@mmozeiko Ah, right; wasn't thinking about this. Implemented this change. Wasn't sure about this; …
@insofaras Thanks! Also yeah, that would be a great feature; I'll implement that. Also, you're abs…
I have a Pi and I've been wanting to get 4coder on it, but I don't think the time is right for it …
I believe the Linux 4coder port should already compile for 32-bit x86 (and probably ARM, but I hav…
Doeke —
This one should be easier then OSX I suppose. Hopefully it's just a compile for ARM (what do i kno…
I just downloaded the project and I've found a few problems in the tutorial. The name of the direc…
ratchetfreak, mrmixer Thanks so much for taking the time and sharing your knowledge on this. Ben
Looks pretty good, one thing I might miss from stb's stretchy buffer though is sb_add. works nice…
Before exploring possibilities for speeding up the computations in Tile Machine, I decided to add …
Neo Ar —
Why are you realloc'ing in the pop? RIP performance if you want to have a way to shrink the cap to…
As someone who works as a web developer I would say listen to this advice. If you absolutely must…
Don't use double where using just integers is enough. _da_raw(*array)[1] += _da_raw(*array)[1] / 2…
Hey everyone! As a start to my journey in programming in a more handmade fashion, I decided to tes…
My advice. Don't. The "web" as perceived with a browser was invented by a computer scientist as a …
@Ben J Anderson : you're correct. To summarize: In a single run of the program you never want to c…
[/quote] the non-fixed VirtualAlloc would cause issues if you the game and then loaded the memor…
Thank you! That's what I thought could happen. However correct me if I'm wrong, but since the Base…
It's also because the looped live code, writes the memory to disk (the first frame of the recordin…
I understand that this is a good reason to use the fixed base and that the looped debugging in th…
Thanks for the reply! I understand that this is a good reason to use the fixed base and that the l…
The real reason is to get consistent pointer values each time the game is restarted. This helps a …
Hi All, I'm new to HH and the forum (and to C!). This may have previously been answered but I can'…
This was probably my fault, sorry! I submitted a few patches to SDL in 2.0.4 to correct a couple o…
I've been getting stuck and confused, or confusing myself a couple times over the last eight weeks…
Day 43 covers this: In simplest case you do : Snext = Sprev + dtVprev + 0.5dtdtA Vnext = Vprev + …