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Mirko
Hello Casey, I started watching your videos a week ago, I which I had started a year ago. I wan…
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Fabian Paus
This problem sounds like a metaprogramming problem. I know libraries are not that encouraged in …
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Fabian Paus
Hi Plottel, this series is not intended to teach you basic programming. In my opinion you need t…
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Matt
Hi Everyone, I've just recently found Handmade Hero and am currently following along at home usi…
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Daniel Moore
What are some serialization strategies in order to save data to the disk? Obviously just dumping…
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Gianluca Alloisio
So De[color=#ff6600]v[/color]ember is gone. I want to set up an archive of all the De[color=…
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Daniel Moore
I agree, all this could be accomplished in code, and probably faster. My original thought was th…
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Mārtiņš Možeiko
Yeah, ImGui is nice! HandmadeHero-way of this would be live code editing + game reloading. You j…
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Daniel Moore
If anybody was curious about what I decided to do, I ended up making a "Blueprints Lite (c)" styl…
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Ameen Sayegh
I'am working on the tool I talked about in the other thread that downloads the webpages from MSDN…
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Dusan Drevicky
@btaylor2401: Okay, I think I understand the data-oriented philosophy a bit better now. I guess I…
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Jay
Hi. I'm on day 185 "Finishing Basic Debug Collation" and I am having some issues. When I run Ca…
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Mārtiņš Možeiko
Yeah, choose mingw over cygwin. Cygwin produces binaries that depend on cygwin runtime (which pro…
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Gon
I'm testing CLion IDE and I only have two options which are either MinGW or Cygwin.
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Gon
user32 without .lib works. Also thanks for correcting me on absolute vs relative path.
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Mārtiņš Možeiko
Try just "user32" without any .lib suffix. I'm not sure what you mean by "absolute path" for use…
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Gon
Thanks very much for a quick answer but I still can't build the project and here's the error mess…
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Mārtiņš Možeiko
The correct question is how link with libraries in cmake. You do that with target_link_libraries.…
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Gon
I'm sorry if this has been asked before. In day 01 and 02 of Week 1, Casey fixes undefined symbol…
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Andrew Bromage
pseudomarvin I should have said "the naive OOP way" since there are clearly more thought out idea…
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Bryan Taylor
The general solution is inheritence or composition, whichever you prefer. But that's not really …
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Dusan Drevicky
I think I have misled you a bit with the multithreading, what I am really looking for is a soluti…
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Andrew Bromage
pseudomarvin I guess the standard OOP way of solving this would be to create a GraphicsModel clas…
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Mārtiņš Možeiko
Ah, well I assumed opposite - that you'll need to access some shared data when working on object …
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Mārtiņš Možeiko
Loading functions dynamically won't help compile speed at all. If you cannot include headers you …
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vexe
WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get…
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vexe
Thanks I'll try those. Note I don't actually include Windows.h The only stuff I include that I d…
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Mārtiņš Možeiko
Usually that's because of windows.h include. It includes so much crap that it is no wonder C prep…
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vexe
Greetings! I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and…
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andrea
I was assuming that no more than a thread needs to work on the same object at a time, in that cas…
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