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Jim R. Didriksen
Ah okay, I saw that being said other places as well but I found it odd that it was reacting so dif…
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Casey Muratori
ex. 2. way back when you started with OpenGL if I compiled the code without the double buffer fla…
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Casey Muratori
Looks like it's already enabled for HandmadeHero/cpp.Casey
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Casey Muratori
Does CLANG also define FUNCTION as a variable, or is it only GCC?Casey
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people
The only way I could get it to work was by manually joining the DEBUG_NAME string to the FUNCTION …
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ratchetfreak
Casey[/quote] there is, go to the "settings" tab of the repo and under the features header you wil…
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Mārtiņš Možeiko
What do you mean "that's it"? What is it and what exactly is happening? If it opens debugger what…
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Casey Muratori
Yeah is it possible to have an "issue list" on GitHub? Because that might be useful... I never us…
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Casey Muratori
Usually the reason that you don't use slerp isn't because it's slow, but because it can't handle m…
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ratchetfreak
Depending on how close the angle is on the initial quats in the keyframes and how much of an error…
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Ginger Bill
I gather that but I what I was trying to imply is that it requires more operations.
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Zenn
I have been using CodeBlocks to type in the source code as the computer I am using had it installe…
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ratchetfreak
You can unroll that loop and use masks for the if test.
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Ginger Bill
Again, computers are that fast nowadays that trig functions are probably not even a problem any mo…
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ratchetfreak
inverse square root is cheap enough to use IMO for something like this. The "fast" variant uses 3 …
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Bryan Taylor
I'm not sure this is all that useful? The reason nlerp is Good Enough is that the error decreases …
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Jim R. Didriksen
I was thinking about something similar a few days ago. I'm one of those on NVIDIA and have noticed…
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Ginger Bill
For some reason, I've been thinking about quaternion interpolation and the different types: slerp,…
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Casey Muratori
We need a list of bugs so we can do a bug-fixing stream sometime where we go through them all... t…
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Mārtiņš Možeiko
Yes, it should be WindowWidth/Height. We found this here:
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x13pixels
I believe there is a bug in OpenGLRenderCommands in the latest code. If I'm not mistaken, the glVi…
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Jim R. Didriksen
I believe this is the Unproject() calculation, if you enable the debugCamera at a different Distan…
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Nicolas Léveillé
This is actually true in Fullscreen as well on my machine, where I have the desktop height set to …
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mojobojo
Mouse clicks on the debug menu are offset incorrectly while in windowed mode. It see for yourself …
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Mārtiņš Možeiko
Yes, Windows API doesn't support UTF-8. You'll need to convert it to wide char for every call. It'…
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Kim Jørgensen
Here are some issues that I observed when compiling with GCC and Clang. In order to keep Handmade …
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Fred Harris
OK Martins, so I've been trying to beef up my knowledge of character encodings with regard to your…
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x13pixels
Fantastic information mmozeiko. Thanks much.
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Casey Muratori
Holy shit dude - look at that, the revocation stuff is right there in the diagram! So my hypothet…
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Fred Harris
Thanks. Good info. Sounds like it will depend on whether the COM dll makes calls on the C runtim…
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