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Elviss Strazdins
I have fixed both of the problems. Now Ouzel engine can be run on Windows 7 (XAudio is being load…
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Mārtiņš Možeiko
Because this is not posted in HH forum, I assume this question is not exclusively about HH? Peopl…
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Mārtiņš Možeiko
You should code neon, not vfp. Of course that means that RPi 1 and Zero will not be supported, be…
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Simon Anciaux
I don't know if it's what you're looking for but this may help : How OpenGL works: software rende…
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Simon Anciaux
I would be interested in how real time screen capture and input sending work if you have some tim…
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Steve Olsen
This project may seem abandoned but I'm actually still working on it. I just am not really making…
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Shazan
I need help in software rendering in general any recommended documents to look and for raspberry …
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David Butler
Can you link to a specific video or post so I have more context? If you are referring to the the…
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joe
What program is being used here
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strangezak
I've heard some talks going around the community with people talking about coming into Seattle a …
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Aidan
The guy actually works for Khan Academy. You can watch the series on its page over there
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Nice, reminds me of Khan Academy.
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Benjamin Arnaud
Thanks miotatsu ! I'll review that on GitHub. The next step would be to build MotionBox and run …
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Neo Ar
bunjee That's why I'm linking with the lib using the "-static" prefix. I guess linux libtorrent …
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Jay
I'm a little behind on watching the VODs so Casey may have addressed this issue already, but I be…
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Andreas
Watched to about to before the 3D discussion starts. I've implemented GJK for 2D before (followin…
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Mārtiņš Možeiko
And the fun will start when you'll give your game/application to other people. You'll fix data bu…
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ratchetfreak
Welcome to figuring out opengl perf problems. The constant headache of game devs.
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Simon Anciaux
Thanks for the answers. I expected that the way I was creating/deleting buffers was not optimal, …
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Jesse
To add to the list of recommended reading on the subject: http://www.seas.upenn.edu/~pcozzi...s-…
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Mārtiņš Možeiko
You should not delete buffer when you need to put new data in. DYNAMIC_DRAW probably is not helpi…
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Mārtiņš Možeiko
At that point, if you are using ndiswrapper and mesa, you simply take Linux and adopt to your use…
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Simon Anciaux
I'm working on an OpenGL application and noticed a huge frame time (~160ms) that always happens a…
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David Butler
This is hardly an optimal solution and would take a lot of work but one thing that might be worth…
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hugo
Are you already a programmer working in another area, or just getting started?
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ratchetfreak
msmshazan I didn't mean pixel art I meant software rendering because I don't how to manipulate th…
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Shazan
I didn't mean pixel art I meant software rendering because I don't how to manipulate the pixels. …
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hugo
Pixel art is more of a visual style of 2D games. So I recommend you watch the first episodes of h…
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Shazan
Is there a resource for pixel programming and low level software rendering for a beginner who kno…
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