»
Mārtiņš Možeiko
What exactly your transform() function is supposed to do? It creates translation matrix T, then mu…
»
da447m
So I got to the opengl point and then decided to get Anton's opengl tutorials. I get most of it an…
»
Christoffer Lernö
Recently C3 lost its $checks() function. It would take any sequence of declarations and expression…
»
paulbarrick
Running RemedyBG with the arguments "-g" and "-q", and a exe file name will automatically start th…
»
Simon Anciaux
But then, when I change some API, I need to change it for all affected projects, otherwise they do…
»
escalioth
I started pulling the common code I use in my different projects, and it's slowly becoming my own …
»
x13pixels
I added an "Auto Load" option that will be available in the next release to allow toggling the beh…
»
NominallyNil
The changes for 0.3.9.0 have "No longer automatically reload text file while in the middle of a de…
»