@btaylor2401: Okay, I think I understand the data-oriented philosophy a bit better now. I guess I …
Jay —
Hi. I'm on day 185 "Finishing Basic Debug Collation" and I am having some issues. When I run Casey…
Yeah, choose mingw over cygwin. Cygwin produces binaries that depend on cygwin runtime (which prov…
Gon —
I'm testing CLion IDE and I only have two options which are either MinGW or Cygwin.
Gon —
user32 without .lib works. Also thanks for correcting me on absolute vs relative path.
Try just "user32" without any .lib suffix. I'm not sure what you mean by "absolute path" for user3…
Gon —
Thanks very much for a quick answer but I still can't build the project and here's the error messa…
The correct question is how link with libraries in cmake. You do that with . After add_executable(…
Gon —
I'm sorry if this has been asked before. In day 01 and 02 of Week 1, Casey fixes undefined symbols…
Just to be clear, I don't think they're all good solutions. Quite the contrary, in fact. Right, …
The general solution is inheritence or composition, whichever you prefer. But that's not really th…
I think I have misled you a bit with the multithreading, what I am really looking for is a solutio…
This not "the standard OOP way". Actually, this is precisely the sort of "solution" that tends to…
Ah, well I assumed opposite - that you'll need to access some shared data when working on object (…
Loading functions dynamically won't help compile speed at all. If you cannot include headers you c…
vexe —
WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get …
vexe —
Thanks I'll try those. Note I don't actually include Windows.h The only stuff I include that I did…
Usually that's because of windows.h include. It includes so much crap that it is no wonder C prepr…
vexe —
Greetings! I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and a…
andrea —
I was assuming that no more than a thread needs to work on the same object at a time, in that case…
vexe —
Hmm, with the sleep solution, it's still reloading twice. I put a Log after the sleep to see how m…
No problem :) You should understand that this is not a 100% fix. Sometimes when VS will take >300m…
vexe —
Awesome! Did I tell you before you're a life saver? Sleep(300) worked for me.
@pseudomarvin: If you use mutex, then how about if statement? @quien: using interlocked operation…
andrea —
Wait for someone more knowledgeable than me (I'm just a humble student, but I'm committing my thou…
Yeah, it definitely looks like problem Casey explained there on the stream. You can easily check t…
vexe —
Thanks a lot! I will watch that video. This is my build: pushd W:\Projects\Breakout\build set Lib…
How does your build.bat look like? Do you have code for locking game reload while pdb file is crea…
vexe —
Greetings! I'm having a dilemma that's making me a sad panda. I run devenv on the platform layer e…
I have a renderer that renders a list of GraphicsModels(these contain the vertex, instance and ind…