Hi
For the SDL port I'm looking for help on how to reliable initialize an OpenGL Context on OS X…
That's a great summary, uucidl. Thanks.
One addition to my assembler remarks:
Most Mnemonics are representations of the equivalent Proces…
I personally really like Alexander Stepanov. Despite that he looks a lot like a theoretician beca…
Thank you!!!!!
This guide is incredible! And exactly what I was looking for!!
I think it should …
Really strange. I have no idea what is wrong.
Setting up VS project is not much more difficult than configuring some editor from scratch to adj…
In win32_handmade.cpp we have following code:
1
2 win32_fader Fader;
InitFader(&Fader,…
Thanks!
Downloading notepad++.
I abandon VS as a tool for editing but frankly I can't understan…
If someone is interested, here are some of the best video lectures on programming (that I've ever…
I think sticking with just the build.bat and a plain old text editor of your choice (it can, but …
First of all, remove the semicolon in-between the function signature and the body, secondly - it …
You should always post exact error message you are getting. Making other people to guess your err…
jacob —
#include <Windows.h>
int CALLBACK WinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance…
I confirm that the video is exactly what can be observed here. It's even freaky how close it is.
Day 246 w/ or w/o the reported typo corrected. This is almost vanilla Windows 8.1; No f.lux insta…
Hello Everyone!
I'm struggling with week's 5 episodes.
I'm new at C programming and all the DL…
Casey fixed it during the Q&A (youtube link). I guess he forgot to save the file.
Andre —
win32_handmade.cpp, line 550:
1
2
3if(!OpenGLDefaultInternalTextureFormat) {
IntAttribList[1…
And can we get screenshot showing too bright colors?
Are you using some software that affects gam…
Well, we only just recently got the sRGB output pixel format set correctly in the Win32 layer, so…
Hmm... well, we could try fencing the textures, just to see what happens, but that seems a little…
That's a typo. Casey meant day 246.
It's almost good. The textures are visible, but super glitch…
cmuratori OK, as of 255 we've got only the main thread creating contexts. Did this fair better o…
OK, as of 255 we've got only the main thread creating contexts. Did this fair better on your car…
It depends (like usually):
On your interest and the field you want to specialize.
Knowledge is a…
I didn't know about that renderer but i'm glad i can learn from the source. I'm new to all this. …
Yeah, we should probably have it set up that way anyway (one struct per worker) for other reasons…
Hahaha! I looked at threads' titles to verify that it hadn't been already posted, and so I failed…
Yeah, https://hero.handmadedev.org/foru...cussion/1119-gouraud-shading-help pointed to that course.