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ratchetfreak —
or in more lines: You can reduce this into a single v3 * mat3 with some repositioning of values.
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andre —
Hey folks, i am trying to use visual studio for editing along with the build.bat. i already tried …
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Connor —
You can actually watch the prestream on twitch. If you go to the video section on the handmade her…
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Gianluca Alloisio —
According to and Opengl ES 3+ Includes EXT_sRGB, that is for texture encoding. Casey's solution …
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Ian Hern —
ignore
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Jay —
Hi. So a couple of weeks ago I asked Casey to explain how I could add rotation to the particles du…
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albatros —
Wow, Many thanks ! I will study this very soon :)
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Zachary —
@Casey Thanks for getting back to me. I cheated, skipped ahead, and watched your special stream o…
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Mārtiņš Možeiko —
I haven't tried compiling whole Handmade Hero with winegcc, but simple dll/exe files work for me. …
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albatros —
Do anybody had any luck making winegcc from the part when we load code dynamically ? (day 21 to 23…
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Gianluca Alloisio —
I've written a devlog about sorting for libLepre, and mentioned this thread. Thanks guys :)
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ratchetfreak —
Casey[/quote] One thing I miss when using templates is seeing the templated code after the templat…
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Casey Muratori —
Well really you don't even need to do anything "more" than what C++ attempts to do in order for it…
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Zachary —
@Casey Thanks for getting back to me - I had a feeling this was the case. That being said, when I …
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Mārtiņš Možeiko —
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic...…
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Casey Muratori —
That is very good to know! For Handmade Hero, we could easily decide to just not do sRGB at all, b…
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Casey Muratori —
Yes, generally speaking once you have a meta pass in your build, you can just generate whatever yo…
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Casey Muratori —
I don't know for sure, but it is probably very uncommon not to specify that flag... I have never m…
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Mārtiņš Možeiko —
I don't know. It shouldn't be like that. This happens also on my machine, so I'm trying to figure …
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Zachary —
@Casey On Day 140, you mention you normally don't hand-roll linked-lists that require arbitrary de…
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andre —
thanks a lot. that helped! now openGL works too. but why is it? bye phil
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Mārtiņš Možeiko —
Try to enable double buffering flag when choosing pixel format.
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andre —
yeah...that was it! thanks!! cpu-renderer works now with textures (strange because i read itin th…
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Mārtiņš Možeiko —
Software renderer works fine for me. Are you running executable from "data" directory where all th…
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andre —
hi casey! i tried various days without openGL, like 104 but no hero-textures, only coloured blocks…
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Mārtiņš Možeiko —
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% de…
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Mārtiņš Možeiko —
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers). Not s…
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Casey Muratori —
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no ex…
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Casey Muratori —
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you a…
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andre —
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step f…
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