We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
andre
thanks! i understood that but it doesnt solve my problem: i simply want to use visual studio for e…
»
Mārtiņš Možeiko
xAxis and yAxis vectors should not change at all. x/yAxis only indicate direction (and scale) to t…
»
Jay
Thanks mmozeiko. I can't remember exactly what day so I'll download BitTorrent Sync and see if I c…
»
Mārtiņš Možeiko
snprintf won't work correctly. In some places Casey is using overloaded version with template (thi…
»
albatros
Yeah ! It works ! Just in case someone find it useful in the future, here is how to compile handma…
»
Mārtiņš Možeiko
You can also download older prestream episodes with . Or if you don't want to install it and you n…
»
Mārtiņš Možeiko
Unless you are multiplying matrices with vectors, why would you want to store transposed matrix in…
»
Mārtiņš Možeiko
Did you add all cpp files to project? You shouldn't do that because Casey is compiling only one fi…
»
Mārtiņš Možeiko
Instead of doing conversion manually you could create framebuffer with sRGB renderbuffer. Then do …
»
Ginger Bill
If you understand matrices a bit, for a 2d rotation, it is quite simple. This is rotation of the …
»
ratchetfreak
Except that function is deprecated the glUniformMatrix* functions have a boolean flag whether the …
»
The_8th_mage
Today i learned there is a glLoadTransposeMatrixf which takes a row major matrix, which i think is…
»
ratchetfreak
or in more lines: You can reduce this into a single v3 * mat3 with some repositioning of values.
»
andre
Hey folks, i am trying to use visual studio for editing along with the build.bat. i already tried …
»
Connor
You can actually watch the prestream on twitch. If you go to the video section on the handmade her…
»
Gianluca Alloisio
According to and Opengl ES 3+ Includes EXT_sRGB, that is for texture encoding. Casey's solution …
»
Ian Hern
ignore
»
Jay
Hi. So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles du…
»
albatros
Wow, Many thanks ! I will study this very soon :)
»
Zachary
@Casey Thanks for getting back to me. I cheated, skipped ahead, and watched your special stream o…
»
Mārtiņš Možeiko
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me. …
»
albatros
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 23…
»
Gianluca Alloisio
I've written a devlog about sorting for libLepre, and mentioned this thread. Thanks guys :)
»
ratchetfreak
Casey[/quote] One thing I miss when using templates is seeing the templated code after the templat…
»
Casey Muratori
Well really you don't even need to do anything "more" than what C++ attempts to do in order for it…
»
Zachary
@Casey Thanks for getting back to me - I had a feeling this was the case. That being said, when I …
»
Mārtiņš Možeiko
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic...…
»
Casey Muratori
That is very good to know! For Handmade Hero, we could easily decide to just not do sRGB at all, b…
»
Casey Muratori
Yes, generally speaking once you have a meta pass in your build, you can just generate whatever yo…
»
Casey Muratori
I don't know for sure, but it is probably very uncommon not to specify that flag... I have never m…
»