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Mārtiņš Možeiko
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me. …
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albatros
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 23…
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Gianluca Alloisio
I've written a devlog about sorting for libLepre, and mentioned this thread. Thanks guys :)
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ratchetfreak
Casey[/quote] One thing I miss when using templates is seeing the templated code after the templat…
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Casey Muratori
Well really you don't even need to do anything "more" than what C++ attempts to do in order for it…
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Zachary
@Casey Thanks for getting back to me - I had a feeling this was the case. That being said, when I …
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Mārtiņš Možeiko
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic...…
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Casey Muratori
That is very good to know! For Handmade Hero, we could easily decide to just not do sRGB at all, b…
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Casey Muratori
Yes, generally speaking once you have a meta pass in your build, you can just generate whatever yo…
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Casey Muratori
I don't know for sure, but it is probably very uncommon not to specify that flag... I have never m…
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Mārtiņš Možeiko
I don't know. It shouldn't be like that. This happens also on my machine, so I'm trying to figure …
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Zachary
@Casey On Day 140, you mention you normally don't hand-roll linked-lists that require arbitrary de…
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andre
thanks a lot. that helped! now openGL works too. but why is it? bye phil
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Mārtiņš Možeiko
Try to enable double buffering flag when choosing pixel format.
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andre
yeah...that was it! thanks!! cpu-renderer works now with textures (strange because i read itin th…
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Mārtiņš Možeiko
Software renderer works fine for me. Are you running executable from "data" directory where all th…
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andre
hi casey! i tried various days without openGL, like 104 but no hero-textures, only coloured blocks…
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Mārtiņš Možeiko
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% de…
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Mārtiņš Možeiko
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers). Not s…
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Casey Muratori
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no ex…
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Casey Muratori
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you a…
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andre
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step f…
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Mārtiņš Možeiko
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures:
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Casey Muratori
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answer…
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Mārtiņš Možeiko
Yeah, that might be the case. Either some package or your distribution configures permission for e…
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Dan
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was literal…
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Roderic Bos
Thanks, I was looking in the wrong direction then. That seem to work fine, whole screen is filled.…
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Mārtiņš Možeiko
SDL uses pretty much the same mechanism - reading events from /dev/input. glfw also: Here is docu…
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Dan
I am starting to build a game from scratch using X11/GLX for Linux. I know on Windows, you typical…
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Mārtiņš Možeiko
Yeah, code there is a bit incorrect. Projection matrix is fine - it uses width and height for siz…
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