Thank you! That song is "Concerning the UFO sighting near Highland, Illinois" by Sufjan Stevens.
Thank you! Usually they'll take roughly 2 days. Once I have all the film I need, though, I can get…
Yeah some easy way to tell that I was not getting a valid result might have helped but im not blam…
I actually use asserts in my C code as well to cover the cases where I may receive a null pointer …
Before February we did the following: On Feb. 3rd, I met my personal goal of finishing my custom …
Which is still a little redundant. ?int is stored internally as struct{int, bool} not ^int. A null…
Awesome, looks great. Just got this up and running in my engine as well on Monday. Very simple wit…
I will preface the following statements with the caveat that I am not a professional developer. Wi…
good point! In my case I would just end up reloading the old one, but that is also bad. Things wo…
Maybe or option types are pretty much the base type plus a bool. They do work however, I'm thinkin…
I noticed in the core branch that Maybe exists as a member of an enum defining the type in a type …
I have used LLVM before a lot, and I like it a lot :) But you need to remember that…
Okay, that makes sense. Without documentation I just wasn't sure how to go about getting a slice f…
I know nothing about it, so I'm curious what others' thoughts are on
No. To slice an array, it's really simple: I should note, I may change the syntax eventually from…
Hey Bill, I recently began playing around with Odin and noticed that you have incorporated slices …
Doeke —
How can you quit 4coder from fullscreen? alt+f4 doesn't work
Detaching (using another program) doesn't destroy the program. You need to call glDeleteProgram f…
Tom —
at least with opengl, if you're detaching your shader and shaderprogram objects asap, shouldn't th…
And if you are gong to be doing a lot of hot swapping, be aware of how to clean up old programs Fo…
Tom —
a pitfall to be aware of, for others attempting this: check if the new shader source compiles corr…
Jesse —
Smooth. Lovely aesthetic. What's the title of the song in the earlier part of the video with the p…
I'm loving these development videos! Keep up the good work. How long do these videos usually take …
Wow. LLVM is starting to look less appealing by the day. This isn't the first problem I've …
Right. I explained that poorly. What I wanted to say is that runtime will treat both shaders as co…
Actually in D3D and vulkan you have to specify the name of the entry point so you can put the ver…
Hmmm... maybe I ought to clean that behavior up a little bit. It sounds like it would have saved …
Ubershaders is not for putting vertex and fragment shaders in one. That's not possible at all with…
Chen —
Yo this is pretty cool. You know how to do uber shaders? like vertex and fragment all in one file …