Thank you!
That song is "Concerning the UFO sighting near Highland, Illinois" by Sufjan Stevens.
Thank you!
Usually they'll take roughly 2 days. Once I have all the film I need, though, I can g…
Raytio —
Yeah some easy way to tell that I was not getting a valid result might have helped but im not bla…
I actually use asserts in my C code as well to cover the cases where I may receive a null pointer…
Neo Ar —
Before February we did the following:
Unboxed the HiFive1 [RISCY 1]
Got the HiFive1 Working [RIS…
Which is still a little redundant. `?int` is stored internally as `struct{int, bool}` not `^int`.…
Awesome, looks great.
Just got this up and running in my engine as well on Monday. Very simple w…
I will preface the following statements with the caveat that I am not a professional developer.
…
Floresy a pitfall to be aware of, for others attempting this: check if the new shader source comp…
Maybe or option types are pretty much the base type plus a bool. They do work however, I'm thinki…
I noticed in the core branch that Maybe exists as a member of an enum defining the type in a type…
<myrant>I have used LLVM before a lot, and I like it a lot :)</rant>
But you need to…
Okay, that makes sense. Without documentation I just wasn't sure how to go about getting a slice …
I know nothing about it, so I'm curious what others' thoughts are on Firm
No. To slice an array, it's really simple:
1
2
3
4
5a: [12]int;
s: []int;
// These too are equiv…
Hey Bill,
I recently began playing around with Odin and noticed that you have incorporated slice…
In the default bindings, the key combo <alt E> is bound to send an application kill request.
Doeke —
How can you quit 4coder from fullscreen? alt+f4 doesn't work
Floresy at least with opengl, if you're detaching your shader and shaderprogram objects asap, sho…
Tom —
at least with opengl, if you're detaching your shader and shaderprogram objects asap, shouldn't t…
And if you are gong to be doing a lot of hot swapping, be aware of how to clean up old programs
…
Tom —
a pitfall to be aware of, for others attempting this: check if the new shader source compiles cor…
Jesse —
Smooth. Lovely aesthetic.
What's the title of the song in the earlier part of the video with the…
I'm loving these development videos! Keep up the good work.
How long do these videos usually ta…
<rant>
Wow. LLVM is starting to look less appealing by the day. This isn't the first proble…
Right. I explained that poorly. What I wanted to say is that runtime will treat both shaders as c…
mmozeiko Ubershaders is not for putting vertex and fragment shaders in one. That's not possible a…
Hmmm... maybe I ought to clean that behavior up a little bit. It sounds like it would have saved…
Ubershaders is not for putting vertex and fragment shaders in one. That's not possible at all wit…
Chen —
Yo this is pretty cool. You know how to do uber shaders? like vertex and fragment all in one file…