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ratchetfreak
I think it's more likely that every entity will have its own position and if it is tied to anothe…
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Fred Harris
Oh! Sorry Martins! I feel dumb. You covered this early on and I forgot. My answers are right t…
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Mārtiņš Možeiko
_ftol2 and _ftol2_sse functions have their own non-standard calling convention. Argument in ST(0)…
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bimbinel
I'm not sure if this topic has been discussed in an episode already but I was wondering if the ga…
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Fred Harris
Hello Martins! Its me again. Stuck on another floating point issue in x86 32 bit with elim…
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Casey Muratori
It's always a judgement call and it depends a lot on the target platform. If we _do_ want to por…
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Casey Muratori
Judging by the log you posted, I would suspect that the lock file fixes it. - Casey
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Gianluca Alloisio
I think the reason is that all the calculations happens on the float, that is twice as fast as do…
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Eoin Bradley
I haven't got to the lock file yet. I'll power through and see what happens. Thanks.
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Casey Muratori
Have you started using the lock file yet? In later episodes we use a lock file to ensure that th…
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Eoin Bradley
Including %random% in the -PDB option results in the same behaviour. And as far I can see my buil…
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Pent
I'm using VS2015 and it seems to work fine for me. Make sure your build.bat is correct!
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Mārtiņš Možeiko
I'm not aware of anything that would prevent dll reloading to work in VS2015. Afaik it should wor…
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Eoin Bradley
Hello, Enjoying the series so far, early days though. It's been good going up until today. I jus…
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Casey Muratori
In my experience, thread affinity masking is pretty safe to ship in game code. YMMV, of course..…
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Mārtiņš Možeiko
Yes, your concerns for shipping code are valid. You could first get which thread is running on a…
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Matt Hartley
Ok so I used SetThreadAffinityMask to limit my thread to only one core and now the results of rdt…
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Matt Hartley
My cpu is Haswell i7-5930k. Thanks for the suggestions, I'll try some of these things and see wha…
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Neil Blakey-Milner
There are a few oddities in TSC that can depend on your CPU architecture and also whether you hav…
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Marc Costa
I also saw some inconsistencies with my CPU (even negative timespans B) ). What helped me was to…
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Matt Hartley
Hi, I was wondering if anyone could help me understand this. I'm using __rdtsc to profile my gam…
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Brad B
I'm using Visual Studio 2015 for the project. Just had this old version in the archives.
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Ginger Bill
Wow that really is old school! The oldest version I would go would have been VC6 but VC1.52 is so…
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Brad B
I am enjoying this series that Casey has done. Takes me back to the old days. I haven't programme…
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ernesernesto
Thanks guys for your detailed response I guess I need to see how Casey implemented it first on t…
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Edrick Hong Zhi Xuan
Have you guys heard of voltron? https://github.com/snare/voltron It's not exactly a debugger but …
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co.nl.on
On Day 32 and I must have missed this... is there a particular reason that Casey uses an int32+fl…
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Timothy McCarthy
Hmm. I think I misread the post. I thought the idea was to mimic a game loop that uses PeekMessag…
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Mārtiņš Možeiko
Why would you want non-empty event queue, if you are writing text editor? Empty queue makes proce…
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Casey Muratori
OK so I thought that was _this_ weekend. Turns out it's _next_ weekend. Sorry for announcing it…
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