andre —
thanks a lot. that helped! now openGL works too. but why is it? bye phil
Try to enable double buffering flag when choosing pixel format.
andre —
yeah...that was it! thanks!! cpu-renderer works now with textures (strange because i read itin th…
Software renderer works fine for me. Are you running executable from "data" directory where all th…
andre —
hi casey! i tried various days without openGL, like 104 but no hero-textures, only coloured blocks…
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% de…
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers). Not s…
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no ex…
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you a…
andre —
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step f…
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures:
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answer…
Yeah, that might be the case. Either some package or your distribution configures permission for e…
Dan —
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was literal…
Thanks, I was looking in the wrong direction then. That seem to work fine, whole screen is filled.…
SDL uses pretty much the same mechanism - reading events from /dev/input. glfw also: Here is docu…
Dan —
I am starting to build a game from scratch using X11/GLX for Linux. I know on Windows, you typical…
Yeah, code there is a bit incorrect. Projection matrix is fine - it uses width and height for siz…
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But st…
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
There is no easy answer to that. Just figure out your minimum requirements (X MB of GPU memory) fo…
robby —
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :) GPU execution mem…
Jake —
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like so…
Casey, I think you should check also for GL_ARB_framebuffer_sRGB extension. Currently you are only…
Now, when sRGB is optionally enabled for OpenGL rendering, how to deal with assets in sRGB format?…
GPS memory :) Driver allocates GPU memory in a similar way how your OS allocates virtual memory fo…
robby —
Thank you for the clarification, i already forgot about that, now when this is running so fast. On…
Yes, this is what I have been saying for a while about how we have not actually done the texture d…
robby —
Hi there, when running the latest build long enough it starts to fail displaying the textures. Al…
Wait, how can this error happen on first call to CreateFile and file already exists? Who creates f…