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Gianluca Alloisio
Hmm,I've never tried that. It could be faster than using f16 framebuffer like now. Maybe useful on…
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andre
ok found it. set compiler to 64 bit like here: and set correct working directory in properties. n…
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andre
ah ok! cool....thanks for the hint. in my shell i use 64 bit. there is the batch file that starts …
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Mārtiņš Možeiko
It looks like you are compiling source to 32-bit code: That's why there are warnings about "loosi…
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andre
when i do this with day11 (only 1 header-file!) => build "code" => it works without errors 1>-----…
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andre
ok, code is in W:\handmade\code now i startup visual studio 2013 => new project => visual c++ => m…
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d7samurai
that's done in CorelDraw X7
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Mārtiņš Možeiko
You need to explain more. a) what error exactly are you getting? b) where are you getting it (inte…
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Mārtiņš Možeiko
Oh yeah, x/yaxis used to calculate rotated variable should be normalized so only direction compone…
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Tim Kane
Am a bit late to the party here, but.. @d7samurai, what software are you using for your viz? Looks…
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Jay
Ah ok. So once the xaxis and yaxis have been rotated, we just need to translate and rotate the ori…
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andre
thanks! i understood that but it doesnt solve my problem: i simply want to use visual studio for e…
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Mārtiņš Možeiko
xAxis and yAxis vectors should not change at all. x/yAxis only indicate direction (and scale) to t…
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Jay
Thanks mmozeiko. I can't remember exactly what day so I'll download BitTorrent Sync and see if I c…
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Mārtiņš Možeiko
snprintf won't work correctly. In some places Casey is using overloaded version with template (thi…
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albatros
Yeah ! It works ! Just in case someone find it useful in the future, here is how to compile handma…
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Mārtiņš Možeiko
You can also download older prestream episodes with . Or if you don't want to install it and you n…
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Mārtiņš Možeiko
Unless you are multiplying matrices with vectors, why would you want to store transposed matrix in…
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Mārtiņš Možeiko
Did you add all cpp files to project? You shouldn't do that because Casey is compiling only one fi…
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Mārtiņš Možeiko
Instead of doing conversion manually you could create framebuffer with sRGB renderbuffer. Then do …
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Ginger Bill
If you understand matrices a bit, for a 2d rotation, it is quite simple. This is rotation of the …
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ratchetfreak
Except that function is deprecated the glUniformMatrix* functions have a boolean flag whether the …
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The_8th_mage
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think is…
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ratchetfreak
or in more lines: You can reduce this into a single v3 * mat3 with some repositioning of values.
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andre
Hey folks, i am trying to use visual studio for editing along with the build.bat. i already tried …
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Connor
You can actually watch the prestream on twitch. If you go to the video section on the handmade her…
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Gianluca Alloisio
According to and Opengl ES 3+ Includes EXT_sRGB, that is for texture encoding. Casey's solution …
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Ian Hern
ignore
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Jay
Hi. So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles du…
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albatros
Wow, Many thanks ! I will study this very soon :)
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