Why do you say that code "physically is unintentionally designed to only work at 60fps"? Can you …
it's perfectly possible to have the physics engine run at 10 Hz while graphics is 400 fps.
All y…
First of all, I know it's done though delta and it doesn't affect the physics. You're making me t…
felix_xb That doesn't change how the game is developed to run at 60 though. All considerations ar…
That doesn't change how the game is developed to run at 60 though. All considerations are for 16.…
Using Intel for this type of game is fine. Really, we are just display few rectangular sprites. N…
Code Casey wrote in HH will run at whatever Hz you want. It doesn't have 60Hz hardcoded anywhere,…
I'm not sure if Casey has a 120/144hz monitor but his development PC seems like it should be plen…
I'm really late on the episodes so I'm struggling with something that probably was already explai…
Another way of doing that is how I'm dealing with building in multiple machines and different Vis…
Peter —
Nope, didn't forget about it. I've gone through all of my settings and HMH compiles and builds fi…
my cs course(at the top engineering school in sweden) had a pretty good first year curriculum and…
Your issue (like mine was) may be you don't have your working directory set. I had forgotten I re…
So in the batchfile start with this maybe and set CASEY_STREAMING to some value on your machine:
…
Something that came back to my mind after I made my reply:
One should be careful when collecting…
Sure, I guess I'll try to fix it. Thanks
If you are using VS2015 then warnings are expected. VS2015 compiler warns about new stuff that Ca…
Hey guys, I'm unable to compile the latest Handmade Hero using the latest codebase (day 256). I j…
On a mission to save a vital feature without which any game may as well not exist, I dug around a…
Thanks - I'll add that to the issue list on GitHub.
- Casey
Finally caught up and can make points about things that didn't happen months ago!
Quick note on …
I usually don't do it unless it's a very opaque situation, but when I do want it, I use struct wr…
Instead, I would stick the value into a struct. Each struct being its own type it would be differ…
Thanks for the explanation!
Yeah that makes sense, since it was at the end of the stream I wasn't sure how easy it was to fin…
We should try to fix these on Monday - someone remind me :) I was thinking we could probably use…
occamin The other side of the coin, is if everyone rewrote everything from scratch, there would a…
NICE CATCH! That is an excellent point Daverball! I forgot we did that. We should go look and …
Generally speaking, I like programming so I tend not to use libraries. I'd rather write the code…
On day 256 you talked about how the software renderer might be slightly sloppy about its pixel ce…