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Carsten Holtkamp —
Germany, Bavaria, near Augsburg. My toolchain: Linux+GNU (arch/gentoo), GCC/GDB, make, mostly Emac…
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Carsten Holtkamp —
I am a visual learner, I appreciate them very much. Having iconic anchors is very important for me…
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andre —
thanks!! 1. i have set up a makefile project and building works with build.bat. its a little bit c…
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Thomas Frase —
I'd like to point out that the call to DescribePixelFormat is unnecessary. (Unless you want to ins…
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Mārtiņš Možeiko —
Or use "Show All Files" view in Solution Explorer instead:
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ratchetfreak —
From errors it looks that you are building with Visual Studio IDE (by creating C++ project there)…
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Mārtiņš Možeiko —
I currently don't understand what are you doing - are you building with Visual Studio IDE by creat…
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Gianluca Alloisio —
Hmm,I've never tried that. It could be faster than using f16 framebuffer like now. Maybe useful on…
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andre —
ok found it. set compiler to 64 bit like here: and set correct working directory in properties. n…
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andre —
ah ok! cool....thanks for the hint. in my shell i use 64 bit. there is the batch file that starts …
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Mārtiņš Možeiko —
It looks like you are compiling source to 32-bit code: That's why there are warnings about "loosi…
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andre —
when i do this with day11 (only 1 header-file!) => build "code" => it works without errors 1>-----…
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andre —
ok, code is in W:\handmade\code now i startup visual studio 2013 => new project => visual c++ => m…
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d7samurai —
that's done in CorelDraw X7
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Mārtiņš Možeiko —
You need to explain more. a) what error exactly are you getting? b) where are you getting it (inte…
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Mārtiņš Možeiko —
Oh yeah, x/yaxis used to calculate rotated variable should be normalized so only direction compone…
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Tim Kane —
Am a bit late to the party here, but.. @d7samurai, what software are you using for your viz? Looks…
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Jay —
Ah ok. So once the xaxis and yaxis have been rotated, we just need to translate and rotate the ori…
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andre —
thanks! i understood that but it doesnt solve my problem: i simply want to use visual studio for e…
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Mārtiņš Možeiko —
xAxis and yAxis vectors should not change at all. x/yAxis only indicate direction (and scale) to t…
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Jay —
Thanks mmozeiko. I can't remember exactly what day so I'll download BitTorrent Sync and see if I c…
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Mārtiņš Možeiko —
snprintf won't work correctly. In some places Casey is using overloaded version with template (thi…
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albatros —
Yeah ! It works ! Just in case someone find it useful in the future, here is how to compile handma…
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Mārtiņš Možeiko —
You can also download older prestream episodes with . Or if you don't want to install it and you n…
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Mārtiņš Možeiko —
Unless you are multiplying matrices with vectors, why would you want to store transposed matrix in…
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Mārtiņš Možeiko —
Did you add all cpp files to project? You shouldn't do that because Casey is compiling only one fi…
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Mārtiņš Možeiko —
Instead of doing conversion manually you could create framebuffer with sRGB renderbuffer. Then do …
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Ginger Bill —
If you understand matrices a bit, for a 2d rotation, it is quite simple. This is rotation of the …
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ratchetfreak —
Except that function is deprecated the glUniformMatrix* functions have a boolean flag whether the …
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The_8th_mage —
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think is…
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