We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Casey Muratori
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you …
»
andre
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step…
»
Mārtiņš Možeiko
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures: h…
»
Casey Muratori
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answe…
»
Mārtiņš Možeiko
Yeah, that might be the case. Either some package or your distribution configures permission for …
»
Dan
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was litera…
»
Roderic Bos
Thanks, I was looking in the wrong direction then. That seem to work fine, whole screen is fill…
»
Mārtiņš Možeiko
SDL uses pretty much the same mechanism - reading events from /dev/input. glfw also: https://gith…
»
Dan
I am starting to build a game from scratch using X11/GLX for Linux. I know on Windows, you typica…
»
Mārtiņš Možeiko
Yeah, code there is a bit incorrect. Projection matrix is fine - it uses width and height for si…
»
Roderic Bos
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But s…
»
CJ Nelson
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
»
Mārtiņš Možeiko
There is no easy answer to that. Just figure out your minimum requirements (X MB of GPU memory) f…
»
robby
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :) GPU execution…
»
Jake
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like s…
»
Mārtiņš Možeiko
Casey, I think you should check also for GL_ARB_framebuffer_sRGB extension. Currently you are onl…
»
Mārtiņš Možeiko
Now, when sRGB is optionally enabled for OpenGL rendering, how to deal with assets in sRGB format…
»
Mārtiņš Možeiko
GPS memory :) Driver allocates GPU memory in a similar way how your OS allocates virtual memory …
»
robby
Thank you for the clarification, i already forgot about that, now when this is running so fast. …
»
Casey Muratori
Yes, this is what I have been saying for a while about how we have not actually done the texture …
»
robby
Hi there, when running the latest build long enough it starts to fail displaying the textures. …
»
Mārtiņš Možeiko
Wait, how can this error happen on first call to CreateFile and file already exists? Who creates …
»
CJ Nelson
Thank you for the suggestions. I've tried opening it in a hex editor and I receive an error for …
»
Ginger Bill
I have re-recorded the second video. I have split it into two video. Here is the current Playlist…
»
Ginger Bill
Thank you. I will cover memory in depth but I will not go into the stack or the heap for a quite…
»
Mārtiņš Možeiko
Are those function arguments you are parsing? Just hardcoding max arguments for function with som…
»
Zachary
I wrote the iOS port almost a year ago, then went on hiatus until recently. I'm very far behind (…
»
popcorn
Cool. I'll spread it around. Btw, Are you gonna go into Memory? I think it's very import for b…
»
Bryan Taylor
If you're writing a thing that runs once and then closes, memory usage just really isn't that muc…
»
Jake
Hi guys, So I'm having a crack at writing a compiler to couple HTML/CSS/JS in a cleaner and nice…
»