In a shipping game you aren't going to have live looped code editing. Also various workarounds for…
I recently started following the Handmade Hero series and I'm currently on day 24, but there is on…
In that case, you'd want to invest some time into learning how works, as it was created to addre…
Thanks. I read several articles about floating point precision and I have a (kind of) better idea …
Brian —
You are correct. Casey explains it further in the Q & A @ 1:30:17 Question: Can you explain the …
Jason —
Just so you know, thanks for this post. I did the same thing you did. "Caseys seems fine!, What's…
I assume repo includes stuff only required for HH engine & game.
But its not there in the github repo. Why is that?
I'm not sure if I have mentioned this before, but I cannot take node and similar frameworks seriou…
DrawElements crashes because you have not bound index buffer (GL_ELEMENT_ARRAY_BUFFER). It tries t…
No there is no such option yet, but I agree there should be some work on how the block comments ar…
What most of the web development is doing is using node.js for both the client and the server. Th…
Most people here probably won't care at all, but I know there are at least a few of us that might …
most likely not the problem but you can pas the length of the shader sources explicitly so you don…
oh ok, well fixed that but there still allot wrong i got no idea what im doing at this point :p
Ah, thanks for clearing up that misconception :)
No, ioctl resolves to a particular function in the driver registered to the file handle. So the d…
That was pretty cool, I wonder if you could use ioctl's to use the gpu and bypass the gpu driver c…
your pixel data describes a 2x2 texture but you tell opengl it's a 3x3. Also you should pass pixel…
currently stuck cant seem to get texture to display also drawElements is cousing crashes not sure …
I know Casey likes to find bugs independently but seeing all that math just work when the card ray…
Here's an interesting from I've been reading about some of the lowest level graphical interfaces…
I checked day243 I didn't find it still or did someone removed it.
It is in timer folder starting with day 243 zip archive.
I preordered the game but can't find it.Where to look for can't seem to find it in code and misc d…
Chris —
These could certainly be improved upon, but they suit my needs perfectly. This is a style of curso…
Chris —
I love the virtual whitespace most of the time but is it possible with the API, to prevent it fro…