Ben J Anderson
Thanks for the reply!
I understand that this is a good reason to use the fixed …
Thanks for the reply!
I understand that this is a good reason to use the fixed base and that t…
The real reason is to get consistent pointer values each time the game is restarted.
This helps…
Hi All, I'm new to HH and the forum (and to C!).
This may have previously been answered but I ca…
This was probably my fault, sorry!
I submitted a few patches to SDL in 2.0.4 to correct a couple…
I've been getting stuck and confused, or confusing myself a couple times over the last eight week…
Day 43 covers this: https://asafgartner.github.io/annotations_player/hmh.html#day043#833
In simp…
How do you get gravity to work with frame independence? I multiply both gravity and jump speed wi…
graeme —
timothy.wright What most of the web development is doing is using node.js for both the client and…
I found slides for a talk where they try to get max perf out of an OOO machine: https://deplineno…
people —
Can confirm that maxima works for this, even though it's lispy it was the lightest weight program…
I watching this episode now and want to address Casey's complaints about math solving software. I…
For all people, that want to learn Game Programming (or C++) from "scratch", please look at Chili…
Next up, managing strings.
Now, strings is something I have mixed feelings about. I've worked on…
Thanks for all of the replies everyone.
So it sounds like the platform layer not being "shippabl…
Has there been any regular testing of the game across different hardware, besides the people foll…
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.
I think what Casey means by "shippable" platform layer here is that he wants to put a lot more st…
I think zstd compression library should have this. Not simd though.
Author had multiple articles …
Anyone have a good example of code that exploits ooo and instruction pipelining as a form of para…
In a shipping game you aren't going to have live looped code editing.
Also various workarounds …
I recently started following the Handmade Hero series and I'm currently on day 24, but there is o…
mmozeiko I'm not sure if I have mentioned this before, but I cannot take node and similar framewo…
Thanks.
I read several articles about floating point precision and I have a (kind of) better idea…
Brian —
You are correct.
Casey explains it further in the Q & A @ 1:30:17 Question: Can you explai…
Jason —
Andynonomous Ignore this, Casey addresses it a few minutes later lol.
Just so you know, thanks f…
I assume repo includes stuff only required for HH engine & game.
Shazan —
But its not there in the github repo. Why is that?