It's correct if it works! :P Given how you've described your desired directory structure, if you w…
I agree. But it found is more important that func == func would always hold. I'm using the of…
No it just lunches VS 2013 that's all... I think it would be better if I set things up from scratc…
Kim, would you be so friendly and enlighten me a bit? Linux platform Code is empty, what are you c…
Clang does same thing as gcc - defines it as variable.
Ah okay, I saw that being said other places as well but I found it odd that it was reacting so dif…
ex. 2. way back when you started with OpenGL if I compiled the code without the double buffer fla…
Looks like it's already enabled for HandmadeHero/cpp.Casey
Does CLANG also define FUNCTION as a variable, or is it only GCC?Casey
The only way I could get it to work was by manually joining the DEBUG_NAME string to the FUNCTION …
Casey[/quote] there is, go to the "settings" tab of the repo and under the features header you wil…
What do you mean "that's it"? What is it and what exactly is happening? If it opens debugger what…
Yeah is it possible to have an "issue list" on GitHub? Because that might be useful... I never us…
Usually the reason that you don't use slerp isn't because it's slow, but because it can't handle m…
Depending on how close the angle is on the initial quats in the keyframes and how much of an error…
I gather that but I what I was trying to imply is that it requires more operations.
I have been using CodeBlocks to type in the source code as the computer I am using had it installe…
You can unroll that loop and use masks for the if test.
Again, computers are that fast nowadays that trig functions are probably not even a problem any mo…
inverse square root is cheap enough to use IMO for something like this. The "fast" variant uses 3 …
I'm not sure this is all that useful? The reason nlerp is Good Enough is that the error decreases …
I was thinking about something similar a few days ago. I'm one of those on NVIDIA and have noticed…
For some reason, I've been thinking about quaternion interpolation and the different types: slerp,…
We need a list of bugs so we can do a bug-fixing stream sometime where we go through them all... t…
Yes, it should be WindowWidth/Height. We found this here:
I believe there is a bug in OpenGLRenderCommands in the latest code. If I'm not mistaken, the glVi…
I believe this is the Unproject() calculation, if you enable the debugCamera at a different Distan…
This is actually true in Fullscreen as well on my machine, where I have the desktop height set to …
Mouse clicks on the debug menu are offset incorrectly while in windowed mode. It see for yourself …
Yes, Windows API doesn't support UTF-8. You'll need to convert it to wide char for every call. It'…