rizoma —
I don't know maybe you knew more math than me. I had problems even with dimentional analysis.. I f…
Yeah I'm not sure really, the math heavy episodes are very few really. I'm more interested in the …
Mattie —
Umm.. are you sure it is OS problem? I think it is because of how human eyes work. Their refresh …
It is also worth noting that the monitors refresh rate has nothing to do with how often it can act…
Umm.. are you sure it is OS problem? I think it is because of how human eyes work. Their refresh …
You don't need to give different names to members and parameters in initialization list: is will w…
rizoma —
Thanks Jim for replying, Your words make me think that I'm doing good dropping HH for a while and…
Well the idea is more that the programmer should have some idea of what their budget is and what …
I always figured that the main reasons for putting this in a coding standard is to ease porting o…
Visual Studio Code on Linux now supports debugging of standalone C++ apps: First install: Then i…
@BillDStrong, is that in reply to me? I'm biased towards fighting games so um ya there's that. Sim…
In games, it is almost never acceptable to give players a different Gameplay experience. This is t…
Going for lowest acceptable and then optimizing up is an interesting way to do it. I agree that it…
The actual answer is that if you design a game for 60fps instead of 120fps, it's twice as interest…
When I went down into courses trying to understand the math that was being done I was just bombard…
rizoma —
I'm stuck with Handmade hero Math (Confused about integration & derivation relationship in the fun…
I've use Go a lot now and one of its features is strong typedefs. They are useful at times and fro…
that's the difference between "apps hungarian" (prefix with the use) and "systems hungarian" (pref…
So I think you are confusing something... you do not have to render the game at the frequency of y…
A long time ago, I wrote a program that was, basically, diff. Don't ask why; the point is, I did.…
Hm. Let's say we lived in a world where monitors were commonly 30hz and there were also these 90h…
Why not fix the update rate with a fixed time step? Example Pseudo-code: handle_input(game_state,…
Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you c…
it's perfectly possible to have the physics engine run at 10 Hz while graphics is 400 fps. All you…
First of all, I know it's done though delta and it doesn't affect the physics. You're making me to…
The code passes delta for frame in game_input structure (dtForFrame member). And all relative mot…
That doesn't change how the game is to run at 60 though. All considerations are for 16.66ms frame…
Using Intel for this type of game is fine. Really, we are just display few rectangular sprites. No…
Code Casey wrote in HH will run at whatever Hz you want. It doesn't have 60Hz hardcoded anywhere, …
I'm not sure if Casey has a 120/144hz monitor but his development PC seems like it should be plent…