@btaylor2401: Okay, I think I understand the data-oriented philosophy a bit better now. I guess I…
Jay —
Hi.
I'm on day 185 "Finishing Basic Debug Collation" and I am having some issues.
When I run Ca…
Yeah, choose mingw over cygwin. Cygwin produces binaries that depend on cygwin runtime (which pro…
Gon —
I'm testing CLion IDE and I only have two options which are either MinGW or Cygwin.
Gon —
user32 without .lib works. Also thanks for correcting me on absolute vs relative path.
Try just "user32" without any .lib suffix.
I'm not sure what you mean by "absolute path" for use…
Gon —
Thanks very much for a quick answer but I still can't build the project and here's the error mess…
The correct question is how link with libraries in cmake. You do that with target_link_libraries.…
Gon —
I'm sorry if this has been asked before. In day 01 and 02 of Week 1, Casey fixes undefined symbol…
pseudomarvin I should have said "the naive OOP way" since there are clearly more thought out idea…
The general solution is inheritence or composition, whichever you prefer.
But that's not really …
I think I have misled you a bit with the multithreading, what I am really looking for is a soluti…
pseudomarvin I guess the standard OOP way of solving this would be to create a GraphicsModel clas…
Ah, well I assumed opposite - that you'll need to access some shared data when working on object …
Loading functions dynamically won't help compile speed at all. If you cannot include headers you …
vexe —
WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get…
vexe —
Thanks I'll try those. Note I don't actually include Windows.h
The only stuff I include that I d…
Usually that's because of windows.h include. It includes so much crap that it is no wonder C prep…
vexe —
Greetings!
I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and…
andrea —
I was assuming that no more than a thread needs to work on the same object at a time, in that cas…
vexe —
Hmm, with the sleep solution, it's still reloading twice. I put a Log after the sleep to see how …
No problem :)
You should understand that this is not a 100% fix. Sometimes when VS will take >…
vexe —
Awesome! Did I tell you before you're a life saver?
Sleep(300) worked for me.
@pseudomarvin: If you use mutex, then how about if statement?
1
2
3if (NeedToLock) Lock(&Mute…
andrea —
Wait for someone more knowledgeable than me (I'm just a humble student, but I'm committing my tho…
Yeah, it definitely looks like problem Casey explained there on the stream.
You can easily check…
vexe —
Thanks a lot! I will watch that video.
This is my build:
[Code]
@echo off
pushd W:\Projects\Bre…
How does your build.bat look like? Do you have code for locking game reload while pdb file is cre…
vexe —
Greetings!
I'm having a dilemma that's making me a sad panda.
I run devenv on the platform laye…
I have a renderer that renders a list of GraphicsModels(these contain the vertex, instance and in…