Neo Ar —
[s]Why did you change the growth factor from 1.5 to 2 and linear instead of exponential?[/s] 2 is…
Your code in _da_insert will do one memcpy too much. You need to start with size-1 index, not wit…
@mmozeiko
1. Ah, right; wasn't thinking about this. Implemented this change.
2. Wasn't sure abo…
@insofaras
Thanks! Also yeah, that would be a great feature; I'll implement that.
Also, you're …
I have a Pi and I've been wanting to get 4coder on it, but I don't think the time is right for it…
I believe the Linux 4coder port should already compile for 32-bit x86 (and probably ARM, but I ha…
Doeke —
This one should be easier then OSX I suppose.
Hopefully it's just a compile for ARM (what do i kn…
I just downloaded the project and I've found a few problems in the tutorial.
The name of the dir…
ratchetfreak, mrmixer
Thanks so much for taking the time and sharing your knowledge on this.
Ben
Looks pretty good, one thing I might miss from stb's stretchy buffer though is sb_add.
1memcpy(sb…
Before exploring possibilities for speeding up the computations in Tile Machine, I decided to add…
Neo Ar —
Why are you realloc'ing in the pop? RIP performance
if you want to have a way to shrink the cap …
k2t0f12d My advice. Don't.
As someone who works as a web developer I would say listen to this ad…
1. Don't use double where using just integers is enough.
_da_raw(*array)[1] += _da_raw(*arra…
Hey everyone!
As a start to my journey in programming in a more handmade fashion, I decided to t…
My advice. Don't. The "web" as perceived with a browser was invented by a computer scientist as a…
@Ben J Anderson : you're correct.
To summarize:
- In a single run of the program you never want …
https://bugs.gentoo.org/show_bug.cgi?id=610326
Ben J Anderson
I would have thought only doing a new non-fixed VirtualAlloc after doing the dump…
Thank you!
That's what I thought could happen. However correct me if I'm wrong, but since the B…
It's also because the looped live code, writes the memory to disk (the first frame of the recordi…
Ben J Anderson
Thanks for the reply!
I understand that this is a good reason to use the fixed …
Thanks for the reply!
I understand that this is a good reason to use the fixed base and that t…
The real reason is to get consistent pointer values each time the game is restarted.
This helps…
Hi All, I'm new to HH and the forum (and to C!).
This may have previously been answered but I ca…
This was probably my fault, sorry!
I submitted a few patches to SDL in 2.0.4 to correct a couple…