andre —
mmozeiko Try to enable double buffering flag when choosing pixel format.
thanks a lot.
that help…
Try to enable double buffering flag when choosing pixel format.
andre —
mmozeiko
Are you running executable from "data" directory where all the asset *.hha files are?
…
Software renderer works fine for me.
Are you running executable from "data" directory where all t…
andre —
hi casey!
i tried various days without openGL, like 104 but no hero-textures, only coloured blo…
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% d…
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers).
Not…
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no e…
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you …
andre —
hi folks!
i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step…
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures: h…
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answe…
Yeah, that might be the case. Either some package or your distribution configures permission for …
Dan —
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was litera…
Thanks, I was looking in the wrong direction then.
That seem to work fine, whole screen is fill…
SDL uses pretty much the same mechanism - reading events from /dev/input.
glfw also: https://gith…
Dan —
I am starting to build a game from scratch using X11/GLX for Linux.
I know on Windows, you typica…
Yeah, code there is a bit incorrect.
Projection matrix is fine - it uses width and height for si…
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But s…
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
There is no easy answer to that.
Just figure out your minimum requirements (X MB of GPU memory) f…
robby —
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :)
GPU execution…
Jake —
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like s…
Casey, I think you should check also for GL_ARB_framebuffer_sRGB extension. Currently you are onl…
Now, when sRGB is optionally enabled for OpenGL rendering, how to deal with assets in sRGB format…
GPS memory :)
Driver allocates GPU memory in a similar way how your OS allocates virtual memory …
robby —
Thank you for the clarification, i already forgot about that, now when this is running so fast.
…
Yes, this is what I have been saying for a while about how we have not actually done the texture …
robby —
Hi there,
when running the latest build long enough it starts to fail displaying the textures.
…
Wait, how can this error happen on first call to CreateFile and file already exists? Who creates …