He said he wanted to move it to the spring instead of the fall, and doing spring 2017 would be to…
I'm going to stop working on this project for an unclear amount of time. The main reason is that …
What If I need something like N frame allocators?
Something like N vertex buffers where I don't …
Same for me on Windows for AltGr + I and U keys. They should produce ī and ū respectively, instea…
Well Thanks! It worked, but I had to specify a path for every file that cl.exe outputs...
-Fe..\b…
it was never a plan, instead the next hmcon is planned to be in spring 2018
Sorry if this has been asked before, but I was looking forward to going to handmade con 2017 (hav…
In my keyboard layout, AltGr + B is used to output a |, but on HMN it adds the bold tags. Would b…
sneiderlein 2. We pass a pointer to the block to the game loop, and the game loop casts the block…
Hi, I'm more used to GNU make, but I think something like this should work for nmake:
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Hi,
I just signed up for the super user patreon and downloaded the build, did some tinkering wit…
when uploading to opengl/directX/... you can allocate a buffer and map that into memory.
Then yo…
Hi all,
I'm having a little trouble understanding the concept of preallocating a block of memory…
I'm reaching here for help because I have wasted couple of hours in trying to accomplish this ver…
Thanks.
Cranky Another issue with GetKeyNameText is, the strings aren't localized the way you wo…
For hotswapping you can use a indirection table.
With dlls each call external to the dll jumps t…
Yea, that's a nice optimization. I will try that!
Maybe quick broadphase can help you. Calculate AABB of polygon, and then do quick test for line s…
Thanks for quick reply.
There is only one polygon with maximum 32 vertices. I have close to 10k …
So I've been thinking for quite a while on feasibility of creating a always running, compiled, st…
Usually that is good enough. Is that slow for your use case? How many polygons against do you hav…
pragmatic_hero It would be a reasonable trade-off if the SlowLongPartConstant significantly reduc…
Is there is a quick way to find the intersection point of a line segment with a given polygon. Po…
mmozeiko Languages like rust typically during compilation have very slow constant part due to how…
Thanks for the suggestion about the font loader interface. Just to update this thread in case oth…
German is really bad with GetKeyNameText, for instance "Numpad *" and "Numpad /" keys both return…
So I've been looking into the auto indent and trying to figure out how it works, however I'm stil…
Aha, thanks.
Yeah its not the biggest issue, its just that all my code is indented that way (thr…
Thanks Cranky, I've updated the original post to use GetAsyncKeyState.
Can you tell me which lan…