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people
Thanks for the answers, I find it amazing how well you able to help everyone on the forums, thank…
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Rasmus Rønn Nielsen
On day 126 Casey talks about aligning the memory for the tiled renderer. As I understand it he se…
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Mārtiņš Možeiko
If you are asking about Intel master cpu-specific key, then no - you cannot replace it with your …
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hendrix
gingerBill Vulkan requires new graphics drivers and only graphics cards that support OpenGL ES 3…
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people
I'm just wondering if anybody knows the answers to a few questions about sgx. Is it possible to…
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Buzz
gingerBill It is derived from AMD's Mantle API. Word on the street is that, while this is true, …
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ratchetfreak
I can't wait to read his [strike]rant[/strike] blog post about the problems with the design.
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Aidan
I'm not going to be able to make the live-stream today, but I'm hoping now that it's out, today's…
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Ginger Bill
Vulkan is a low-level, cross-platform, open source graphics API. It is akin to DirectX12, Mantle,…
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Mārtiņš Možeiko
We are programming on Windows only now. Code will be compiled also for other platforms. That's wh…
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hendrix
We programming on windows right? Only what we need to know is directx. So why i need to learn vul…
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Ginger Bill
The Khronos Group has just released Vulkan. https://www.khronos.org/vulkan/
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Miguel Lechón
I can't think of any other way around the latency/buffer underrun issue using just one thread and…
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Aaron Batilo
I was fortunate enough to make it to HMC 2015 and would have gladly paid $80 just for the one day…
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ratchetfreak
It's then entirely possible that the "public" keys for encryption never leave enclaves. Say Int…
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Andrew Bromage
mmozeiko When you are developing some code that wants to use SGX, you will need to contact Intel …
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Gianluca Alloisio
Woo! Thanks a lot! I really liked the chat when I stumbled upon it :) [ btw Jon. Blow here (11:1…
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ratchetfreak
I've seen a tech demo for a opengl ES wrapper around vulkan already.
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Ginger Bill
Of course. Don't use a knife when a screwdriver is the tool you need. OpenGL is a different tool…
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ratchetfreak
Using vulkan/D3D12 as if it was opengl won't get you much. One of the bottle necks of the drive…
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Daniel
I know "stb_tilemap_editor.h". But thanks a lot!
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Mārtiņš Možeiko
If you want specific surface format, then yes - you'll need to create new surface, render into it…
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Mārtiņš Možeiko
There is pretty cool stb_tilemap_editor.h one header library from Sean Barrett. If tilemaps is en…
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Mārtiņš Možeiko
Oh, I was telling that to ratchetfreak, not you :) As for emulation - it can be costly. Either b…
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Ginger Bill
I know the documentation has been out for a while but I haven't bothered reading it as Mantle is …
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Daniel
Hi Casey, I have watched many episodes on Handmade Hero, and seen many people asking about wheth…
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Mārtiņš Možeiko
Oh, right. That's Windows API function. The actual function he's using is wsprintfA. I was thinki…
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ratchetfreak
no for wide chars output it's wsprintfW wsprintf is an extended sprintf that can deal with wide …
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vexe
Oops, should read the docs better next time :D However they don't say what to do with the previo…
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Mārtiņš Možeiko
Yes, you need to lock surface. It depends on surface implementation whether you actually need or …
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