Hey folks. Still making steady progress on RemedyBG. In my project blurb I mentioned that RemedyBG…
r2d2 —
Right, after spending some quality time in lldb trying to figure out how it all works I gave up an…
Granted there are ways to get the compiler stuck with other undecidable problems. But turing comp…
Hello folks, As part of the we find ourselves moving to a new, much larger server. The decision w…
The worst thing is once you make the meta programming turing complete. Now you have no idea whethe…
I wish I could say that Rust and C++ had O(n) complexity in amount of source code read, however th…
S —
hey, really sorry for the late reply, did you copy paste the code or write your own? if its a cop…
Dan —
Feedback regarding this blog post: Please make the images clickable to allow easy full-size viewin…
r2d2 —
Sorry to dig up an old thread, but I'm also struggling with the same issue at the moment. Jay, if …
No, they're not out. Latest update is here:
Version 1.4 of Const Port has been released! This version focuses on configuration options and the…
Shazan —
Is all previous videos of Handmadecon 2016 out. Or it won't be available due to a specific reason.…
Mattie —
He said he wanted to move it to the spring instead of the fall, and doing spring 2017 would be too…
I'm going to stop working on this project for an unclear amount of time. The main reason is that t…
What If I need something like N frame allocators? Something like N vertex buffers where I don't kn…
Same for me on Windows for AltGr + I and U keys. They should produce ī and ū respectively, inste…
Well Thanks! It worked, but I had to specify a path for every file that cl.exe outputs... -Fe..\bu…
it was never a plan, instead the next hmcon is planned to be in spring 2018
Sorry if this has been asked before, but I was looking forward to going to handmade con 2017 (havi…
In my keyboard layout, AltGr + B is used to output a |, but on HMN it adds the bold tags. Would be…
You don't cast the block to the layout/struct. What we want is to store the game_state struct at …
Hi, I'm more used to GNU make, but I think something like this should work for nmake: ..\build\wi…
Hi, I just signed up for the super user patreon and downloaded the build, did some tinkering with …
when uploading to opengl/directX/... you can allocate a buffer and map that into memory. Then you …
Hi all, I'm having a little trouble understanding the concept of preallocating a block of memory, …
I'm reaching here for help because I have wasted couple of hours in trying to accomplish this very…
Thanks. That's the behavior I want. Maybe I should rephrase that in the main post. The idea is th…