That's exactly the reason - to use aligned store/load. On older CPUs unaligned SSE load/store is v…
Because he likes to be able to put the definition of structures next to the code using them. For t…
Cool! Are there any negatives to this approach? Are you able to respond to messages like:window wi…
Buzz —
Support for NVIDIA 400 and 500 is likely in the works. Yesterday simply marked the initial rollout…
siska —
Hi guys, On day 011, Casey starts the separation of the platform-independent code from the platfor…
I played with NSTimer and CVDisplayLink a long time ago and I did not like them. A better way, in …
andrea —
Ouch, I thought my 560ti was still kinda "ok".
people —
Thanks for the answers, I find it amazing how well you able to help everyone on the forums, thanks…
On day 126 Casey talks about aligning the memory for the tiled renderer. As I understand it he set…
If you are asking about Intel master cpu-specific key, then no - you cannot replace it with your o…
But for now I can't see Fermi gpu support. If u have for example still good card like GTX580 u ca…
people —
I'm just wondering if anybody knows the answers to a few questions about sgx. Is it possible to st…
Buzz —
Word on the street is that, while this is true, the final result of Vulkan is significantly remov…
I can't wait to read his blog post about the problems with the design.
Aidan —
I'm not going to be able to make the live-stream today, but I'm hoping now that it's out, today's …
Vulkan is a low-level, cross-platform, open source graphics API. It is akin to DirectX12, Mantle, …
We are programming on Windows only now. Code will be compiled also for other platforms. That's why…
We programming on windows right? Only what we need to know is directx. So why i need to learn vulk…
The Khronos Group has just released Vulkan.
I can't think of any other way around the latency/buffer underrun issue using just one thread and …
I was fortunate enough to make it to HMC 2015 and would have gladly paid $80 just for the one day.…
It's then entirely possible that the "public" keys for encryption never leave enclaves. Say Intel'…
That ameliorates some of my concerns with it, actually. This means that it's not a place where ma…
Woo! Thanks a lot! I really liked the chat when I stumbled upon it :) [ btw Jon. Blow says PS4 ha…
I've seen a tech demo for a opengl ES wrapper around vulkan already.
Of course. Don't use a knife when a screwdriver is the tool you need. OpenGL is a different tool t…
Using vulkan/D3D12 as if it was opengl won't get you much. One of the bottle necks of the driver i…
Daniel —
I know "stb_tilemap_editor.h". But thanks a lot!
If you want specific surface format, then yes - you'll need to create new surface, render into it,…
There is pretty cool one header library from Sean Barrett. If tilemaps is enough, check it out fo…