We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Daniel Moore
What are some serialization strategies in order to save data to the disk? Obviously just dumping…
»
Gianluca Alloisio
So De[color=#ff6600]v[/color]ember is gone. I want to set up an archive of all the De[color=…
»
Daniel Moore
I agree, all this could be accomplished in code, and probably faster. My original thought was th…
»
Mārtiņš Možeiko
Yeah, ImGui is nice! HandmadeHero-way of this would be live code editing + game reloading. You j…
»
Daniel Moore
If anybody was curious about what I decided to do, I ended up making a "Blueprints Lite (c)" styl…
»
Ameen Sayegh
I'am working on the tool I talked about in the other thread that downloads the webpages from MSDN…
»
Dusan Drevicky
@btaylor2401: Okay, I think I understand the data-oriented philosophy a bit better now. I guess I…
»
Jay
Hi. I'm on day 185 "Finishing Basic Debug Collation" and I am having some issues. When I run Ca…
»
Mārtiņš Možeiko
Yeah, choose mingw over cygwin. Cygwin produces binaries that depend on cygwin runtime (which pro…
»
Gon
I'm testing CLion IDE and I only have two options which are either MinGW or Cygwin.
»
Gon
user32 without .lib works. Also thanks for correcting me on absolute vs relative path.
»
Mārtiņš Možeiko
Try just "user32" without any .lib suffix. I'm not sure what you mean by "absolute path" for use…
»
Gon
Thanks very much for a quick answer but I still can't build the project and here's the error mess…
»
Mārtiņš Možeiko
The correct question is how link with libraries in cmake. You do that with target_link_libraries.…
»
Gon
I'm sorry if this has been asked before. In day 01 and 02 of Week 1, Casey fixes undefined symbol…
»
Andrew Bromage
pseudomarvin I should have said "the naive OOP way" since there are clearly more thought out idea…
»
Bryan Taylor
The general solution is inheritence or composition, whichever you prefer. But that's not really …
»
Dusan Drevicky
I think I have misled you a bit with the multithreading, what I am really looking for is a soluti…
»
Andrew Bromage
pseudomarvin I guess the standard OOP way of solving this would be to create a GraphicsModel clas…
»
Mārtiņš Možeiko
Ah, well I assumed opposite - that you'll need to access some shared data when working on object …
»
Mārtiņš Možeiko
Loading functions dynamically won't help compile speed at all. If you cannot include headers you …
»
vexe
WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get…
»
vexe
Thanks I'll try those. Note I don't actually include Windows.h The only stuff I include that I d…
»
Mārtiņš Možeiko
Usually that's because of windows.h include. It includes so much crap that it is no wonder C prep…
»
vexe
Greetings! I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and…
»
andrea
I was assuming that no more than a thread needs to work on the same object at a time, in that cas…
»
vexe
Hmm, with the sleep solution, it's still reloading twice. I put a Log after the sleep to see how …
»
Mārtiņš Možeiko
No problem :) You should understand that this is not a 100% fix. Sometimes when VS will take >…
»
vexe
Awesome! Did I tell you before you're a life saver? Sleep(300) worked for me.
»
Mārtiņš Možeiko
@pseudomarvin: If you use mutex, then how about if statement? 1 2 3if (NeedToLock) Lock(&Mute…
»