We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Allen Webster
4coder-alpha License The Software ("4coder", "4ed.exe") is Copyright 2015 by Four Tech LLC, all ri…
»
Casey Muratori
Handmade Hero License All of the source code, artwork, and sound effects for Handmade Hero are Cop…
»
Abner Coimbre
Hello! It's been a journey but we're finally about to transition from this sticky thread to a tha…
»
ratchetfreak
I think it's more likely that every entity will have its own position and if it is tied to another…
»
Fred Harris
Oh! Sorry Martins! I feel dumb. You covered this early on and I forgot. My answers are right th…
»
Mārtiņš Možeiko
_ftol2 and _ftol2_sse functions have their own non-standard calling convention. Argument in ST(0) …
»
bimbinel
I'm not sure if this topic has been discussed in an episode already but I was wondering if the gam…
»
Fred Harris
Hello Martins! Its those rxRatio/ryRatio variables that take on such values as 1.0, 1.25, 1.5, et…
»
Casey Muratori
It's always a judgement call and it depends a lot on the target platform. If we do want to port to…
»
Casey Muratori
Judging by the log you posted, I would suspect that the lock file fixes it.Casey
»
Gianluca Alloisio
I think the reason is that all the calculations happens on the float, that is twice as fast as dou…
»
Eoin Bradley
I haven't got to the lock file yet. I'll power through and see what happens. Thanks.
»
Casey Muratori
Have you started using the lock file yet? In later episodes we use a lock file to ensure that the…
»
Eoin Bradley
Including %random% in the -PDB option results in the same behaviour. And as far I can see my build…
»
Pent
I'm using VS2015 and it seems to work fine for me. Make sure your build.bat is correct!
»
Mārtiņš Možeiko
I'm not aware of anything that would prevent dll reloading to work in VS2015. Afaik it should work…
»
Eoin Bradley
Hello, Enjoying the series so far, early days though. It's been good going up until today. I just …
»
Casey Muratori
In my experience, thread affinity masking is pretty safe to ship in game code. YMMV, of course...…
»
Mārtiņš Možeiko
Yes, your concerns for shipping code are valid. You could first get which thread is running on and…
»
Matt Hartley
Ok so I used SetThreadAffinityMask to limit my thread to only one core and now the results of rdts…
»
Matt Hartley
My cpu is Haswell i7-5930k. Thanks for the suggestions, I'll try some of these things and see what…
»
Neil Blakey-Milner
There are a few oddities in TSC that can depend on your CPU architecture and also whether you have…
»
Marc Costa
I also saw some inconsistencies with my CPU (even negative timespans B) ). What helped me was to …
»
Matt Hartley
Hi, I was wondering if anyone could help me understand this. I'm using __rdtsc to profile my game …
»
Brad B
I'm using Visual Studio 2015 for the project. Just had this old version in the archives.
»
Ginger Bill
Wow that really is old school! The oldest version I would go would have been VC6 but VC1.52 is som…
»
Brad B
I am enjoying this series that Casey has done. Takes me back to the old days. I haven't programmed…
»
ernesernesto
Thanks guys for your detailed response I guess I need to see how Casey implemented it first on tha…
»
Edrick Hong Zhi Xuan
Have you guys heard of voltron? It's not exactly a debugger but it lets you create views of gdb/l…
»
co.nl.on
On Day 32 and I must have missed this... is there a particular reason that Casey uses an int32+flo…
»