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Simon Anciaux
It's also because the looped live code, writes the memory to disk (the first frame of the recordin…
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ratchetfreak
I understand that this is a good reason to use the fixed base and that the looped debugging in th…
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Ben Anderson
Thanks for the reply! I understand that this is a good reason to use the fixed base and that the l…
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ratchetfreak
The real reason is to get consistent pointer values each time the game is restarted. This helps a …
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Ben Anderson
Hi All, I'm new to HH and the forum (and to C!). This may have previously been answered but I can'…
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Alex Baines
This was probably my fault, sorry! I submitted a few patches to SDL in 2.0.4 to correct a couple o…
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k2t0f12d
I've been getting stuck and confused, or confusing myself a couple times over the last eight weeks…
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Mārtiņš Možeiko
Day 43 covers this: In simplest case you do : Snext = Sprev + dtVprev + 0.5dtdtA Vnext = Vprev + …
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david009
How do you get gravity to work with frame independence? I multiply both gravity and jump speed wit…
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graeme
thats the dream but doesn't happen in practice if you have to support microsoft browsers i agree …
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ratchetfreak
I found slides for a talk where they try to get max perf out of an OOO machine: though one key po…
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people
Can confirm that maxima works for this, even though it's lispy it was the lightest weight program …
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Mārtiņš Možeiko
I watching this episode now and want to address Casey's complaints about math solving software. I …
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Flo Pat
For all people, that want to learn Game Programming (or C++) from "scratch", please look at Chilis…
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@Mattias_G
Next up, managing strings. Now, strings is something I have mixed feelings about. I've worked on e…
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SpicyLemon
Thanks for all of the replies everyone. So it sounds like the platform layer not being "shippable"…
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k2t0f12d
Has there been any regular testing of the game across different hardware, besides the people follo…
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Mārtiņš Možeiko
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.
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Mārtiņš Možeiko
I think what Casey means by "shippable" platform layer here is that he wants to put a lot more stu…
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Mārtiņš Možeiko
I think compression library should have this. Not simd though. Author had multiple articles on it…
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garryjohanson
Anyone have a good example of code that exploits ooo and instruction pipelining as a form of paral…
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ratchetfreak
In a shipping game you aren't going to have live looped code editing. Also various workarounds for…
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SpicyLemon
I recently started following the Handmade Hero series and I'm currently on day 24, but there is on…
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Bret Hudson
In that case, you'd want to invest some time into learning how works, as it was created to addre…
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Simon Anciaux
Thanks. I read several articles about floating point precision and I have a (kind of) better idea …
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Brian
You are correct. Casey explains it further in the Q & A @ 1:30:17 Question: Can you explain the …
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Jason
Just so you know, thanks for this post. I did the same thing you did. "Caseys seems fine!, What's…
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Mārtiņš Možeiko
I assume repo includes stuff only required for HH engine & game.
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