We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Tim Kane
Am a bit late to the party here, but.. @d7samurai, what software are you using for your viz? Loo…
»
Jay
Ah ok. So once the xaxis and yaxis have been rotated, we just need to translate and rotate the or…
»
andre
thanks! i understood that but it doesnt solve my problem: i simply want to use visual studio for…
»
Mārtiņš Možeiko
xAxis and yAxis vectors should not change at all. x/yAxis only indicate direction (and scale) to …
»
Jay
Thanks mmozeiko. I can't remember exactly what day so I'll download BitTorrent Sync and see if I …
»
Mārtiņš Možeiko
snprintf won't work correctly. In some places Casey is using overloaded version with template (th…
»
albatros
Yeah ! It works ! Just in case someone find it useful in the future, here is how to compile hand…
»
Mārtiņš Možeiko
You can also download older prestream episodes with BitTorrent Sync. Or if you don't want to inst…
»
Mārtiņš Možeiko
Unless you are multiplying matrices with vectors, why would you want to store transposed matrix i…
»
Mārtiņš Možeiko
Did you add all cpp files to project? You shouldn't do that because Casey is compiling only one f…
»
Mārtiņš Možeiko
Instead of doing conversion manually you could create framebuffer with sRGB renderbuffer. Then do…
»
Ginger Bill
If you understand matrices a bit, for a 2d rotation, it is quite simple. 1 2|x'| = | cos(angle) …
»
ratchetfreak
Except that function is deprecated the glUniformMatrix* functions have a boolean flag whether th…
»
The_8th_mage
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think i…
»
ratchetfreak
1Vector2 result = Vector2((in.x-origin.x) * xaxis.x + (in.y-origin.y) * xaxis.y + origin.x, (in.x…
»
andre
Hey folks, i am trying to use visual studio for editing along with the build.bat. i already trie…
»
Connor
You can actually watch the prestream on twitch. If you go to the video section on the handmade he…
»
Gianluca Alloisio
According to https://developer.android.com/about/dashboards/index.html [table] [tr] [td]O…
»
Ian Hern
ignore
»
Jay
Hi. So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles …
»
albatros
Wow, Many thanks ! I will study this very soon :)
»
Zachary
@Casey Thanks for getting back to me. I cheated, skipped ahead, and watched your special stream…
»
Mārtiņš Možeiko
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me.…
»
albatros
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 2…
»
Gianluca Alloisio
I've written a devlog about sorting for libLepre, and mentioned this thread. Thanks guys :) http:…
»
ratchetfreak
cmuratori Well really you don't even need to do anything "more" than what C++ attempts to do in o…
»
Casey Muratori
Well really you don't even need to do anything "more" than what C++ attempts to do in order for i…
»
Zachary
@Casey Thanks for getting back to me - I had a feeling this was the case. That being said, when…
»
Mārtiņš Možeiko
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic..…
»
Casey Muratori
That is very good to know! For Handmade Hero, we could easily decide to just not do sRGB at all,…
»