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Andrew Bromage
I always figured that the main reasons for putting this in a coding standard is to ease porting o…
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AndrewJDR
Visual Studio Code on Linux now supports debugging of standalone C++ apps: First install: Then i…
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felix_xb
@BillDStrong, is that in reply to me? I'm biased towards fighting games so um ya there's that. Sim…
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Bill Strong
In games, it is almost never acceptable to give players a different Gameplay experience. This is t…
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felix_xb
Going for lowest acceptable and then optimizing up is an interesting way to do it. I agree that it…
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Casey Muratori
The actual answer is that if you design a game for 60fps instead of 120fps, it's twice as interest…
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Jim R. Didriksen
When I went down into courses trying to understand the math that was being done I was just bombard…
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rizoma
I'm stuck with Handmade hero Math (Confused about integration & derivation relationship in the fun…
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Ginger Bill
I've use Go a lot now and one of its features is strong typedefs. They are useful at times and fro…
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ratchetfreak
that's the difference between "apps hungarian" (prefix with the use) and "systems hungarian" (pref…
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David Owens II
So I think you are confusing something... you do not have to render the game at the frequency of y…
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Andrew Bromage
A long time ago, I wrote a program that was, basically, diff. Don't ask why; the point is, I did.…
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felix_xb
Hm. Let's say we lived in a world where monitors were commonly 30hz and there were also these 90h…
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Ginger Bill
Why not fix the update rate with a fixed time step? Example Pseudo-code: handle_input(game_state,…
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Mārtiņš Možeiko
Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you c…
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ratchetfreak
it's perfectly possible to have the physics engine run at 10 Hz while graphics is 400 fps. All you…
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felix_xb
First of all, I know it's done though delta and it doesn't affect the physics. You're making me to…
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Mārtiņš Možeiko
The code passes delta for frame in game_input structure (dtForFrame member). And all relative mot…
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felix_xb
That doesn't change how the game is to run at 60 though. All considerations are for 16.66ms frame…
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Mārtiņš Možeiko
Using Intel for this type of game is fine. Really, we are just display few rectangular sprites. No…
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Mārtiņš Možeiko
Code Casey wrote in HH will run at whatever Hz you want. It doesn't have 60Hz hardcoded anywhere, …
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felix_xb
I'm not sure if Casey has a 120/144hz monitor but his development PC seems like it should be plent…
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Rafael Vargas
I'm really late on the episodes so I'm struggling with something that probably was already explain…
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Gonçalo Santos
Another way of doing that is how I'm dealing with building in multiple machines and different Visu…
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Peter
Nope, didn't forget about it. I've gone through all of my settings and HMH compiles and builds fin…
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Gus Waldo
my cs course(at the top engineering school in sweden) had a pretty good first year curriculum and …
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mojobojo
Your issue (like mine was) may be you don't have your working directory set. I had forgotten I res…
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Roderic Bos
So in the batchfile start with this maybe and set CASEY_STREAMING to some value on your machine: @…
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Nicolas Léveillé
Something that came back to my mind after I made my reply: One should be careful when collecting "…
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Benson Yang
Sure, I guess I'll try to fix it. Thanks
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