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Ryan Fleury
@mmozeiko Ah, right; wasn't thinking about this. Implemented this change. Wasn't sure about this; …
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Ryan Fleury
@insofaras Thanks! Also yeah, that would be a great feature; I'll implement that. Also, you're abs…
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Anton Swifton
Good point, thanks.
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Allen Webster
I have a Pi and I've been wanting to get 4coder on it, but I don't think the time is right for it …
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Alex Baines
I believe the Linux 4coder port should already compile for 32-bit x86 (and probably ARM, but I hav…
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Doeke
This one should be easier then OSX I suppose. Hopefully it's just a compile for ARM (what do i kno…
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Jeroen van Rijn
I just downloaded the project and I've found a few problems in the tutorial. The name of the direc…
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Ben Anderson
ratchetfreak, mrmixer Thanks so much for taking the time and sharing your knowledge on this. Ben
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Alex Baines
Looks pretty good, one thing I might miss from stb's stretchy buffer though is sb_add. works nice…
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Anton Swifton
Before exploring possibilities for speeding up the computations in Tile Machine, I decided to add …
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Neo Ar
Why are you realloc'ing in the pop? RIP performance if you want to have a way to shrink the cap to…
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SpicyLemon
As someone who works as a web developer I would say listen to this advice. If you absolutely must…
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Mārtiņš Možeiko
Don't use double where using just integers is enough. _da_raw(*array)[1] += _da_raw(*array)[1] / 2…
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Ryan Fleury
Hey everyone! As a start to my journey in programming in a more handmade fashion, I decided to tes…
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k2t0f12d
My advice. Don't. The "web" as perceived with a browser was invented by a computer scientist as a …
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Simon Anciaux
@Ben J Anderson : you're correct. To summarize: In a single run of the program you never want to c…
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Mārtiņš Možeiko
(╯°□°)╯︵ ┻━┻
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ratchetfreak
[/quote] the non-fixed VirtualAlloc would cause issues if you the game and then loaded the memor…
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Ben Anderson
Thank you! That's what I thought could happen. However correct me if I'm wrong, but since the Base…
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Simon Anciaux
It's also because the looped live code, writes the memory to disk (the first frame of the recordin…
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ratchetfreak
I understand that this is a good reason to use the fixed base and that the looped debugging in th…
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Ben Anderson
Thanks for the reply! I understand that this is a good reason to use the fixed base and that the l…
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ratchetfreak
The real reason is to get consistent pointer values each time the game is restarted. This helps a …
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Ben Anderson
Hi All, I'm new to HH and the forum (and to C!). This may have previously been answered but I can'…
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david009
Thanks a lot :)
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Alex Baines
This was probably my fault, sorry! I submitted a few patches to SDL in 2.0.4 to correct a couple o…
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k2t0f12d
I've been getting stuck and confused, or confusing myself a couple times over the last eight weeks…
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Mārtiņš Možeiko
Day 43 covers this: In simplest case you do : Snext = Sprev + dtVprev + 0.5dtdtA Vnext = Vprev + …
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