Instead, I would stick the value into a struct. Each struct being its own type it would be differe…
Thanks for the explanation!
Yeah that makes sense, since it was at the end of the stream I wasn't sure how easy it was to find…
We should try to fix these on Monday - someone remind me :) I was thinking we could probably use …
What about all the wasted time and effort that goes into dealing with bad libraries? I think far …
NICE CATCH! That is an excellent point Daverball! I forgot we did that. We should go look and s…
Generally speaking, I like programming so I tend not to use libraries. I'd rather write the code …
On day 256 you talked about how the software renderer might be slightly sloppy about its pixel cen…
The problem with leftpad is that people are using libraries for single functions that really belon…
Peter —
I can now start the game both from commandline and from inside VC. I think I've built everything c…
Its all there. I even re-downloaded it to make double sure.
Yup, I also needed to initialize Fader variable to avoid that assert:
I figured out that it was the int IntAttribList[] = { WGL_DRAW_TO_WINDOW_ARB, GL_TRUE, WGL_ACCELE…
Sometimes it is expected that system dll's throw various exceptions. They are typically they are c…
Is it always black or only during cutscene? Maybe you are missing intro_art.hha file in data folde…
Hi I'm following along on my laptop, which has both intel integrated videocard and an NVidea NVS 5…
I was getting that exception too. I rebuilt the assets and build with HANDMADE_STREAMING=0. I get …
I'm not sure what you mean by GL_TRUE, but setting HANDMADE_STREAMING to 0 to get output is normal…
This is a question mainly posed to Casey, but anyone with significant programming experience is we…
Peter —
I had already downloaded all the assets files and done all the unpacking of them and I got it to w…
I should probably post a version of the assets that has everything baked in (including the fonts) …
BTW, I fixed this on Friday's stream. To the OP: it is also correct to fix it the way you were sug…
You need to prepare also assets, if you only downloaded code and compiled it without any changes. …
There's no particular reason not to use it, but I tend not to put it in places where I know that i…
Peter —
Hi, I'm trying to run the latest handmade_hero_day_256_source through my debugger but I get a acce…
The Node->Duration calculation DebugState->CollationFrame->EndClock - DebugState->CollationFrame->…
I recently learned about strong typedefs, where the compiler enforces that two typedefs for the sa…
Thank you everyone for your replies. This was just a thought experiment on the drive home. I did n…
Now you know why "design by committee" is a slur. One problem with language and API design committ…
Looking at that c99 committee thread made me sad, I saw the thread was from 1999 and the issue sti…