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vexe
I'm using 0 3rd party libraries (except some C library stuff like math) at the moment in my game.…
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Vivek
Thank you for the quick reply, I was also thinking the same thing but was not sure of it, Thanks …
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Mārtiņš Možeiko
Structure A contains only pointer to string. When calling fwrite, it will write into file 4 or 8 …
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Vivek
Hi, I have a small doubt in C/C++ with respect to structs 1 2 3 4 5 6 7 8 9 10 11 12 13 …
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Tom
You could also use the SDL-port, as then SDL takes care of loading the correct input libraries fo…
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Ginger Bill
One way is to survey what the user's hardware, firmware, and software is. On windows, to find th…
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Ginger Bill
Programming discussions directly related to episodes of Handmade Hero. All off-topic discussion …
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Ginger Bill
With regards to loading OpenGL functions, I use gl3w https://github.com/skaslev/gl3w It is very …
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vexe
Have to figure those nulls out... This glcorearb.h seem to have the stuff I want for now (only c…
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Mārtiņš Možeiko
OpenGL 4.5 doc (https://www.opengl.org/registry/doc/glspec45.compatibility.pdf) says there is Get…
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vexe
Btw, I'm still catching up. Did Casey ever find a better way to handle the PDB file of the game D…
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vexe
I do support 4.5 AFAIK. Here's what the print out says after loading: [Code] OpenGL 4.5.13397 Co…
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Mārtiņš Možeiko
Those functions are from OpenGL 4.5 version. If your card doesn't support 4.5, then they will be …
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vexe
1) I didn't know that, thanks! Now that you brought this, there's actually a few functions that a…
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Mārtiņš Možeiko
Few comments: 1) You shouldn't do this: 1 2 3 GLModule = LoadLibrary("opengl32.dll"); gl_…
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vexe
I went with the global gl variable approach in game code that gets passed in with the platform's …
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Mārtiņš Možeiko
Extern'ing prototypes wouldn't work. Because when you would be linking game.dll the linker will n…
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vexe
Thanks for the reply mmozeiko! I thought about that too, does sound reasonable. I'll give it a sh…
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vexe
Maybe another approach is to expose a header file with the gl function prototypes (marked with 'e…
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Mārtiņš Možeiko
Make gl variable global, and assign to it at beginning of GameUpdateAndRender - same as HandamdeH…
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vexe
Greetings! Today I implemented dynamic code reloading in my game and it was AWESOME! I'm using …
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Mārtiņš Možeiko
If you can get them online, I'll share them using BitTorrent Sync. I could set up sftp server for…
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Matej Kac
As mmozeiko explained, downloading the prestream videos works by specifying the video from the Tw…
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Asaf Gartner
Clearly we need to get Gilbert Gottfried on this.
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Mārtiņš Možeiko
In his script he downloads prestream video from twitch by specifying to download 2nd, not the 1st…
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petradragon
chizran If anybody is interested, I have added the ability to download assets from sendowl and pr…
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petradragon
hendrix U can download from twitch pre streams(using some tools) before its taken off , U have tw…
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Jason Smith
I'll give it a shot but honestly, I'm still trying to wrap my head around all the different ways …
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Jason Smith
Okay, well I'm happy to know that if I am not thinking of something completely obvious, at least …
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vexe
Greetings, I just wanted to ask to make sure what Casey is talking about @1:13:00 https://hero.h…
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