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Dusan Drevicky
@btaylor2401: Okay, I think I understand the data-oriented philosophy a bit better now. I guess I …
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Jay
Hi. I'm on day 185 "Finishing Basic Debug Collation" and I am having some issues. When I run Casey…
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Mārtiņš Možeiko
Yeah, choose mingw over cygwin. Cygwin produces binaries that depend on cygwin runtime (which prov…
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Gon
I'm testing CLion IDE and I only have two options which are either MinGW or Cygwin.
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Gon
user32 without .lib works. Also thanks for correcting me on absolute vs relative path.
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Mārtiņš Možeiko
Try just "user32" without any .lib suffix. I'm not sure what you mean by "absolute path" for user3…
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Gon
Thanks very much for a quick answer but I still can't build the project and here's the error messa…
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Mārtiņš Možeiko
The correct question is how link with libraries in cmake. You do that with . After add_executable(…
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Gon
I'm sorry if this has been asked before. In day 01 and 02 of Week 1, Casey fixes undefined symbols…
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Andrew Bromage
Just to be clear, I don't think they're all good solutions. Quite the contrary, in fact. Right, …
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Bryan Taylor
The general solution is inheritence or composition, whichever you prefer. But that's not really th…
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Dusan Drevicky
I think I have misled you a bit with the multithreading, what I am really looking for is a solutio…
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Andrew Bromage
This not "the standard OOP way". Actually, this is precisely the sort of "solution" that tends to…
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Mārtiņš Možeiko
Ah, well I assumed opposite - that you'll need to access some shared data when working on object (…
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Mārtiņš Možeiko
Loading functions dynamically won't help compile speed at all. If you cannot include headers you c…
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vexe
WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get …
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vexe
Thanks I'll try those. Note I don't actually include Windows.h The only stuff I include that I did…
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Mārtiņš Možeiko
Usually that's because of windows.h include. It includes so much crap that it is no wonder C prepr…
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vexe
Greetings! I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and a…
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andrea
I was assuming that no more than a thread needs to work on the same object at a time, in that case…
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vexe
Hmm, with the sleep solution, it's still reloading twice. I put a Log after the sleep to see how m…
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Mārtiņš Možeiko
No problem :) You should understand that this is not a 100% fix. Sometimes when VS will take >300m…
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vexe
Awesome! Did I tell you before you're a life saver? Sleep(300) worked for me.
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Mārtiņš Možeiko
@pseudomarvin: If you use mutex, then how about if statement? @quien: using interlocked operation…
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andrea
Wait for someone more knowledgeable than me (I'm just a humble student, but I'm committing my thou…
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Mārtiņš Možeiko
Yeah, it definitely looks like problem Casey explained there on the stream. You can easily check t…
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vexe
Thanks a lot! I will watch that video. This is my build: pushd W:\Projects\Breakout\build set Lib…
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Mārtiņš Možeiko
How does your build.bat look like? Do you have code for locking game reload while pdb file is crea…
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vexe
Greetings! I'm having a dilemma that's making me a sad panda. I run devenv on the platform layer e…
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Dusan Drevicky
I have a renderer that renders a list of GraphicsModels(these contain the vertex, instance and ind…
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