If you rewind back to a day before hardware rendering, does it work then? Just wondering if you …
andre —
hi folks!
i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step…
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures: h…
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answe…
Yeah, that might be the case. Either some package or your distribution configures permission for …
Dan —
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was litera…
Thanks, I was looking in the wrong direction then.
That seem to work fine, whole screen is fill…
SDL uses pretty much the same mechanism - reading events from /dev/input.
glfw also: https://gith…
Dan —
I am starting to build a game from scratch using X11/GLX for Linux.
I know on Windows, you typica…
Yeah, code there is a bit incorrect.
Projection matrix is fine - it uses width and height for si…
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But s…
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
There is no easy answer to that.
Just figure out your minimum requirements (X MB of GPU memory) f…
robby —
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :)
GPU execution…
Jake —
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like s…
Casey, I think you should check also for GL_ARB_framebuffer_sRGB extension. Currently you are onl…
Now, when sRGB is optionally enabled for OpenGL rendering, how to deal with assets in sRGB format…
GPS memory :)
Driver allocates GPU memory in a similar way how your OS allocates virtual memory …
robby —
Thank you for the clarification, i already forgot about that, now when this is running so fast.
…
Yes, this is what I have been saying for a while about how we have not actually done the texture …
robby —
Hi there,
when running the latest build long enough it starts to fail displaying the textures.
…
Wait, how can this error happen on first call to CreateFile and file already exists? Who creates …
Thank you for the suggestions.
I've tried opening it in a hex editor and I receive an error for …
I have re-recorded the second video. I have split it into two video. Here is the current Playlist…
Thank you.
I will cover memory in depth but I will not go into the stack or the heap for a quite…
Are those function arguments you are parsing? Just hardcoding max arguments for function with som…
I wrote the iOS port almost a year ago, then went on hiatus until recently. I'm very far behind (…
Cool.
I'll spread it around.
Btw, Are you gonna go into Memory? I think it's very import for b…
If you're writing a thing that runs once and then closes, memory usage just really isn't that muc…
Jake —
Hi guys,
So I'm having a crack at writing a compiler to couple HTML/CSS/JS in a cleaner and nice…