people —
Can confirm that maxima works for this, even though it's lispy it was the lightest weight program…
I watching this episode now and want to address Casey's complaints about math solving software. I…
For all people, that want to learn Game Programming (or C++) from "scratch", please look at Chili…
Next up, managing strings.
Now, strings is something I have mixed feelings about. I've worked on…
Thanks for all of the replies everyone.
So it sounds like the platform layer not being "shippabl…
Has there been any regular testing of the game across different hardware, besides the people foll…
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.
I think what Casey means by "shippable" platform layer here is that he wants to put a lot more st…
I think zstd compression library should have this. Not simd though.
Author had multiple articles …
Anyone have a good example of code that exploits ooo and instruction pipelining as a form of para…
In a shipping game you aren't going to have live looped code editing.
Also various workarounds …
I recently started following the Handmade Hero series and I'm currently on day 24, but there is o…
mmozeiko I'm not sure if I have mentioned this before, but I cannot take node and similar framewo…
Thanks.
I read several articles about floating point precision and I have a (kind of) better idea…
Brian —
You are correct.
Casey explains it further in the Q & A @ 1:30:17 Question: Can you explai…
Jason —
Andynonomous Ignore this, Casey addresses it a few minutes later lol.
Just so you know, thanks f…
I assume repo includes stuff only required for HH engine & game.
Shazan —
But its not there in the github repo. Why is that?
I'm not sure if I have mentioned this before, but I cannot take node and similar frameworks serio…
DrawElements crashes because you have not bound index buffer (GL_ELEMENT_ARRAY_BUFFER). It tries …
It is there for me:
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16$ mkdir hero
$ cd hero/
$ # he…
No there is no such option yet, but I agree there should be some work on how the block comments a…
What most of the web development is doing is using node.js for both the client and the server. T…
Most people here probably won't care at all, but I know there are at least a few of us that might…
most likely not the problem but you can pas the length of the shader sources explicitly so you do…
adekto —
oh ok, well fixed that but there still allot wrong
i got no idea what im doing at this point :p
people —
Ah, thanks for clearing up that misconception :)
people That was pretty cool, I wonder if you could use ioctl's to use the gpu and bypass the gpu …
people —
That was pretty cool, I wonder if you could use ioctl's to use the gpu and bypass the gpu driver …