mmozeiko It's not quantum secure. They are using RSA.
Fantastic :(
- Casey
Edit: Disregard this post I had messed up the DEBUG_BEGIN_DATA_BLOCK function/define.
My copy(ha…
Why would you want that copy&paste?
Imho that is very ugly. Better way would be to remove fir…
It's not quantum secure. They are using RSA.
Salads —
I thought of an easier way to bounds check the game_controller_input union in handmade.h
The ori…
Pseudonym73 And putting the tinfoil hat on, what's the chance that the next Stuxnet somehow gets …
dompadidodadollidado Cool!
Are there any negatives to this approach?Well, in the end it is subj…
hendrix Quick Look: Vulkan Performance on The Talos Principle
The differences between OpenGL and…
Quick Look: Vulkan Performance on The Talos Principle
I'm completely fine with the higher ticket prices to get more time and space.
The talks are such…
That's exactly the reason - to use aligned store/load. On older CPUs unaligned SSE load/store is …
Because he likes to be able to put the definition of structures next to the code using them. For …
Cool!
Are there any negatives to this approach? Are you able to respond to messages like:
- win…
Buzz —
Support for NVIDIA 400 and 500 is likely in the works. Yesterday simply marked the initial rollou…
siska —
Hi guys,
On day 011, Casey starts the separation of the platform-independent code from the platf…
I played with NSTimer and CVDisplayLink a long time ago and I did not like them. A better way, in…
andrea —
mmozeiko Minimum GPU support depends on vendor. For Intel it is Ivy Bridge and up. For Nvidia it …
people —
Thanks for the answers, I find it amazing how well you able to help everyone on the forums, thank…
On day 126 Casey talks about aligning the memory for the tiled renderer. As I understand it he se…
If you are asking about Intel master cpu-specific key, then no - you cannot replace it with your …
gingerBill
Vulkan requires new graphics drivers and only graphics cards that support OpenGL ES 3…
people —
I'm just wondering if anybody knows the answers to a few questions about sgx.
Is it possible to…
Buzz —
gingerBill It is derived from AMD's Mantle API.
Word on the street is that, while this is true, …
I can't wait to read his [strike]rant[/strike] blog post about the problems with the design.
Aidan —
I'm not going to be able to make the live-stream today, but I'm hoping now that it's out, today's…
Vulkan is a low-level, cross-platform, open source graphics API. It is akin to DirectX12, Mantle,…
We are programming on Windows only now. Code will be compiled also for other platforms. That's wh…
We programming on windows right? Only what we need to know is directx. So why i need to learn vul…
The Khronos Group has just released Vulkan.
https://www.khronos.org/vulkan/
I can't think of any other way around the latency/buffer underrun issue using just one thread and…