burn Ingredient #1 of every good game, however humble, is LOVE. Can't make something that doesn'…

Being in Europe I don't pay much attention to the software patent issues in the US, but I'd love …

Good job on the port, feels really nice.

You sirs are completely correct, at least for what concerns me. I never intend to work on a 3D en…

I would like to say that feel is under appreciated, I agree with Casey if a game doesn't feel goo…

Very interesting. EDIT: One of the coolest games I remember to have ever played was "Full thrott…

I wonder if we would/could ever implement something like this in HmH. I was shocked by its simpli…

Is it true that the A+ pathfinding algoritm is patented? I have a question that isn't directly a…

Haven't tried it since I don't have windows on my machine, but you can try running it like Casey …

now that i have the source code,I would like to run the game. I have dev c++ and visual Studio. H…

Ok, thank you two very much. I found the email and all is well :D

When you preorder, you get a link to the daily download in your email. Open that link and you'll…

You should have received an email from sendowl with a download link. I had some trouble finding i…

Collision reflection is like an infinite force, thats why i think you should use those methods. I…

So I preordered the game, on day 42, and today I wanted to download the newest file. But how? On…

Yes, force-based collision resolution is one of the cases where it can be necessary to resort to …

What about collision detection? That's a force field which vary significantly in vdt, anyway, i t…

mmozeiko: You are right, that was a typo in my post. Corrected the example now. Thanks

Methods like Runge-Kutta or Verlet are for solving differential equations. In the case of the mot…

I hope you don't have "if (alpha=255)" in your code and its a typo, because that will make all bi…

For latest day win32_handmade.cpp code looks like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14…

I really wished the title string length is much much longer than it is currently. Main Question:…

As I'm also following on a laptop I sped up the bitmap rendering trivially by immediately rejecti…

Those are numerical integration techniques, not analytical integration techniques. You always us…

I've yet to look into why this fixed it, but it did. The problem arises when I use GetDC before u…

i saw in stream 43 that casey used a regular integration method, something like p'=1/2*a*t^2+vt+p…

I used to think C++ was a very nice language. That changed when I tried to make a game. Persona…

Thanks for the recommendations. I've started to check them out. I didn't find the old thread unt…

sol_hsa I can't remember any architecture (at least x86 one) that had same circuit for floats and…