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SpicyLemon
Thanks for all of the replies everyone. So it sounds like the platform layer not being "shippable"…
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k2t0f12d
Has there been any regular testing of the game across different hardware, besides the people follo…
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Mārtiņš Možeiko
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.
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Mārtiņš Možeiko
I think what Casey means by "shippable" platform layer here is that he wants to put a lot more stu…
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Mārtiņš Možeiko
I think compression library should have this. Not simd though. Author had multiple articles on it…
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garryjohanson
Anyone have a good example of code that exploits ooo and instruction pipelining as a form of paral…
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Dave Wang
Thinks! Brian.
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ratchetfreak
In a shipping game you aren't going to have live looped code editing. Also various workarounds for…
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SpicyLemon
I recently started following the Handmade Hero series and I'm currently on day 24, but there is on…
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Bret Hudson
In that case, you'd want to invest some time into learning how works, as it was created to addre…
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Simon Anciaux
Thanks. I read several articles about floating point precision and I have a (kind of) better idea …
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Brian
You are correct. Casey explains it further in the Q & A @ 1:30:17 Question: Can you explain the …
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Jason
Just so you know, thanks for this post. I did the same thing you did. "Caseys seems fine!, What's…
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Mārtiņš Možeiko
I assume repo includes stuff only required for HH engine & game.
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Shazan
But its not there in the github repo. Why is that?
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Mārtiņš Možeiko
I'm not sure if I have mentioned this before, but I cannot take node and similar frameworks seriou…
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Mārtiņš Možeiko
DrawElements crashes because you have not bound index buffer (GL_ELEMENT_ARRAY_BUFFER). It tries t…
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Allen Webster
No there is no such option yet, but I agree there should be some work on how the block comments ar…
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Timothy Wright
What most of the web development is doing is using node.js for both the client and the server. Th…
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Jeremiah Goerdt
Most people here probably won't care at all, but I know there are at least a few of us that might …
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ratchetfreak
most likely not the problem but you can pas the length of the shader sources explicitly so you don…
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adekto
oh ok, well fixed that but there still allot wrong i got no idea what im doing at this point :p
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people
Ah, thanks for clearing up that misconception :)
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ratchetfreak
No, ioctl resolves to a particular function in the driver registered to the file handle. So the d…
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people
That was pretty cool, I wonder if you could use ioctl's to use the gpu and bypass the gpu driver c…
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ratchetfreak
your pixel data describes a 2x2 texture but you tell opengl it's a 3x3. Also you should pass pixel…
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adekto
currently stuck cant seem to get texture to display also drawElements is cousing crashes not sure …
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people
I know Casey likes to find bugs independently but seeing all that math just work when the card ray…
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k2t0f12d
Here's an interesting from I've been reading about some of the lowest level graphical interfaces…
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