It's also because the looped live code, writes the memory to disk (the first frame of the recordin…
I understand that this is a good reason to use the fixed base and that the looped debugging in th…
Thanks for the reply! I understand that this is a good reason to use the fixed base and that the l…
The real reason is to get consistent pointer values each time the game is restarted. This helps a …
Hi All, I'm new to HH and the forum (and to C!). This may have previously been answered but I can'…
This was probably my fault, sorry! I submitted a few patches to SDL in 2.0.4 to correct a couple o…
I've been getting stuck and confused, or confusing myself a couple times over the last eight weeks…
Day 43 covers this: In simplest case you do : Snext = Sprev + dtVprev + 0.5dtdtA Vnext = Vprev + …
How do you get gravity to work with frame independence? I multiply both gravity and jump speed wit…
thats the dream but doesn't happen in practice if you have to support microsoft browsers i agree …
I found slides for a talk where they try to get max perf out of an OOO machine: though one key po…
Can confirm that maxima works for this, even though it's lispy it was the lightest weight program …
I watching this episode now and want to address Casey's complaints about math solving software. I …
For all people, that want to learn Game Programming (or C++) from "scratch", please look at Chilis…
Next up, managing strings. Now, strings is something I have mixed feelings about. I've worked on e…
Thanks for all of the replies everyone. So it sounds like the platform layer not being "shippable"…
Has there been any regular testing of the game across different hardware, besides the people follo…
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.
I think what Casey means by "shippable" platform layer here is that he wants to put a lot more stu…
I think compression library should have this. Not simd though. Author had multiple articles on it…
Anyone have a good example of code that exploits ooo and instruction pipelining as a form of paral…
In a shipping game you aren't going to have live looped code editing. Also various workarounds for…
I recently started following the Handmade Hero series and I'm currently on day 24, but there is on…
In that case, you'd want to invest some time into learning how works, as it was created to addre…
Thanks. I read several articles about floating point precision and I have a (kind of) better idea …
You are correct. Casey explains it further in the Q & A @ 1:30:17 Question: Can you explain the …
Just so you know, thanks for this post. I did the same thing you did. "Caseys seems fine!, What's…
I assume repo includes stuff only required for HH engine & game.