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Ginger Bill
There is something called "Evil Mode" in emacs. This is pretty much vi/vim commands for emacs. Vi/…
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siska
Unbelievable !!! You do not want to know how many hours I've spent trying to solve this bug :blus…
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ratchetfreak
remove the semicolon from the #define line with it the second line gets expanded to: and after se…
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siska
Hi guys, Can you please tell me what I'm doing wrong here? This code is from where Casey is start…
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elle
I often have a lot of questions, but unfortunately have to sleep when the stream is live. Can you …
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Salads
I agree it IS very ugly... Also thanks! :)
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Mārtiņš Možeiko
You don't need your approach at all. Call to constructor and destructor will be generated automati…
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Mārtiņš Možeiko
It would look like this: You'll need to override also array new[] and delete[]. See here:
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Mārtiņš Možeiko
Why would you want something like that instead of global new/delete operators? Defining them doesn…
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siska
Oh ! OK ... Thanks for explaining !
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Casey Muratori
Fantastic :(Casey
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Jim R. Didriksen
Edit: Disregard this post I had messed up the DEBUG_BEGIN_DATA_BLOCK function/define. My copy(hand…
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Mārtiņš Možeiko
Why would you want that copy&paste? Imho that is very ugly. Better way would be to remove first st…
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Mārtiņš Možeiko
It's not quantum secure. They are using RSA.
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Salads
I thought of an easier way to bounds check the game_controller_input union in handmade.h The origi…
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Casey Muratori
I'm fairly certain that's exactly what will happen. I guess one thing we will be able to say for…
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Rasmus Rønn Nielsen
Are there any negatives to this approach?[/quote]Well, in the end it is subjective whether you li…
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Ginger Bill
The differences between OpenGL and Direct3D are the most surprising thing for me. I have found th…
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hendrix
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RyanRothweiler
I'm completely fine with the higher ticket prices to get more time and space. The talks are such …
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Mārtiņš Možeiko
That's exactly the reason - to use aligned store/load. On older CPUs unaligned SSE load/store is v…
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ratchetfreak
Because he likes to be able to put the definition of structures next to the code using them. For t…
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Björn Berggren
Cool! Are there any negatives to this approach? Are you able to respond to messages like:window wi…
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Buzz
Support for NVIDIA 400 and 500 is likely in the works. Yesterday simply marked the initial rollout…
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siska
Hi guys, On day 011, Casey starts the separation of the platform-independent code from the platfor…
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Rasmus Rønn Nielsen
I played with NSTimer and CVDisplayLink a long time ago and I did not like them. A better way, in …
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andrea
Ouch, I thought my 560ti was still kinda "ok".
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people
Thanks for the answers, I find it amazing how well you able to help everyone on the forums, thanks…
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Rasmus Rønn Nielsen
On day 126 Casey talks about aligning the memory for the tiled renderer. As I understand it he set…
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