We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Dusan Drevicky
@btaylor2401: Okay, I think I understand the data-oriented philosophy a bit better now. I guess I…
»
Jay
Hi. I'm on day 185 "Finishing Basic Debug Collation" and I am having some issues. When I run Ca…
»
Mārtiņš Možeiko
Yeah, choose mingw over cygwin. Cygwin produces binaries that depend on cygwin runtime (which pro…
»
Gon
I'm testing CLion IDE and I only have two options which are either MinGW or Cygwin.
»
Gon
user32 without .lib works. Also thanks for correcting me on absolute vs relative path.
»
Mārtiņš Možeiko
Try just "user32" without any .lib suffix. I'm not sure what you mean by "absolute path" for use…
»
Gon
Thanks very much for a quick answer but I still can't build the project and here's the error mess…
»
Mārtiņš Možeiko
The correct question is how link with libraries in cmake. You do that with target_link_libraries.…
»
Gon
I'm sorry if this has been asked before. In day 01 and 02 of Week 1, Casey fixes undefined symbol…
»
Andrew Bromage
pseudomarvin I should have said "the naive OOP way" since there are clearly more thought out idea…
»
Bryan Taylor
The general solution is inheritence or composition, whichever you prefer. But that's not really …
»
Dusan Drevicky
I think I have misled you a bit with the multithreading, what I am really looking for is a soluti…
»
Andrew Bromage
pseudomarvin I guess the standard OOP way of solving this would be to create a GraphicsModel clas…
»
Mārtiņš Možeiko
Ah, well I assumed opposite - that you'll need to access some shared data when working on object …
»
Mārtiņš Možeiko
Loading functions dynamically won't help compile speed at all. If you cannot include headers you …
»
vexe
WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get…
»
vexe
Thanks I'll try those. Note I don't actually include Windows.h The only stuff I include that I d…
»
Mārtiņš Možeiko
Usually that's because of windows.h include. It includes so much crap that it is no wonder C prep…
»
vexe
Greetings! I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and…
»
andrea
I was assuming that no more than a thread needs to work on the same object at a time, in that cas…
»
vexe
Hmm, with the sleep solution, it's still reloading twice. I put a Log after the sleep to see how …
»
Mārtiņš Možeiko
No problem :) You should understand that this is not a 100% fix. Sometimes when VS will take >…
»
vexe
Awesome! Did I tell you before you're a life saver? Sleep(300) worked for me.
»
Mārtiņš Možeiko
@pseudomarvin: If you use mutex, then how about if statement? 1 2 3if (NeedToLock) Lock(&Mute…
»
andrea
Wait for someone more knowledgeable than me (I'm just a humble student, but I'm committing my tho…
»
Mārtiņš Možeiko
Yeah, it definitely looks like problem Casey explained there on the stream. You can easily check…
»
vexe
Thanks a lot! I will watch that video. This is my build: [Code] @echo off pushd W:\Projects\Bre…
»
Mārtiņš Možeiko
How does your build.bat look like? Do you have code for locking game reload while pdb file is cre…
»
vexe
Greetings! I'm having a dilemma that's making me a sad panda. I run devenv on the platform laye…
»
Dusan Drevicky
I have a renderer that renders a list of GraphicsModels(these contain the vertex, instance and in…
»