Before exploring possibilities for speeding up the computations in Tile Machine, I decided to add …
Why are you realloc'ing in the pop? RIP performance if you want to have a way to shrink the cap to…
As someone who works as a web developer I would say listen to this advice. If you absolutely must…
Don't use double where using just integers is enough. _da_raw(*array)[1] += _da_raw(*array)[1] / 2…
Hey everyone! As a start to my journey in programming in a more handmade fashion, I decided to tes…
My advice. Don't. The "web" as perceived with a browser was invented by a computer scientist as a …
@Ben J Anderson : you're correct. To summarize: In a single run of the program you never want to c…
[/quote] the non-fixed VirtualAlloc would cause issues if you the game and then loaded the memor…
Thank you! That's what I thought could happen. However correct me if I'm wrong, but since the Base…
It's also because the looped live code, writes the memory to disk (the first frame of the recordin…
I understand that this is a good reason to use the fixed base and that the looped debugging in th…
Thanks for the reply! I understand that this is a good reason to use the fixed base and that the l…
The real reason is to get consistent pointer values each time the game is restarted. This helps a …
Hi All, I'm new to HH and the forum (and to C!). This may have previously been answered but I can'…
This was probably my fault, sorry! I submitted a few patches to SDL in 2.0.4 to correct a couple o…
I've been getting stuck and confused, or confusing myself a couple times over the last eight weeks…
Day 43 covers this: In simplest case you do : Snext = Sprev + dtVprev + 0.5dtdtA Vnext = Vprev + …
How do you get gravity to work with frame independence? I multiply both gravity and jump speed wit…
thats the dream but doesn't happen in practice if you have to support microsoft browsers i agree …
I found slides for a talk where they try to get max perf out of an OOO machine: though one key po…
Can confirm that maxima works for this, even though it's lispy it was the lightest weight program …
I watching this episode now and want to address Casey's complaints about math solving software. I …
For all people, that want to learn Game Programming (or C++) from "scratch", please look at Chilis…
Next up, managing strings. Now, strings is something I have mixed feelings about. I've worked on e…
Thanks for all of the replies everyone. So it sounds like the platform layer not being "shippable"…
Has there been any regular testing of the game across different hardware, besides the people follo…
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.