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andre
thanks a lot. that helped! now openGL works too. but why is it? bye phil
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Mārtiņš Možeiko
Try to enable double buffering flag when choosing pixel format.
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andre
yeah...that was it! thanks!! cpu-renderer works now with textures (strange because i read itin th…
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Mārtiņš Možeiko
Software renderer works fine for me. Are you running executable from "data" directory where all th…
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andre
hi casey! i tried various days without openGL, like 104 but no hero-textures, only coloured blocks…
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Mārtiņš Možeiko
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% de…
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Mārtiņš Možeiko
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers). Not s…
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Casey Muratori
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no ex…
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Casey Muratori
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you a…
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andre
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step f…
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Mārtiņš Možeiko
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures:
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Casey Muratori
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answer…
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Mārtiņš Možeiko
Yeah, that might be the case. Either some package or your distribution configures permission for e…
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Dan
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was literal…
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Roderic Bos
Thanks, I was looking in the wrong direction then. That seem to work fine, whole screen is filled.…
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Mārtiņš Možeiko
SDL uses pretty much the same mechanism - reading events from /dev/input. glfw also: Here is docu…
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Dan
I am starting to build a game from scratch using X11/GLX for Linux. I know on Windows, you typical…
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Mārtiņš Možeiko
Yeah, code there is a bit incorrect. Projection matrix is fine - it uses width and height for siz…
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Roderic Bos
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But st…
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CJ Nelson
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
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Mārtiņš Možeiko
There is no easy answer to that. Just figure out your minimum requirements (X MB of GPU memory) fo…
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robby
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :) GPU execution mem…
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Jake
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like so…
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Mārtiņš Možeiko
Casey, I think you should check also for GL_ARB_framebuffer_sRGB extension. Currently you are only…
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Mārtiņš Možeiko
Now, when sRGB is optionally enabled for OpenGL rendering, how to deal with assets in sRGB format?…
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Mārtiņš Možeiko
GPS memory :) Driver allocates GPU memory in a similar way how your OS allocates virtual memory fo…
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robby
Thank you for the clarification, i already forgot about that, now when this is running so fast. On…
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Casey Muratori
Yes, this is what I have been saying for a while about how we have not actually done the texture d…
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robby
Hi there, when running the latest build long enough it starts to fail displaying the textures. Al…
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Mārtiņš Možeiko
Wait, how can this error happen on first call to CreateFile and file already exists? Who creates f…
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