Taz —
I want to learn from the ethernet layer upwards. Everything from writing firmware for routers or …
Rituals is on Handmade Network now, and I wrote a blog post about it! I'll use this topic to post…
I'm very excited that my project has (finally) made it on to Handmade Network! Rituals kind of st…
It depends on what level you want to do networking.
If it's just sending tcp/udp - beej's network…
My (limited) experience from school is with handling raw bsd sockets. For something like that, th…
Taz —
Hi all,
I was wondering if someone might do a Networking guide. The Beej's Networking Guide isn…
Sure, I did it on osx and it's a very platform specific problem but I'll write up something about…
I have fixed both of the problems. Now Ouzel engine can be run on Windows 7 (XAudio is being load…
Because this is not posted in HH forum, I assume this question is not exclusively about HH?
Peopl…
You should code neon, not vfp. Of course that means that RPi 1 and Zero will not be supported, be…
I don't know if it's what you're looking for but this may help : How OpenGL works: software rende…
I would be interested in how real time screen capture and input sending work if you have some tim…
This project may seem abandoned but I'm actually still working on it. I just am not really making…
Shazan —
I need help in software rendering in general any recommended documents to look and for raspberry …
Can you link to a specific video or post so I have more context? If you are referring to the the…
joe —
What program is being used here
I've heard some talks going around the community with people talking about coming into Seattle a …
Aidan —
The guy actually works for Khan Academy. You can watch the series on its page over there
Nice, reminds me of Khan Academy.
Thanks miotatsu ! I'll review that on GitHub.
The next step would be to build MotionBox and run …
Neo Ar —
bunjee
That's why I'm linking with the lib using the "-static" prefix. I guess linux libtorrent …
Jay —
I'm a little behind on watching the VODs so Casey may have addressed this issue already, but I be…
Watched to about to before the 3D discussion starts. I've implemented GJK for 2D before (followin…
And the fun will start when you'll give your game/application to other people. You'll fix data bu…
Welcome to figuring out opengl perf problems. The constant headache of game devs.
Thanks for the answers. I expected that the way I was creating/deleting buffers was not optimal, …
Jesse —
To add to the list of recommended reading on the subject:
http://www.seas.upenn.edu/~pcozzi...s-…
You should not delete buffer when you need to put new data in. DYNAMIC_DRAW probably is not helpi…
At that point, if you are using ndiswrapper and mesa, you simply take Linux and adopt to your use…