It is also worth noting that the monitors refresh rate has nothing to do with how often it can ac…
felix_xb At some points you'll start seeing multiple mouses. Partly because OSes are pretty terri…
You don't need to give different names to members and parameters in initialization list:
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rizoma —
Thanks Jim for replying,
Your words make me think that maybe I'm doing good dropping HH for a wh…
felix_xb Is it more cost effective to risk refactoring that's far more costly then coming up with…
ratchetfreak Especially with member fields (often prefixed with "m").
I always figured that the m…
Visual Studio Code on Linux now supports debugging of standalone C++ apps:
http://code.visualstud…
@BillDStrong, is that in reply to me?
I'm biased towards fighting games so um ya there's that. …
In games, it is almost never acceptable to give players a different Gameplay experience. This is …
Going for lowest acceptable and then optimizing up is an interesting way to do it. I agree that i…
The actual answer is that if you design a game for 60fps instead of 120fps, it's twice as interes…
When I went down into courses trying to understand the math that was being done I was just bombar…
rizoma —
I'm stuck with Handmade hero Math (Confused about integration & derivation relationship in th…
I've use Go a lot now and one of its features is strong typedefs. They are useful at times and fr…
that's the difference between "apps hungarian" (prefix with the use) and "systems hungarian" (pre…
So I think you are confusing something... you do not have to render the game at the frequency of …
uucidl in this case the general tool here is type checking. When is it useful? What kind of mista…
Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you …
Why not fix the update rate with a fixed time step?
Example Pseudo-code:
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Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you …
it's perfectly possible to have the physics engine run at 10 Hz while graphics is 400 fps.
All y…
First of all, I know it's done though delta and it doesn't affect the physics. You're making me t…
felix_xb That doesn't change how the game is developed to run at 60 though. All considerations ar…
That doesn't change how the game is developed to run at 60 though. All considerations are for 16.…
Using Intel for this type of game is fine. Really, we are just display few rectangular sprites. N…
Code Casey wrote in HH will run at whatever Hz you want. It doesn't have 60Hz hardcoded anywhere,…
I'm not sure if Casey has a 120/144hz monitor but his development PC seems like it should be plen…
I'm really late on the episodes so I'm struggling with something that probably was already explai…
Another way of doing that is how I'm dealing with building in multiple machines and different Vis…
Peter —
Nope, didn't forget about it. I've gone through all of my settings and HMH compiles and builds fi…