k2t0f12d My advice. Don't.
As someone who works as a web developer I would say listen to this ad…
1. Don't use double where using just integers is enough.
_da_raw(*array)[1] += _da_raw(*arra…
Hey everyone!
As a start to my journey in programming in a more handmade fashion, I decided to t…
My advice. Don't. The "web" as perceived with a browser was invented by a computer scientist as a…
@Ben J Anderson : you're correct.
To summarize:
- In a single run of the program you never want …
https://bugs.gentoo.org/show_bug.cgi?id=610326
Ben J Anderson
I would have thought only doing a new non-fixed VirtualAlloc after doing the dump…
Thank you!
That's what I thought could happen. However correct me if I'm wrong, but since the B…
It's also because the looped live code, writes the memory to disk (the first frame of the recordi…
Ben J Anderson
Thanks for the reply!
I understand that this is a good reason to use the fixed …
Thanks for the reply!
I understand that this is a good reason to use the fixed base and that t…
The real reason is to get consistent pointer values each time the game is restarted.
This helps…
Hi All, I'm new to HH and the forum (and to C!).
This may have previously been answered but I ca…
This was probably my fault, sorry!
I submitted a few patches to SDL in 2.0.4 to correct a couple…
I've been getting stuck and confused, or confusing myself a couple times over the last eight week…
Day 43 covers this: https://asafgartner.github.io/annotations_player/hmh.html#day043#833
In simp…
How do you get gravity to work with frame independence? I multiply both gravity and jump speed wi…
graeme —
timothy.wright What most of the web development is doing is using node.js for both the client and…
I found slides for a talk where they try to get max perf out of an OOO machine: https://deplineno…
people —
Can confirm that maxima works for this, even though it's lispy it was the lightest weight program…
I watching this episode now and want to address Casey's complaints about math solving software. I…
For all people, that want to learn Game Programming (or C++) from "scratch", please look at Chili…
Next up, managing strings.
Now, strings is something I have mixed feelings about. I've worked on…
Thanks for all of the replies everyone.
So it sounds like the platform layer not being "shippabl…
Has there been any regular testing of the game across different hardware, besides the people foll…
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.
I think what Casey means by "shippable" platform layer here is that he wants to put a lot more st…
I think zstd compression library should have this. Not simd though.
Author had multiple articles …