Hmm,I've never tried that. It could be faster than using f16 framebuffer like now. Maybe useful on…
andre —
ok found it. set compiler to 64 bit like here: and set correct working directory in properties. n…
andre —
ah ok! cool....thanks for the hint. in my shell i use 64 bit. there is the batch file that starts …
It looks like you are compiling source to 32-bit code: That's why there are warnings about "loosi…
andre —
when i do this with day11 (only 1 header-file!) => build "code" => it works without errors 1>-----…
andre —
ok, code is in W:\handmade\code now i startup visual studio 2013 => new project => visual c++ => m…
that's done in CorelDraw X7
You need to explain more. a) what error exactly are you getting? b) where are you getting it (inte…
Oh yeah, x/yaxis used to calculate rotated variable should be normalized so only direction compone…
Am a bit late to the party here, but.. @d7samurai, what software are you using for your viz? Looks…
Jay —
Ah ok. So once the xaxis and yaxis have been rotated, we just need to translate and rotate the ori…
andre —
thanks! i understood that but it doesnt solve my problem: i simply want to use visual studio for e…
xAxis and yAxis vectors should not change at all. x/yAxis only indicate direction (and scale) to t…
Jay —
Thanks mmozeiko. I can't remember exactly what day so I'll download BitTorrent Sync and see if I c…
snprintf won't work correctly. In some places Casey is using overloaded version with template (thi…
Yeah ! It works ! Just in case someone find it useful in the future, here is how to compile handma…
You can also download older prestream episodes with . Or if you don't want to install it and you n…
Unless you are multiplying matrices with vectors, why would you want to store transposed matrix in…
Did you add all cpp files to project? You shouldn't do that because Casey is compiling only one fi…
Instead of doing conversion manually you could create framebuffer with sRGB renderbuffer. Then do …
If you understand matrices a bit, for a 2d rotation, it is quite simple. This is rotation of the …
Except that function is deprecated the glUniformMatrix* functions have a boolean flag whether the …
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think is…
or in more lines: You can reduce this into a single v3 * mat3 with some repositioning of values.
andre —
Hey folks, i am trying to use visual studio for editing along with the build.bat. i already tried …
Connor —
You can actually watch the prestream on twitch. If you go to the video section on the handmade her…
According to and Opengl ES 3+ Includes EXT_sRGB, that is for texture encoding. Casey's solution …
Jay —
Hi. So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles du…
Wow, Many thanks ! I will study this very soon :)