You can set stack size for posix thread's with pthread_attr_setstacksize function.
There are few…
I was thinking about working as a contract C++ programmer, but I didn't go to school as a C++ pro…
Hey there,
Old thread, but I have the same problem and I can't seem to resolve it. I've been try…
mrmixer As seen in this thread, crossed line (I don't know if its the proper term in English) don…
As seen in this thread, crossed line (I don't know if its the proper term in English) don't wrap …
adekto —
Ok i think i finally got it. sorry for the inconvenience
Thank you, that was a typo in my "code".
Having distinct types is quite useful. It allows for be…
Ok, so it's time for another module. Again, a stand-alone single header library for C/C++, this t…
adekto —
i want try and do a setup tutorial
so i got a sublime build that isn't using PATH
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adekto —
Oke, so im going to sound stupid, but why is useful?
i do not see why we need all these types tha…
Odin v0.1.0
https://github.com/gingerBill/Odin/releases/tag/v0.1.0
Hmm detecting type is going to be a bit of a hack. The best I can think to do is get the index o…
I've actually removed maybe types from the language after all of this.
I understand what you are…
This is due to the type system. When you make a type definition, you don't make an alias of the t…
ratchetfreak's plan sounds good and won't force you to change to much of your system. But if you…
adekto —
Hi still trying to understand the language but i updated the game.odin to work with v0.0.6b.
Mos…
keep a cached stack of window bounds from the last frame and don't react to clicks if there is a …
In CToy I use the stat function and "struct stat" (st_mtime) in a thread to know if a file was up…
I am implementing a IMGUI system in Lua after watching Casey's lecture on the subject. I have got…
Wrote another command to set up the cpp casts for me, going to try to kick the habit of using c c…
Ah, subst'ed directories. Not sure how the notifications interact with that, I haven't looked int…
I don't have any code demonstrating the approach available right now. If you do try it, see what…
With subst directories I can have "W:\project\code\main.cpp" be the name I used to load the file,…
How different are file names reported ReadDirectoryChangesW? Couldn't you simply construct full p…
RenderDoc is great, but its only for core context.
But there are other good tools for OpenGL:
- A…
Yes I've done stuff like supplementing ReadDirectoryChangesW with rolling through files to check …
Have tried you periodically fstat ing (or GetFileAttributesEx or GetFileTime) each file you have …
I've been failing to solve a really basic problem for two years now.
The two main features I hav…
graeme —
For C, clang has type attributes _Nonnull, _Nullable and _Null_unspecified for use in function pr…
This is cool stuff--I think I might try to add something like it to my own project. :)
For those…