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Mārtiņš Možeiko
felix_xb At some points you'll start seeing multiple mouses. Partly because OSes are pretty terri…
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Mārtiņš Možeiko
You don't need to give different names to members and parameters in initialization list: 1 2 3 4s…
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rizoma
Thanks Jim for replying, Your words make me think that maybe I'm doing good dropping HH for a wh…
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Casey Muratori
felix_xb Is it more cost effective to risk refactoring that's far more costly then coming up with…
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Andrew Bromage
ratchetfreak Especially with member fields (often prefixed with "m"). I always figured that the m…
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AndrewJDR
Visual Studio Code on Linux now supports debugging of standalone C++ apps: http://code.visualstud…
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felix_xb
@BillDStrong, is that in reply to me? I'm biased towards fighting games so um ya there's that. …
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Bill Strong
In games, it is almost never acceptable to give players a different Gameplay experience. This is …
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felix_xb
Going for lowest acceptable and then optimizing up is an interesting way to do it. I agree that i…
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Casey Muratori
The actual answer is that if you design a game for 60fps instead of 120fps, it's twice as interes…
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Jim R. Didriksen
When I went down into courses trying to understand the math that was being done I was just bombar…
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rizoma
I'm stuck with Handmade hero Math (Confused about integration & derivation relationship in th…
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Ginger Bill
I've use Go a lot now and one of its features is strong typedefs. They are useful at times and fr…
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ratchetfreak
that's the difference between "apps hungarian" (prefix with the use) and "systems hungarian" (pre…
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David Owens II
So I think you are confusing something... you do not have to render the game at the frequency of …
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Andrew Bromage
uucidl in this case the general tool here is type checking. When is it useful? What kind of mista…
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felix_xb
Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you …
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Ginger Bill
Why not fix the update rate with a fixed time step? Example Pseudo-code: 1 2 3 4 5 6 7 …
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Mārtiņš Možeiko
Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you …
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ratchetfreak
it's perfectly possible to have the physics engine run at 10 Hz while graphics is 400 fps. All y…
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felix_xb
First of all, I know it's done though delta and it doesn't affect the physics. You're making me t…
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Mārtiņš Možeiko
felix_xb That doesn't change how the game is developed to run at 60 though. All considerations ar…
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felix_xb
That doesn't change how the game is developed to run at 60 though. All considerations are for 16.…
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Mārtiņš Možeiko
Using Intel for this type of game is fine. Really, we are just display few rectangular sprites. N…
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Mārtiņš Možeiko
Code Casey wrote in HH will run at whatever Hz you want. It doesn't have 60Hz hardcoded anywhere,…
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felix_xb
I'm not sure if Casey has a 120/144hz monitor but his development PC seems like it should be plen…
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Rafael Vargas
I'm really late on the episodes so I'm struggling with something that probably was already explai…
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Gonçalo Santos
Another way of doing that is how I'm dealing with building in multiple machines and different Vis…
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Peter
Nope, didn't forget about it. I've gone through all of my settings and HMH compiles and builds fi…
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Gus Waldo
my cs course(at the top engineering school in sweden) had a pretty good first year curriculum and…
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