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Mārtiņš Možeiko
That's exactly the reason - to use aligned store/load. On older CPUs unaligned SSE load/store is v…
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ratchetfreak
Because he likes to be able to put the definition of structures next to the code using them. For t…
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Björn Berggren
Cool! Are there any negatives to this approach? Are you able to respond to messages like:window wi…
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Buzz
Support for NVIDIA 400 and 500 is likely in the works. Yesterday simply marked the initial rollout…
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siska
Hi guys, On day 011, Casey starts the separation of the platform-independent code from the platfor…
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Rasmus Rønn Nielsen
I played with NSTimer and CVDisplayLink a long time ago and I did not like them. A better way, in …
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andrea
Ouch, I thought my 560ti was still kinda "ok".
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people
Thanks for the answers, I find it amazing how well you able to help everyone on the forums, thanks…
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Rasmus Rønn Nielsen
On day 126 Casey talks about aligning the memory for the tiled renderer. As I understand it he set…
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Mārtiņš Možeiko
If you are asking about Intel master cpu-specific key, then no - you cannot replace it with your o…
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hendrix
But for now I can't see Fermi gpu support. If u have for example still good card like GTX580 u ca…
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people
I'm just wondering if anybody knows the answers to a few questions about sgx. Is it possible to st…
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Buzz
Word on the street is that, while this is true, the final result of Vulkan is significantly remov…
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ratchetfreak
I can't wait to read his blog post about the problems with the design.
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Aidan
I'm not going to be able to make the live-stream today, but I'm hoping now that it's out, today's …
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Ginger Bill
Vulkan is a low-level, cross-platform, open source graphics API. It is akin to DirectX12, Mantle, …
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Mārtiņš Možeiko
We are programming on Windows only now. Code will be compiled also for other platforms. That's why…
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hendrix
We programming on windows right? Only what we need to know is directx. So why i need to learn vulk…
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Ginger Bill
The Khronos Group has just released Vulkan.
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Miguel Lechón
I can't think of any other way around the latency/buffer underrun issue using just one thread and …
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Aaron Batilo
I was fortunate enough to make it to HMC 2015 and would have gladly paid $80 just for the one day.…
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ratchetfreak
It's then entirely possible that the "public" keys for encryption never leave enclaves. Say Intel'…
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Andrew Bromage
That ameliorates some of my concerns with it, actually. This means that it's not a place where ma…
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Gianluca Alloisio
Woo! Thanks a lot! I really liked the chat when I stumbled upon it :) [ btw Jon. Blow says PS4 ha…
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ratchetfreak
I've seen a tech demo for a opengl ES wrapper around vulkan already.
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Ginger Bill
Of course. Don't use a knife when a screwdriver is the tool you need. OpenGL is a different tool t…
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ratchetfreak
Using vulkan/D3D12 as if it was opengl won't get you much. One of the bottle necks of the driver i…
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Daniel
I know "stb_tilemap_editor.h". But thanks a lot!
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Mārtiņš Možeiko
If you want specific surface format, then yes - you'll need to create new surface, render into it,…
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Mārtiņš Možeiko
There is pretty cool one header library from Sean Barrett. If tilemaps is enough, check it out fo…
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