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Gianluca Alloisio
According to https://developer.android.com/about/dashboards/index.html [table] [tr] [td]O…
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Ian Hern
ignore
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Jay
Hi. So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles …
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albatros
Wow, Many thanks ! I will study this very soon :)
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Zachary
@Casey Thanks for getting back to me. I cheated, skipped ahead, and watched your special stream…
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Mārtiņš Možeiko
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me.…
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albatros
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 2…
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Gianluca Alloisio
I've written a devlog about sorting for libLepre, and mentioned this thread. Thanks guys :) http:…
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ratchetfreak
cmuratori Well really you don't even need to do anything "more" than what C++ attempts to do in o…
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Casey Muratori
Well really you don't even need to do anything "more" than what C++ attempts to do in order for i…
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Zachary
@Casey Thanks for getting back to me - I had a feeling this was the case. That being said, when…
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Mārtiņš Možeiko
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic..…
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Casey Muratori
That is very good to know! For Handmade Hero, we could easily decide to just not do sRGB at all,…
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Casey Muratori
Yes, generally speaking once you have a meta pass in your build, you can just generate whatever y…
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Casey Muratori
I don't know for sure, but it is probably very uncommon not to specify that flag... I have never …
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Mārtiņš Možeiko
I don't know. It shouldn't be like that. This happens also on my machine, so I'm trying to figure…
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Zachary
@Casey On Day 140, you mention you normally don't hand-roll linked-lists that require arbitrary …
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andre
mmozeiko Try to enable double buffering flag when choosing pixel format. thanks a lot. that help…
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Mārtiņš Možeiko
Try to enable double buffering flag when choosing pixel format.
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andre
mmozeiko Are you running executable from "data" directory where all the asset *.hha files are? …
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Mārtiņš Možeiko
Software renderer works fine for me. Are you running executable from "data" directory where all t…
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andre
hi casey! i tried various days without openGL, like 104 but no hero-textures, only coloured blo…
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Mārtiņš Možeiko
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% d…
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Mārtiņš Možeiko
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers). Not…
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Casey Muratori
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no e…
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Casey Muratori
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you …
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andre
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step…
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Mārtiņš Možeiko
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures: h…
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Casey Muratori
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answe…
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Mārtiņš Možeiko
Yeah, that might be the case. Either some package or your distribution configures permission for …
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