Oh, I was telling that to ratchetfreak, not you :) As for emulation - it can be costly. Either bec…
I know the documentation has been out for a while but I haven't bothered reading it as Mantle is A…
Daniel —
Hi Casey, I have watched many episodes on Handmade Hero, and seen many people asking about whether…
Oh, right. That's Windows API function. The actual function he's using is wsprintfA. I was thinkin…
no for wide chars output it's wsprintfW wsprintf is an extended sprintf that can deal with wide ch…
vexe —
Oops, should read the docs better next time :D However they don't say what to do with the previous…
Yes, you need to lock surface. It depends on surface implementation whether you actually need or n…
Unfortunately, no. This is actually the #1 problem, at least insofar as Seattle venues. Thanks …
vexe —
Thanks for the help guys! I'm messing around with it, some references say I have to sandwich my pi…
I would gladly pay more for 2 days
Mantle also has actual documentation available for almost a year:
Isn't the wsprintf function for wide chars? If yes, then you are using wsprintf a bit incorrectly.…
siska —
Ignore the previous message : restarting VS did the trick, after adding the OutputDebugStringA() l…
siska —
Even when I add this as the last line : I'm not seeing anything ...
cause it's not pushing things to the console all it does is put the formatted string in buffer. Wh…
Dan —
Whenever I need to correct the contents of the buffer (because of user input, collisions between o…
siska —
Hello, I'm on day 10, trying to print the FPS etc to the console. Casey is using something like th…
If you want something vulkan like then D3D12 is a better choice to look at as it has actual docume…
I have found something that reconstructs the Mantle API: Because Vulkan is based upon Mantle, thi…
I'm also in favor of a longer HandmadeCon. The ticket cost increase seems reasonable.
Since the recent SDL 2.0.4 release, it seems (I haven't tested it yet) you can use the push model …
I'm also using ALSA and right now I'm accepting 50ms of delay and I still get buffer underruns whe…
Chat streams and chat "prestreams" are now available also on BTSync. Chat streams are directly fro…
Yes, you could call into game whenever SDL requires you to provide audio. The tricky part is choos…
vexe —
Thanks for the reply mmozeiko! SDL caught my eye because mainly because it seemed like a better pl…
I was surprised at how cheap the tickets were the first time around. I would happily pay more for …
In SDL audio has pull model. Meaning - you specify callback which will be called by SDL at any tim…
vexe —
Hey guys, I'm considering using SDL as a 'better platform-layer' replacement of Windows's API as w…
Btw, Windows 10 already has API for SGX, no need to wait for newer Windows versions: Also one i…
Sure, extra debugging support is good. But I would be very surprised if you can mark arbitrary enc…