We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
ratchetfreak
The problem with leftpad is that people are using libraries for single functions that really belo…
»
Peter
I can now start the game both from commandline and from inside VC. I think I've built everything …
»
mojobojo
Its all there. I even re-downloaded it to make double sure.
»
Mārtiņš Možeiko
Yup, I also needed to initialize Fader variable to avoid that assert: https://hero.handmadedev.or…
»
Roderic Bos
I figured out that it was the int IntAttribList[] = { WGL_DRAW_TO_WINDOW_ARB…
»
Mārtiņš Možeiko
Sometimes it is expected that system dll's throw various exceptions. They are typically they are …
»
Mārtiņš Možeiko
Is it always black or only during cutscene? Maybe you are missing intro_art.hha file in data fold…
»
Roderic Bos
Hi I'm following along on my laptop, which has both intel integrated videocard and an NVidea NVS …
»
mojobojo
I was getting that exception too. I rebuilt the assets and build with HANDMADE_STREAMING=0. I get…
»
Mārtiņš Možeiko
I'm not sure what you mean by GL_TRUE, but setting HANDMADE_STREAMING to 0 to get output is norma…
»
Mike Jackson
This is a question mainly posed to Casey, but anyone with significant programming experience is w…
»
Peter
I had already downloaded all the assets files and done all the unpacking of them and I got it to …
»
Casey Muratori
I should probably post a version of the assets that has everything baked in (including the fonts)…
»
Casey Muratori
BTW, I fixed this on Friday's stream. To the OP: it is _also_ correct to fix it the way you were…
»
Mārtiņš Možeiko
You need to prepare also assets, if you only downloaded code and compiled it without any changes.…
»
Casey Muratori
There's no particular reason not to use it, but I tend not to put it in places where I know that …
»
Peter
Hi, I'm trying to run the latest handmade_hero_day_256_source through my debugger but I get a ac…
»
Jim R. Didriksen
The Node->Duration calculation DebugState->CollationFrame->EndClock - DebugState->C…
»
Connor Stack
I recently learned about strong typedefs, where the compiler enforces that two typedefs for the s…
»
Ginger Bill
Thank you everyone for your replies. This was just a thought experiment on the drive home. I did…
»
ratchetfreak
Now you know why "design by committee" is a slur. One problem with language and API design commi…
»
people
Looking at that c99 committee thread made me sad, I saw the thread was from 1999 and the issue st…
»
Andre
It's correct if it works! :P Given how you've described your desired directory structure, if you…
»
Kim Jørgensen
people Is there any useful reason for gcc to define __FUNCTION__ as a variable rather than a macr…
»
Zenn
No it just lunches VS 2013 that's all... I think it would be better if I set things up from scra…
»
Carsten Holtkamp
Kim, would you be so friendly and enlighten me a bit? Linux platform Code is empty, what are you …
»
Mārtiņš Možeiko
Clang does same thing as gcc - defines it as variable.
»
Jim R. Didriksen
Ah okay, I saw that being said other places as well but I found it odd that it was reacting so di…
»
Casey Muratori
Jim0_o ex.1 without the double buffer in the current code the framerate isn't limited.(and fails …
»
Casey Muratori
Looks like it's already enabled for HandmadeHero/cpp. - Casey
»