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Sean Barrett
Last weekend I wrote a new library, stb_connected_components.h, which solves a problem a friend o…
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Andrew Chronister
Bug reports primarily, but notably missing features are also welcomed. For example, I just realiz…
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Mikkel
Is this only for bug and polishing stuff? Or also features?
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Andrew Chronister
Hey there everyone! We're excited to have you all on board! We need to break in the system, so …
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Sergio González
Copyright (c) 2015-2016 Sergio Gonzalez Permission is hereby granted, free of charge, to any per…
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Allen Webster
The following parts of the Software are separately licensed as follows: - The Liberation font fa…
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Allen Webster
4coder-alpha License The Software ("4coder", "4ed.exe") is Copyright 2015 by Four Tech LLC, all …
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Casey Muratori
Handmade Hero License All of the source code, artwork, and sound effects for Handmade Hero are C…
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Abner Coimbre
Hello! It's been a journey but we're finally about to transition from this sticky thread to a fu…
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ratchetfreak
I think it's more likely that every entity will have its own position and if it is tied to anothe…
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Fred Harris
Oh! Sorry Martins! I feel dumb. You covered this early on and I forgot. My answers are right t…
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Mārtiņš Možeiko
_ftol2 and _ftol2_sse functions have their own non-standard calling convention. Argument in ST(0)…
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bimbinel
I'm not sure if this topic has been discussed in an episode already but I was wondering if the ga…
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Fred Harris
Hello Martins! Its me again. Stuck on another floating point issue in x86 32 bit with elim…
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Casey Muratori
It's always a judgement call and it depends a lot on the target platform. If we _do_ want to por…
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Casey Muratori
Judging by the log you posted, I would suspect that the lock file fixes it. - Casey
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Gianluca Alloisio
I think the reason is that all the calculations happens on the float, that is twice as fast as do…
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Eoin Bradley
I haven't got to the lock file yet. I'll power through and see what happens. Thanks.
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Casey Muratori
Have you started using the lock file yet? In later episodes we use a lock file to ensure that th…
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Eoin Bradley
Including %random% in the -PDB option results in the same behaviour. And as far I can see my buil…
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Pent
I'm using VS2015 and it seems to work fine for me. Make sure your build.bat is correct!
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Mārtiņš Možeiko
I'm not aware of anything that would prevent dll reloading to work in VS2015. Afaik it should wor…
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Eoin Bradley
Hello, Enjoying the series so far, early days though. It's been good going up until today. I jus…
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Casey Muratori
In my experience, thread affinity masking is pretty safe to ship in game code. YMMV, of course..…
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Mārtiņš Možeiko
Yes, your concerns for shipping code are valid. You could first get which thread is running on a…
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Matt Hartley
Ok so I used SetThreadAffinityMask to limit my thread to only one core and now the results of rdt…
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Matt Hartley
My cpu is Haswell i7-5930k. Thanks for the suggestions, I'll try some of these things and see wha…
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Neil Blakey-Milner
There are a few oddities in TSC that can depend on your CPU architecture and also whether you hav…
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