We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
hendrix —
We programming on windows right? Only what we need to know is directx. So why i need to learn vulk…
»
Ginger Bill —
The Khronos Group has just released Vulkan.
»
Miguel Lechón —
I can't think of any other way around the latency/buffer underrun issue using just one thread and …
»
Aaron Batilo —
I was fortunate enough to make it to HMC 2015 and would have gladly paid $80 just for the one day.…
»
ratchetfreak —
It's then entirely possible that the "public" keys for encryption never leave enclaves. Say Intel'…
»
Andrew Bromage —
That ameliorates some of my concerns with it, actually. This means that it's not a place where ma…
»
Gianluca Alloisio —
Woo! Thanks a lot! I really liked the chat when I stumbled upon it :) [ btw Jon. Blow says PS4 ha…
»
ratchetfreak —
I've seen a tech demo for a opengl ES wrapper around vulkan already.
»
Ginger Bill —
Of course. Don't use a knife when a screwdriver is the tool you need. OpenGL is a different tool t…
»
ratchetfreak —
Using vulkan/D3D12 as if it was opengl won't get you much. One of the bottle necks of the driver i…
»
Daniel —
I know "stb_tilemap_editor.h". But thanks a lot!
»
Mārtiņš Možeiko —
If you want specific surface format, then yes - you'll need to create new surface, render into it,…
»
Mārtiņš Možeiko —
There is pretty cool one header library from Sean Barrett. If tilemaps is enough, check it out fo…
»
Mārtiņš Možeiko —
Oh, I was telling that to ratchetfreak, not you :) As for emulation - it can be costly. Either bec…
»
Ginger Bill —
I know the documentation has been out for a while but I haven't bothered reading it as Mantle is A…
»
Daniel —
Hi Casey, I have watched many episodes on Handmade Hero, and seen many people asking about whether…
»
Mārtiņš Možeiko —
Oh, right. That's Windows API function. The actual function he's using is wsprintfA. I was thinkin…
»
ratchetfreak —
no for wide chars output it's wsprintfW wsprintf is an extended sprintf that can deal with wide ch…
»
vexe —
Oops, should read the docs better next time :D However they don't say what to do with the previous…
»
Mārtiņš Možeiko —
Yes, you need to lock surface. It depends on surface implementation whether you actually need or n…
»
Casey Muratori —
Unfortunately, no. This is actually the #1 problem, at least insofar as Seattle venues. Thanks …
»
vexe —
Thanks for the help guys! I'm messing around with it, some references say I have to sandwich my pi…
»
Christian —
I would gladly pay more for 2 days
»
Mārtiņš Možeiko —
Mantle also has actual documentation available for almost a year:
»
Mārtiņš Možeiko —
Isn't the wsprintf function for wide chars? If yes, then you are using wsprintf a bit incorrectly.…
»
siska —
Ignore the previous message : restarting VS did the trick, after adding the OutputDebugStringA() l…
»
siska —
Even when I add this as the last line : I'm not seeing anything ...
»
ratchetfreak —
cause it's not pushing things to the console all it does is put the formatted string in buffer. Wh…
»
Dan —
Whenever I need to correct the contents of the buffer (because of user input, collisions between o…
»
siska —
Hello, I'm on day 10, trying to print the FPS etc to the console. Casey is using something like th…
»