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Ryan Fleury
Thank you! That song is "Concerning the UFO sighting near Highland, Illinois" by Sufjan Stevens.
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Ryan Fleury
Thank you! Usually they'll take roughly 2 days. Once I have all the film I need, though, I can g…
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Raytio
Yeah some easy way to tell that I was not getting a valid result might have helped but im not bla…
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novus1044
I actually use asserts in my C code as well to cover the cases where I may receive a null pointer…
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Neo Ar
Before February we did the following: Unboxed the HiFive1 [RISCY 1] Got the HiFive1 Working [RIS…
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Ginger Bill
Which is still a little redundant. `?int` is stored internally as `struct{int, bool}` not `^int`.…
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Scott Hunt
Awesome, looks great. Just got this up and running in my engine as well on Monday. Very simple w…
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novus1044
I will preface the following statements with the caveat that I am not a professional developer. …
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Jack Mott
Floresy a pitfall to be aware of, for others attempting this: check if the new shader source comp…
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Ginger Bill
Maybe or option types are pretty much the base type plus a bool. They do work however, I'm thinki…
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novus1044
I noticed in the core branch that Maybe exists as a member of an enum defining the type in a type…
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Mārtiņš Možeiko
<myrant>I have used LLVM before a lot, and I like it a lot :)</rant> But you need to…
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novus1044
Okay, that makes sense. Without documentation I just wasn't sure how to go about getting a slice …
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Jeremiah Goerdt
I know nothing about it, so I'm curious what others' thoughts are on Firm
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Ginger Bill
No. To slice an array, it's really simple: 1 2 3 4 5a: [12]int; s: []int; // These too are equiv…
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novus1044
Hey Bill, I recently began playing around with Odin and noticed that you have incorporated slice…
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Allen Webster
In the default bindings, the key combo <alt E> is bound to send an application kill request.
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Doeke
How can you quit 4coder from fullscreen? alt+f4 doesn't work
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ratchetfreak
Floresy at least with opengl, if you're detaching your shader and shaderprogram objects asap, sho…
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Tom
at least with opengl, if you're detaching your shader and shaderprogram objects asap, shouldn't t…
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ratchetfreak
And if you are gong to be doing a lot of hot swapping, be aware of how to clean up old programs …
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Tom
a pitfall to be aware of, for others attempting this: check if the new shader source compiles cor…
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Jesse
Smooth. Lovely aesthetic. What's the title of the song in the earlier part of the video with the…
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Ginger Bill
I'm loving these development videos! Keep up the good work. How long do these videos usually ta…
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Ginger Bill
<rant> Wow. LLVM is starting to look less appealing by the day. This isn't the first proble…
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Mārtiņš Možeiko
Right. I explained that poorly. What I wanted to say is that runtime will treat both shaders as c…
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ratchetfreak
mmozeiko Ubershaders is not for putting vertex and fragment shaders in one. That's not possible a…
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Allen Webster
Hmmm... maybe I ought to clean that behavior up a little bit. It sounds like it would have saved…
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Mārtiņš Možeiko
Ubershaders is not for putting vertex and fragment shaders in one. That's not possible at all wit…
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Chen
Yo this is pretty cool. You know how to do uber shaders? like vertex and fragment all in one file…
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