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Mārtiņš Možeiko
Oh, I was telling that to ratchetfreak, not you :) As for emulation - it can be costly. Either bec…
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Ginger Bill
I know the documentation has been out for a while but I haven't bothered reading it as Mantle is A…
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Daniel
Hi Casey, I have watched many episodes on Handmade Hero, and seen many people asking about whether…
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Mārtiņš Možeiko
Oh, right. That's Windows API function. The actual function he's using is wsprintfA. I was thinkin…
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ratchetfreak
no for wide chars output it's wsprintfW wsprintf is an extended sprintf that can deal with wide ch…
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vexe
Oops, should read the docs better next time :D However they don't say what to do with the previous…
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Mārtiņš Možeiko
Yes, you need to lock surface. It depends on surface implementation whether you actually need or n…
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Casey Muratori
Unfortunately, no. This is actually the #1 problem, at least insofar as Seattle venues. Thanks …
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vexe
Thanks for the help guys! I'm messing around with it, some references say I have to sandwich my pi…
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Christian
I would gladly pay more for 2 days
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Mārtiņš Možeiko
Mantle also has actual documentation available for almost a year:
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Mārtiņš Možeiko
Isn't the wsprintf function for wide chars? If yes, then you are using wsprintf a bit incorrectly.…
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siska
Ignore the previous message : restarting VS did the trick, after adding the OutputDebugStringA() l…
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siska
Even when I add this as the last line : I'm not seeing anything ...
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ratchetfreak
cause it's not pushing things to the console all it does is put the formatted string in buffer. Wh…
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Dan
Whenever I need to correct the contents of the buffer (because of user input, collisions between o…
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siska
Hello, I'm on day 10, trying to print the FPS etc to the console. Casey is using something like th…
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ratchetfreak
If you want something vulkan like then D3D12 is a better choice to look at as it has actual docume…
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Ginger Bill
I have found something that reconstructs the Mantle API: Because Vulkan is based upon Mantle, thi…
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Miguel Lechón
I'm also in favor of a longer HandmadeCon. The ticket cost increase seems reasonable.
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Neil Blakey-Milner
Since the recent SDL 2.0.4 release, it seems (I haven't tested it yet) you can use the push model …
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Miguel Lechón
I'm also using ALSA and right now I'm accepting 50ms of delay and I still get buffer underruns whe…
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Mārtiņš Možeiko
Chat streams and chat "prestreams" are now available also on BTSync. Chat streams are directly fro…
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Mārtiņš Možeiko
Yes, you could call into game whenever SDL requires you to provide audio. The tricky part is choos…
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vexe
Thanks for the reply mmozeiko! SDL caught my eye because mainly because it seemed like a better pl…
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Aaron Gutierrez
I was surprised at how cheap the tickets were the first time around. I would happily pay more for …
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Mārtiņš Možeiko
In SDL audio has pull model. Meaning - you specify callback which will be called by SDL at any tim…
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vexe
Hey guys, I'm considering using SDL as a 'better platform-layer' replacement of Windows's API as w…
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Mārtiņš Možeiko
Btw, Windows 10 already has API for SGX, no need to wait for newer Windows versions: Also one i…
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Mārtiņš Možeiko
Sure, extra debugging support is good. But I would be very surprised if you can mark arbitrary enc…
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