Except that function is deprecated
the glUniformMatrix* functions have a boolean flag whether th…
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think i…
1Vector2 result = Vector2((in.x-origin.x) * xaxis.x + (in.y-origin.y) * xaxis.y + origin.x, (in.x…
andre —
Hey folks,
i am trying to use visual studio for editing along with the build.bat.
i already trie…
Connor —
You can actually watch the prestream on twitch. If you go to the video section on the handmade he…
According to https://developer.android.com/about/dashboards/index.html
[table]
[tr]
[td]O…
Jay —
Hi.
So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles …
Wow, Many thanks !
I will study this very soon :)
@Casey
Thanks for getting back to me. I cheated, skipped ahead, and watched your special stream…
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me.…
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 2…
I've written a devlog about sorting for libLepre, and mentioned this thread. Thanks guys :) http:…
cmuratori Well really you don't even need to do anything "more" than what C++ attempts to do in o…
Well really you don't even need to do anything "more" than what C++ attempts to do in order for i…
@Casey
Thanks for getting back to me - I had a feeling this was the case.
That being said, when…
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic..…
That is very good to know!
For Handmade Hero, we could easily decide to just not do sRGB at all,…
Yes, generally speaking once you have a meta pass in your build, you can just generate whatever y…
I don't know for sure, but it is probably very uncommon not to specify that flag... I have never …
I don't know. It shouldn't be like that. This happens also on my machine, so I'm trying to figure…
@Casey
On Day 140, you mention you normally don't hand-roll linked-lists that require arbitrary …
andre —
mmozeiko Try to enable double buffering flag when choosing pixel format.
thanks a lot.
that help…
Try to enable double buffering flag when choosing pixel format.
andre —
mmozeiko
Are you running executable from "data" directory where all the asset *.hha files are?
…
Software renderer works fine for me.
Are you running executable from "data" directory where all t…
andre —
hi casey!
i tried various days without openGL, like 104 but no hero-textures, only coloured blo…
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% d…
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers).
Not…
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no e…