We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Joel Davis
Handmade hero already has a very limited skeletal animation system -- the Hero is built from a bo…
»
ratchetfreak
It's a 2D game so there should not be a need for skeletal animations. Maybe he'll start it when h…
»
erpeo93
Hello everyone, I am currently at day 70 of handmade hero, and yesterday I saw that even in the l…
»
rizoma
I don't know maybe you knew more math than me. I had problems even with dimentional analysis.. I …
»
Jim R. Didriksen
Yeah I'm not sure really, the math heavy episodes are very few really. I'm more interested in t…
»
Mattie
mmozeiko felix_xb At some points you'll start seeing multiple mouses. Partly because OSes are pre…
»
Casey Muratori
It is also worth noting that the monitors refresh rate has nothing to do with how often it can ac…
»
Mārtiņš Možeiko
felix_xb At some points you'll start seeing multiple mouses. Partly because OSes are pretty terri…
»
Mārtiņš Možeiko
You don't need to give different names to members and parameters in initialization list: 1 2 3 4s…
»
rizoma
Thanks Jim for replying, Your words make me think that maybe I'm doing good dropping HH for a wh…
»
Casey Muratori
felix_xb Is it more cost effective to risk refactoring that's far more costly then coming up with…
»
Andrew Bromage
ratchetfreak Especially with member fields (often prefixed with "m"). I always figured that the m…
»
AndrewJDR
Visual Studio Code on Linux now supports debugging of standalone C++ apps: http://code.visualstud…
»
felix_xb
@BillDStrong, is that in reply to me? I'm biased towards fighting games so um ya there's that. …
»
Bill Strong
In games, it is almost never acceptable to give players a different Gameplay experience. This is …
»
felix_xb
Going for lowest acceptable and then optimizing up is an interesting way to do it. I agree that i…
»
Casey Muratori
The actual answer is that if you design a game for 60fps instead of 120fps, it's twice as interes…
»
Jim R. Didriksen
When I went down into courses trying to understand the math that was being done I was just bombar…
»
rizoma
I'm stuck with Handmade hero Math (Confused about integration & derivation relationship in th…
»
Ginger Bill
I've use Go a lot now and one of its features is strong typedefs. They are useful at times and fr…
»
ratchetfreak
that's the difference between "apps hungarian" (prefix with the use) and "systems hungarian" (pre…
»
David Owens II
So I think you are confusing something... you do not have to render the game at the frequency of …
»
Andrew Bromage
uucidl in this case the general tool here is type checking. When is it useful? What kind of mista…
»
felix_xb
Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you …
»
Ginger Bill
Why not fix the update rate with a fixed time step? Example Pseudo-code: 1 2 3 4 5 6 7 …
»
Mārtiņš Možeiko
Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you …
»
ratchetfreak
it's perfectly possible to have the physics engine run at 10 Hz while graphics is 400 fps. All y…
»
felix_xb
First of all, I know it's done though delta and it doesn't affect the physics. You're making me t…
»
Mārtiņš Možeiko
felix_xb That doesn't change how the game is developed to run at 60 though. All considerations ar…
»
felix_xb
That doesn't change how the game is developed to run at 60 though. All considerations are for 16.…
»