I don't know. It shouldn't be like that. This happens also on my machine, so I'm trying to figure …
@Casey On Day 140, you mention you normally don't hand-roll linked-lists that require arbitrary de…
andre —
thanks a lot. that helped! now openGL works too. but why is it? bye phil
Try to enable double buffering flag when choosing pixel format.
andre —
yeah...that was it! thanks!! cpu-renderer works now with textures (strange because i read itin th…
Software renderer works fine for me. Are you running executable from "data" directory where all th…
andre —
hi casey! i tried various days without openGL, like 104 but no hero-textures, only coloured blocks…
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% de…
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers). Not s…
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no ex…
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you a…
andre —
hi folks! i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step f…
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures:
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answer…
Yeah, that might be the case. Either some package or your distribution configures permission for e…
Dan —
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was literal…
Thanks, I was looking in the wrong direction then. That seem to work fine, whole screen is filled.…
SDL uses pretty much the same mechanism - reading events from /dev/input. glfw also: Here is docu…
Dan —
I am starting to build a game from scratch using X11/GLX for Linux. I know on Windows, you typical…
Yeah, code there is a bit incorrect. Projection matrix is fine - it uses width and height for siz…
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But st…
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
There is no easy answer to that. Just figure out your minimum requirements (X MB of GPU memory) fo…
robby —
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :) GPU execution mem…
Jake —
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like so…
Casey, I think you should check also for GL_ARB_framebuffer_sRGB extension. Currently you are only…
Now, when sRGB is optionally enabled for OpenGL rendering, how to deal with assets in sRGB format?…
GPS memory :) Driver allocates GPU memory in a similar way how your OS allocates virtual memory fo…
robby —
Thank you for the clarification, i already forgot about that, now when this is running so fast. On…
Yes, this is what I have been saying for a while about how we have not actually done the texture d…