I'm very excited that my project has (finally) made it on to Handmade Network! Rituals kind of sta…
It depends on what level you want to do networking. If it's just sending tcp/udp - beej's networki…
My (limited) experience from school is with handling raw bsd sockets. For something like that, the…
Taz —
Hi all, I was wondering if someone might do a Networking guide. The Beej's Networking Guide isn't …
Sure, I did it on osx and it's a very platform specific problem but I'll write up something about …
I have fixed both of the problems. Now Ouzel engine can be run on Windows 7 (XAudio is being loade…
Because this is not posted in HH forum, I assume this question is not exclusively about HH? People…
You should code neon, not vfp. Of course that means that RPi 1 and Zero will not be supported, bec…
I don't know if it's what you're looking for but this may help :
I would be interested in how real time screen capture and input sending work if you have some time…
This project may seem abandoned but I'm actually still working on it. I just am not really making …
Shazan —
I need help in software rendering in general any recommended documents to look and for raspberry p…
Can you link to a specific video or post so I have more context? If you are referring to the the …
joe —
What program is being used here
I've heard some talks going around the community with people talking about coming into Seattle a f…
Aidan —
The guy actually works for Khan Academy. You can watch the series on its page
Nice, reminds me of Khan Academy.
Thanks miotatsu ! I'll review that on GitHub. The next step would be to build MotionBox and run it…
Neo Ar —
Good call, didn't think of that. I now have Sky built on Linux :) I'll clean up my changes to the…
Jay —
I'm a little behind on watching the VODs so Casey may have addressed this issue already, but I bel…
Watched to about to before the 3D discussion starts. I've implemented GJK for 2D before (following…
And the fun will start when you'll give your game/application to other people. You'll fix data buf…
Welcome to figuring out opengl perf problems. The constant headache of game devs.
Thanks for the answers. I expected that the way I was creating/deleting buffers was not optimal, b…
Jesse —
To add to the list of recommended reading on the subject:
You should not delete buffer when you need to put new data in. DYNAMIC_DRAW probably is not helpin…
At that point, if you are using ndiswrapper and mesa, you simply take Linux and adopt to your use …
I'm working on an OpenGL application and noticed a huge frame time (~160ms) that always happens at…
This is hardly an optimal solution and would take a lot of work but one thing that might be worth …