Thanks raysan5 was really looking forward to this.
And thanks for making this great game framewor…
Ray —
raymath v1.1
Well, actually I created this simple 3d math library for raylib 1.0 about 4 years a…
1) I apologize for bad code format.
2) The crash happens on line 461
3) Value of GlobalSeconda…
Todd —
I'm glad Mac was brought up here. Been wanting to learn more about it.
By the way, does anyone k…
Thank you for the help and advice.
Please use [ code ] bbtags or put it in gist.github.com or similar code snipper site. It's super …
This is the whole file, I'm not sure what all functions are applicable.
#include <stdint.h&…
Do you mind showing the code? It's hard to tell what could be wrong without seeing the code.
I'm working through the code and have made it to video 5 and am having some issues. After alterin…
I have some feedback on your resume:
Please do not take any offense to this. I'm just trying to p…
I hope you have seen Handmade Hero stream about OpenGL context in multiple threads and issues wit…
DirectWrite is not easy to use API, but it should be capable of doing what you want.
To load fon…
I have seen people recommending this book: "Mac OS X Internals: A Systems Approach" by Amit Singh…
well damn..
I'm not a very good QA guy that's for sure
Raytio —
Cool very handy info. I wish there was a Mac OS X version.
I have released a cross platform desktop application whose GUI is rendered with nanovg, using Ope…
Hey everyone. This week I had the strange itch to see if I could do any OpenGL work on worker thr…
Todd —
Hello, I just wanted to mention the book called "Windows Internals" is a very helpful read for un…
Just want to chime in that I am having this problem too. Works fine with USE_OLD_STYLE_JUMPS though
updated link https://en.wikipedia.org/wiki/The_ONE_Thing_(book)?link=true
pjsdev —
Hi all,
I am a long time lurker, watcher of the handmade hero streams (via youtube - damn time z…
Raytio —
It was a good and interesting read.
Would like to hear about the reactions you get from it.
Casey tried this - the indentation was still messed up. Not for GLSL code inside string, but for …
One way to get at least some support for embedded GLSL from most editors is to abuse the preproce…
Mike T —
Nice, Croepha, good to see your work posted up here. I hope to catch you streaming again some tim…
Mike T —
Thanks Kapsy, Abner and all. It's really great to hear words of encouragement even moving at the …
andrea —
You can use Minkowski and shrink the walkable area, then clamp the final position to that, I thin…
Thanks for the offer! Right now it can run with or without 4coder, but without 4coder, there is…
Hi , my name is Nikola. I'm hobbyst programer and I realy enjoy series - so much things to lear. …