You don't need your approach at all. Call to constructor and destructor will be generated automati…
It would look like this: You'll need to override also array new[] and delete[]. See here:
Why would you want something like that instead of global new/delete operators? Defining them doesn…
siska —
Oh ! OK ... Thanks for explaining !
Edit: Disregard this post I had messed up the DEBUG_BEGIN_DATA_BLOCK function/define. My copy(hand…
Why would you want that copy&paste? Imho that is very ugly. Better way would be to remove first st…
It's not quantum secure. They are using RSA.
Salads —
I thought of an easier way to bounds check the game_controller_input union in handmade.h The origi…
I'm fairly certain that's exactly what will happen. I guess one thing we will be able to say for…
Are there any negatives to this approach?[/quote]Well, in the end it is subjective whether you li…
The differences between OpenGL and Direct3D are the most surprising thing for me. I have found th…
I'm completely fine with the higher ticket prices to get more time and space. The talks are such …
That's exactly the reason - to use aligned store/load. On older CPUs unaligned SSE load/store is v…
Because he likes to be able to put the definition of structures next to the code using them. For t…
Cool! Are there any negatives to this approach? Are you able to respond to messages like:window wi…
Buzz —
Support for NVIDIA 400 and 500 is likely in the works. Yesterday simply marked the initial rollout…
siska —
Hi guys, On day 011, Casey starts the separation of the platform-independent code from the platfor…
I played with NSTimer and CVDisplayLink a long time ago and I did not like them. A better way, in …
andrea —
Ouch, I thought my 560ti was still kinda "ok".
people —
Thanks for the answers, I find it amazing how well you able to help everyone on the forums, thanks…
On day 126 Casey talks about aligning the memory for the tiled renderer. As I understand it he set…
If you are asking about Intel master cpu-specific key, then no - you cannot replace it with your o…
But for now I can't see Fermi gpu support. If u have for example still good card like GTX580 u ca…
people —
I'm just wondering if anybody knows the answers to a few questions about sgx. Is it possible to st…
Buzz —
Word on the street is that, while this is true, the final result of Vulkan is significantly remov…
I can't wait to read his blog post about the problems with the design.
Aidan —
I'm not going to be able to make the live-stream today, but I'm hoping now that it's out, today's …
Vulkan is a low-level, cross-platform, open source graphics API. It is akin to DirectX12, Mantle, …