Woo! Thanks a lot! I really liked the chat when I stumbled upon it :) [ btw Jon. Blow says PS4 ha…
I've seen a tech demo for a opengl ES wrapper around vulkan already.
Of course. Don't use a knife when a screwdriver is the tool you need. OpenGL is a different tool t…
Using vulkan/D3D12 as if it was opengl won't get you much. One of the bottle necks of the driver i…
Daniel —
I know "stb_tilemap_editor.h". But thanks a lot!
If you want specific surface format, then yes - you'll need to create new surface, render into it,…
There is pretty cool one header library from Sean Barrett. If tilemaps is enough, check it out fo…
Oh, I was telling that to ratchetfreak, not you :) As for emulation - it can be costly. Either bec…
I know the documentation has been out for a while but I haven't bothered reading it as Mantle is A…
Daniel —
Hi Casey, I have watched many episodes on Handmade Hero, and seen many people asking about whether…
Oh, right. That's Windows API function. The actual function he's using is wsprintfA. I was thinkin…
no for wide chars output it's wsprintfW wsprintf is an extended sprintf that can deal with wide ch…
vexe —
Oops, should read the docs better next time :D However they don't say what to do with the previous…
Yes, you need to lock surface. It depends on surface implementation whether you actually need or n…
Unfortunately, no. This is actually the #1 problem, at least insofar as Seattle venues. Thanks …
vexe —
Thanks for the help guys! I'm messing around with it, some references say I have to sandwich my pi…
I would gladly pay more for 2 days
Mantle also has actual documentation available for almost a year:
Isn't the wsprintf function for wide chars? If yes, then you are using wsprintf a bit incorrectly.…
siska —
Ignore the previous message : restarting VS did the trick, after adding the OutputDebugStringA() l…
siska —
Even when I add this as the last line : I'm not seeing anything ...
cause it's not pushing things to the console all it does is put the formatted string in buffer. Wh…
Dan —
Whenever I need to correct the contents of the buffer (because of user input, collisions between o…
siska —
Hello, I'm on day 10, trying to print the FPS etc to the console. Casey is using something like th…
If you want something vulkan like then D3D12 is a better choice to look at as it has actual docume…
I have found something that reconstructs the Mantle API: Because Vulkan is based upon Mantle, thi…
I'm also in favor of a longer HandmadeCon. The ticket cost increase seems reasonable.
Since the recent SDL 2.0.4 release, it seems (I haven't tested it yet) you can use the push model …
I'm also using ALSA and right now I'm accepting 50ms of delay and I still get buffer underruns whe…
Chat streams and chat "prestreams" are now available also on BTSync. Chat streams are directly fro…