Mirko —
Thanks Acri,some of the links you posted look amazing. Regards,
Jay —
OK thanks mmozeiko that did it! Also I downloaded days 229, 230 and 231 as I think the question du…
Hi Mirco, C is very mature and if you start nowadays you are a bit late to the party. I had a look…
Yeah, I use CGLFlushDrawable when I use double buffering. I've tried it some, but atm I'm vexed th…
Ah, I see this: This probably means that you are creating single-buffered context, that's why yo…
My understanding is that glFinish/Flush just signals to OpenGL driver that it needs to finish subm…
Hah, yes that's true. Thanks for point that out! That means my data is bad. :-/ I changed to meas…
glFinish and glFlush are completely different things from vsync. Calling or not calling these two …
I have a entry level Mac Mini 2014 and I have tested CVDisplayLink vs using NSTimer (with a desire…
robby —
Germany, near Stuttgart. Still early in this whole theme, very interested in this even as a old ma…
Ah, the errors are intellisense errors, not build/compiler errors. That makes sense now. Not sure …
Germany, Bavaria, near Augsburg. My toolchain: Linux+GNU (arch/gentoo), GCC/GDB, make, mostly Emac…
I am a visual learner, I appreciate them very much. Having iconic anchors is very important for me…
andre —
thanks!! 1. i have set up a makefile project and building works with build.bat. its a little bit c…
I'd like to point out that the call to DescribePixelFormat is unnecessary. (Unless you want to ins…
Or use "Show All Files" view in Solution Explorer instead:
From errors it looks that you are building with Visual Studio IDE (by creating C++ project there)…
I currently don't understand what are you doing - are you building with Visual Studio IDE by creat…
Hmm,I've never tried that. It could be faster than using f16 framebuffer like now. Maybe useful on…
andre —
ok found it. set compiler to 64 bit like here: and set correct working directory in properties. n…
andre —
ah ok! cool....thanks for the hint. in my shell i use 64 bit. there is the batch file that starts …
It looks like you are compiling source to 32-bit code: That's why there are warnings about "loosi…
andre —
when i do this with day11 (only 1 header-file!) => build "code" => it works without errors 1>-----…
andre —
ok, code is in W:\handmade\code now i startup visual studio 2013 => new project => visual c++ => m…
that's done in CorelDraw X7
You need to explain more. a) what error exactly are you getting? b) where are you getting it (inte…
Oh yeah, x/yaxis used to calculate rotated variable should be normalized so only direction compone…
Am a bit late to the party here, but.. @d7samurai, what software are you using for your viz? Looks…
Jay —
Ah ok. So once the xaxis and yaxis have been rotated, we just need to translate and rotate the ori…
andre —
thanks! i understood that but it doesnt solve my problem: i simply want to use visual studio for e…