when uploading to opengl/directX/... you can allocate a buffer and map that into memory.
Then yo…
Hi all,
I'm having a little trouble understanding the concept of preallocating a block of memory…
I'm reaching here for help because I have wasted couple of hours in trying to accomplish this ver…
Thanks.
Cranky Another issue with GetKeyNameText is, the strings aren't localized the way you wo…
For hotswapping you can use a indirection table.
With dlls each call external to the dll jumps t…
Manish —
Yea, that's a nice optimization. I will try that!
Maybe quick broadphase can help you. Calculate AABB of polygon, and then do quick test for line s…
Manish —
Thanks for quick reply.
There is only one polygon with maximum 32 vertices. I have close to 10k …
So I've been thinking for quite a while on feasibility of creating a always running, compiled, st…
Usually that is good enough. Is that slow for your use case? How many polygons against do you hav…
pragmatic_hero It would be a reasonable trade-off if the SlowLongPartConstant significantly reduc…
Manish —
Is there is a quick way to find the intersection point of a line segment with a given polygon. Po…
mmozeiko Languages like rust typically during compilation have very slow constant part due to how…
Thanks for the suggestion about the font loader interface. Just to update this thread in case oth…
TM —
German is really bad with GetKeyNameText, for instance "Numpad *" and "Numpad /" keys both return…
So I've been looking into the auto indent and trying to figure out how it works, however I'm stil…
Aha, thanks.
Yeah its not the biggest issue, its just that all my code is indented that way (thr…
Thanks Cranky, I've updated the original post to use GetAsyncKeyState.
Can you tell me which lan…
I can't remember all the details of what was an issue in this conversation but I'll describe the …
There isn't any notification on the site yet. You can use this page to get a list of all recent p…
krux02 this code is just an edited version of the code casey showed in the stream and it is suppo…
this code is just an edited version of the code casey showed in the stream and it is supposed to …
"Essential Mathematics for Games and Interactive Applications: A Programmer's Guide" (James M. Va…
What are your references when writing matrix and quaternion code as far as the math go?
I often s…
Thank you for the long thoughtful comment... I just realized that i might not get notifications w…
Languages like rust typically during compilation have very slow constant part due to how they are…
I thought the purpose of CRTP and other template *tricks* are to utterly and completely butcher c…
Great article, thanks ever so much for this.
I am working on an open source remapping application…
Has this changed? Just started using 4Coder and I'm used to 3x Space Tabs.
edit: Would also be n…
That's because in "debug" mode typically build system doesn't turn on compiler optimizations to m…