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Andrew Smith
My (limited) experience from school is with handling raw bsd sockets. For something like that, the…
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Taz
Hi all, I was wondering if someone might do a Networking guide. The Beej's Networking Guide isn't …
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Steve Olsen
Sure, I did it on osx and it's a very platform specific problem but I'll write up something about …
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Elviss Strazdins
I have fixed both of the problems. Now Ouzel engine can be run on Windows 7 (XAudio is being loade…
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Mārtiņš Možeiko
Because this is not posted in HH forum, I assume this question is not exclusively about HH? People…
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Mārtiņš Možeiko
You should code neon, not vfp. Of course that means that RPi 1 and Zero will not be supported, bec…
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Simon Anciaux
I don't know if it's what you're looking for but this may help :
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Simon Anciaux
I would be interested in how real time screen capture and input sending work if you have some time…
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Steve Olsen
This project may seem abandoned but I'm actually still working on it. I just am not really making …
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Shazan
I need help in software rendering in general any recommended documents to look and for raspberry p…
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David Butler
Can you link to a specific video or post so I have more context? If you are referring to the the …
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joe
What program is being used here
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strangezak
I've heard some talks going around the community with people talking about coming into Seattle a f…
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Aidan
The guy actually works for Khan Academy. You can watch the series on its page
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Carlos Gabriel Hasbun Comandari
Nice, reminds me of Khan Academy.
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Benjamin Arnaud
Thanks miotatsu ! I'll review that on GitHub. The next step would be to build MotionBox and run it…
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Neo Ar
Good call, didn't think of that. I now have Sky built on Linux :) I'll clean up my changes to the…
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Simon Anciaux
I can't wait.
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Jay
I'm a little behind on watching the VODs so Casey may have addressed this issue already, but I bel…
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Andreas
Watched to about to before the 3D discussion starts. I've implemented GJK for 2D before (following…
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Mārtiņš Možeiko
And the fun will start when you'll give your game/application to other people. You'll fix data buf…
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ratchetfreak
Welcome to figuring out opengl perf problems. The constant headache of game devs.
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Simon Anciaux
Thanks for the answers. I expected that the way I was creating/deleting buffers was not optimal, b…
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Jesse
To add to the list of recommended reading on the subject:
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Mārtiņš Možeiko
You should not delete buffer when you need to put new data in. DYNAMIC_DRAW probably is not helpin…
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Mārtiņš Možeiko
At that point, if you are using ndiswrapper and mesa, you simply take Linux and adopt to your use …
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Simon Anciaux
I'm working on an OpenGL application and noticed a huge frame time (~160ms) that always happens at…
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David Butler
This is hardly an optimal solution and would take a lot of work but one thing that might be worth …
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hugo
Are you already a programmer working in another area, or just getting started?
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ratchetfreak
Handmade hero starts with doing software rendering. The core of it is done in the first few episo…
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