@Casey
Thanks for getting back to me - I had a feeling this was the case.
That being said, when…
When I put glFinish() just before SwapBuffers, then I get everything displayed correctly. Magic..…
That is very good to know!
For Handmade Hero, we could easily decide to just not do sRGB at all,…
Yes, generally speaking once you have a meta pass in your build, you can just generate whatever y…
I don't know for sure, but it is probably very uncommon not to specify that flag... I have never …
I don't know. It shouldn't be like that. This happens also on my machine, so I'm trying to figure…
@Casey
On Day 140, you mention you normally don't hand-roll linked-lists that require arbitrary …
andre —
mmozeiko Try to enable double buffering flag when choosing pixel format.
thanks a lot.
that help…
Try to enable double buffering flag when choosing pixel format.
andre —
mmozeiko
Are you running executable from "data" directory where all the asset *.hha files are?
…
Software renderer works fine for me.
Are you running executable from "data" directory where all t…
andre —
hi casey!
i tried various days without openGL, like 104 but no hero-textures, only coloured blo…
On Android GL_EXT_sRGB (for texture, framebuffer and renderbuffer object) is supported for ~36% d…
I also get black screen with latest source (Windows 10 x64, Nvidia GTX 970, latest drivers).
Not…
I should also say I don't know about mobile - it may be that sRGB isn't common there, I have no e…
If you rewind back to a day before hardware rendering, does it work then? Just wondering if you …
andre —
hi folks!
i joined HMH (pre order) a few days ago.... coming from android/libgdx... going a step…
I see. Right, only ES profile and very old (or very wierd) GPU's doesn't support sRGB textures: h…
It is extraordinarily rare these days to have a GPU that does not suppose sRGB, so the real answe…
Yeah, that might be the case. Either some package or your distribution configures permission for …
Dan —
Thanks very much for the evdev documentation! I couldn't find it for some reason :/ I was litera…
Thanks, I was looking in the wrong direction then.
That seem to work fine, whole screen is fill…
SDL uses pretty much the same mechanism - reading events from /dev/input.
glfw also: https://gith…
Dan —
I am starting to build a game from scratch using X11/GLX for Linux.
I know on Windows, you typica…
Yeah, code there is a bit incorrect.
Projection matrix is fine - it uses width and height for si…
I tried day 242 on my crappy laptop to see if opengl was a bit more speedy than before now. But s…
Thank you I figured it out. There was another line of code creating the same hmi file on a loop.
There is no easy answer to that.
Just figure out your minimum requirements (X MB of GPU memory) f…
robby —
Yeah sorry mobile autocorrection. ;) Also thank you for your long explanation :)
GPU execution…
Jake —
Thanks a lot for your advice guys, I've opted to only parse 32 function parameters for now like s…