Taz —
Hi all, I was wondering if someone might do a Networking guide. The Beej's Networking Guide isn't …
Sure, I did it on osx and it's a very platform specific problem but I'll write up something about …
I have fixed both of the problems. Now Ouzel engine can be run on Windows 7 (XAudio is being loade…
Because this is not posted in HH forum, I assume this question is not exclusively about HH? People…
You should code neon, not vfp. Of course that means that RPi 1 and Zero will not be supported, bec…
I don't know if it's what you're looking for but this may help :
I would be interested in how real time screen capture and input sending work if you have some time…
This project may seem abandoned but I'm actually still working on it. I just am not really making …
Shazan —
I need help in software rendering in general any recommended documents to look and for raspberry p…
Can you link to a specific video or post so I have more context? If you are referring to the the …
joe —
What program is being used here
I've heard some talks going around the community with people talking about coming into Seattle a f…
Aidan —
The guy actually works for Khan Academy. You can watch the series on its page
Nice, reminds me of Khan Academy.
Thanks miotatsu ! I'll review that on GitHub. The next step would be to build MotionBox and run it…
Neo Ar —
Good call, didn't think of that. I now have Sky built on Linux :) I'll clean up my changes to the…
Jay —
I'm a little behind on watching the VODs so Casey may have addressed this issue already, but I bel…
Watched to about to before the 3D discussion starts. I've implemented GJK for 2D before (following…
And the fun will start when you'll give your game/application to other people. You'll fix data buf…
Welcome to figuring out opengl perf problems. The constant headache of game devs.
Thanks for the answers. I expected that the way I was creating/deleting buffers was not optimal, b…
Jesse —
To add to the list of recommended reading on the subject:
You should not delete buffer when you need to put new data in. DYNAMIC_DRAW probably is not helpin…
At that point, if you are using ndiswrapper and mesa, you simply take Linux and adopt to your use …
I'm working on an OpenGL application and noticed a huge frame time (~160ms) that always happens at…
This is hardly an optimal solution and would take a lot of work but one thing that might be worth …
hugo —
Are you already a programmer working in another area, or just getting started?
Handmade hero starts with doing software rendering. The core of it is done in the first few episo…
Shazan —
I didn't mean pixel art I meant software rendering because I don't how to manipulate the pixels. I…