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graeme —
thats the dream but doesn't happen in practice if you have to support microsoft browsers i agree …
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ratchetfreak —
I found slides for a talk where they try to get max perf out of an OOO machine: though one key po…
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people —
Can confirm that maxima works for this, even though it's lispy it was the lightest weight program …
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Mārtiņš Možeiko —
I watching this episode now and want to address Casey's complaints about math solving software. I …
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Flo Pat —
For all people, that want to learn Game Programming (or C++) from "scratch", please look at Chilis…
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@Mattias_G —
Next up, managing strings. Now, strings is something I have mixed feelings about. I've worked on e…
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SpicyLemon —
Thanks for all of the replies everyone. So it sounds like the platform layer not being "shippable"…
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k2t0f12d —
Has there been any regular testing of the game across different hardware, besides the people follo…
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Mārtiņš Možeiko —
Thanks, but no :) I have better things to do than learn how to compile to crappy languages.
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Mārtiņš Možeiko —
I think what Casey means by "shippable" platform layer here is that he wants to put a lot more stu…
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Mārtiņš Možeiko —
I think compression library should have this. Not simd though. Author had multiple articles on it…
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garryjohanson —
Anyone have a good example of code that exploits ooo and instruction pipelining as a form of paral…
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Dave Wang —
Thinks! Brian.
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ratchetfreak —
In a shipping game you aren't going to have live looped code editing. Also various workarounds for…
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SpicyLemon —
I recently started following the Handmade Hero series and I'm currently on day 24, but there is on…
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Bret Hudson —
In that case, you'd want to invest some time into learning how works, as it was created to addre…
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Simon Anciaux —
Thanks. I read several articles about floating point precision and I have a (kind of) better idea …
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Brian —
You are correct. Casey explains it further in the Q & A @ 1:30:17 Question: Can you explain the …
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Jason —
Just so you know, thanks for this post. I did the same thing you did. "Caseys seems fine!, What's…
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Mārtiņš Možeiko —
I assume repo includes stuff only required for HH engine & game.
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Shazan —
But its not there in the github repo. Why is that?
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Mārtiņš Možeiko —
I'm not sure if I have mentioned this before, but I cannot take node and similar frameworks seriou…
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Mārtiņš Možeiko —
DrawElements crashes because you have not bound index buffer (GL_ELEMENT_ARRAY_BUFFER). It tries t…
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Allen Webster —
No there is no such option yet, but I agree there should be some work on how the block comments ar…
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Timothy Wright —
What most of the web development is doing is using node.js for both the client and the server. Th…
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Jeremiah Goerdt —
Most people here probably won't care at all, but I know there are at least a few of us that might …
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ratchetfreak —
most likely not the problem but you can pas the length of the shader sources explicitly so you don…
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adekto —
oh ok, well fixed that but there still allot wrong i got no idea what im doing at this point :p
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people —
Ah, thanks for clearing up that misconception :)
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