Hey there, Old thread, but I have the same problem and I can't seem to resolve it. I've been tryin…
Also how do you do crossed line ? There is no button to do it in the toolbox.[/quote] You'd norma…
As seen in this thread, crossed line (I don't know if its the proper term in English) don't wrap p…
adekto —
Ok i think i finally got it. sorry for the inconvenience
Thank you, that was a typo in my "code". Having distinct types is quite useful. It allows for bett…
Ok, so it's time for another module. Again, a stand-alone single header library for C/C++, this ti…
adekto —
i want try and do a setup tutorial so i got a sublime build that isn't using PATH is this ok to u…
adekto —
Oke, so im going to sound stupid, but why is useful? i do not see why we need all these types that…
Hmm detecting type is going to be a bit of a hack. The best I can think to do is get the index of…
I've actually removed maybe types from the language after all of this. I understand what you are s…
This is due to the type system. When you make a type definition, you don't make an alias of the ty…
ratchetfreak's plan sounds good and won't force you to change to much of your system. But if you …
adekto —
Hi still trying to understand the language but i updated the game.odin to work with v0.0.6b. Most …
keep a cached stack of window bounds from the last frame and don't react to clicks if there is a w…
In CToy I use the stat function and "struct stat" (st_mtime) in a thread to know if a file was upd…
I am implementing a IMGUI system in Lua after watching Casey's lecture on the subject. I have got …
Wrote another command to set up the cpp casts for me, going to try to kick the habit of using c ca…
Ah, subst'ed directories. Not sure how the notifications interact with that, I haven't looked into…
I don't have any code demonstrating the approach available right now. If you do try it, see what …
With subst directories I can have "W:\project\code\main.cpp" be the name I used to load the file, …
How different are file names reported ReadDirectoryChangesW? Couldn't you simply construct full pa…
RenderDoc is great, but its only for core context. But there are other good tools for OpenGL:ApiTr…
Yes I've done stuff like supplementing ReadDirectoryChangesW with rolling through files to check t…
Have tried you periodically fstat ing (or GetFileAttributesEx or GetFileTime) each file you have o…
I've been failing to solve a really basic problem for two years now. The two main features I have …
graeme —
For C, clang has type attributes _Nonnull, _Nullable and _Null_unspecified for use in function pro…
This is cool stuff--I think I might try to add something like it to my own project. :) For those w…
I rechecked all my code leading up to the calculation of sleepms, and it looks fine. At least as g…
Okay. I tested that out on all my builds using the same flags etc etc as I do to build my platform…