people —
Thanks for the answers, I find it amazing how well you able to help everyone on the forums, thank…
On day 126 Casey talks about aligning the memory for the tiled renderer. As I understand it he se…
If you are asking about Intel master cpu-specific key, then no - you cannot replace it with your …
gingerBill
Vulkan requires new graphics drivers and only graphics cards that support OpenGL ES 3…
people —
I'm just wondering if anybody knows the answers to a few questions about sgx.
Is it possible to…
Buzz —
gingerBill It is derived from AMD's Mantle API.
Word on the street is that, while this is true, …
I can't wait to read his [strike]rant[/strike] blog post about the problems with the design.
Aidan —
I'm not going to be able to make the live-stream today, but I'm hoping now that it's out, today's…
Vulkan is a low-level, cross-platform, open source graphics API. It is akin to DirectX12, Mantle,…
We are programming on Windows only now. Code will be compiled also for other platforms. That's wh…
We programming on windows right? Only what we need to know is directx. So why i need to learn vul…
The Khronos Group has just released Vulkan.
https://www.khronos.org/vulkan/
I can't think of any other way around the latency/buffer underrun issue using just one thread and…
I was fortunate enough to make it to HMC 2015 and would have gladly paid $80 just for the one day…
It's then entirely possible that the "public" keys for encryption never leave enclaves.
Say Int…
mmozeiko When you are developing some code that wants to use SGX, you will need to contact Intel …
Woo! Thanks a lot! I really liked the chat when I stumbled upon it :)
[ btw Jon. Blow here (11:1…
I've seen a tech demo for a opengl ES wrapper around vulkan already.
Of course. Don't use a knife when a screwdriver is the tool you need.
OpenGL is a different tool…
Using vulkan/D3D12 as if it was opengl won't get you much.
One of the bottle necks of the drive…
Daniel —
I know "stb_tilemap_editor.h". But thanks a lot!
If you want specific surface format, then yes - you'll need to create new surface, render into it…
There is pretty cool stb_tilemap_editor.h one header library from Sean Barrett. If tilemaps is en…
Oh, I was telling that to ratchetfreak, not you :)
As for emulation - it can be costly. Either b…
I know the documentation has been out for a while but I haven't bothered reading it as Mantle is …
Daniel —
Hi Casey,
I have watched many episodes on Handmade Hero, and seen many people asking about wheth…
Oh, right. That's Windows API function. The actual function he's using is wsprintfA.
I was thinki…
no for wide chars output it's wsprintfW
wsprintf is an extended sprintf that can deal with wide …
vexe —
Oops, should read the docs better next time :D
However they don't say what to do with the previo…
Yes, you need to lock surface. It depends on surface implementation whether you actually need or …