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Zachary
@Casey Thanks for getting back to me - I had a feeling this was the case. That being said, when…
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Mārtiņš Možeiko
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic..…
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Casey Muratori
That is very good to know! For Handmade Hero, we could easily decide to just not do sRGB at all,…
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Casey Muratori
Yes, generally speaking once you have a meta pass in your build, you can just generate whatever y…
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Casey Muratori
I don't know for sure, but it is probably very uncommon not to specify that flag... I have never …
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Mārtiņš Možeiko
I don't know. It shouldn't be like that. This happens also on my machine, so I'm trying to figure…
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Zachary
@Casey On Day 140, you mention you normally don't hand-roll linked-lists that require arbitrary …
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andre
mmozeiko Try to enable double buffering flag when choosing pixel format. thanks a lot. that help…
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Mārtiņš Možeiko
Try to enable double buffering flag when choosing pixel format.
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andre
mmozeiko Are you running executable from "data" directory where all the asset *.hha files are? …
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Mārtiņš Možeiko
Software renderer works fine for me. Are you running executable from "data" directory where all t…
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andre
hi casey! i tried various days without openGL, like 104 but no hero-textures, only coloured blo…
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Mārtiņš Možeiko
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% d…
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Mārtiņš Možeiko
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers). Not…
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Casey Muratori
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no e…
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Casey Muratori
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you …
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andre
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step…
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Mārtiņš Možeiko
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures: h…
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Casey Muratori
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answe…
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Mārtiņš Možeiko
Yeah, that might be the case. Either some package or your distribution configures permission for …
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Dan
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was litera…
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Roderic Bos
Thanks, I was looking in the wrong direction then. That seem to work fine, whole screen is fill…
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Mārtiņš Možeiko
SDL uses pretty much the same mechanism - reading events from /dev/input. glfw also: https://gith…
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Dan
I am starting to build a game from scratch using X11/GLX for Linux. I know on Windows, you typica…
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Mārtiņš Možeiko
Yeah, code there is a bit incorrect. Projection matrix is fine - it uses width and height for si…
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Roderic Bos
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But s…
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CJ Nelson
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
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Mārtiņš Možeiko
There is no easy answer to that. Just figure out your minimum requirements (X MB of GPU memory) f…
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robby
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :) GPU execution…
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Jake
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like s…
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