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Bryan Taylor —
The general solution is inheritence or composition, whichever you prefer. But that's not really th…
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Dusan Drevicky —
I think I have misled you a bit with the multithreading, what I am really looking for is a solutio…
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Andrew Bromage —
This not "the standard OOP way". Actually, this is precisely the sort of "solution" that tends to…
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Mārtiņš Možeiko —
Ah, well I assumed opposite - that you'll need to access some shared data when working on object (…
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Mārtiņš Možeiko —
Loading functions dynamically won't help compile speed at all. If you cannot include headers you c…
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vexe —
WIN32_LEAN_AND_MEAN reduced Foo.c size from 3MB to 1.23MB. However adding it to my code I now get …
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vexe —
Thanks I'll try those. Note I don't actually include Windows.h The only stuff I include that I did…
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Mārtiņš Možeiko —
Usually that's because of windows.h include. It includes so much crap that it is no wonder C prepr…
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vexe —
Greetings! I have 3 compilation passes in my game/engine: The platform layer, the game's DLL and a…
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andrea —
I was assuming that no more than a thread needs to work on the same object at a time, in that case…
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vexe —
Hmm, with the sleep solution, it's still reloading twice. I put a Log after the sleep to see how m…
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Mārtiņš Možeiko —
No problem :) You should understand that this is not a 100% fix. Sometimes when VS will take >300m…
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vexe —
Awesome! Did I tell you before you're a life saver? Sleep(300) worked for me.
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Mārtiņš Možeiko —
@pseudomarvin: If you use mutex, then how about if statement? @quien: using interlocked operation…
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andrea —
Wait for someone more knowledgeable than me (I'm just a humble student, but I'm committing my thou…
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Mārtiņš Možeiko —
Yeah, it definitely looks like problem Casey explained there on the stream. You can easily check t…
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vexe —
Thanks a lot! I will watch that video. This is my build: pushd W:\Projects\Breakout\build set Lib…
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Mārtiņš Možeiko —
How does your build.bat look like? Do you have code for locking game reload while pdb file is crea…
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vexe —
Greetings! I'm having a dilemma that's making me a sad panda. I run devenv on the platform layer e…
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Dusan Drevicky —
I have a renderer that renders a list of GraphicsModels(these contain the vertex, instance and ind…
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Mārtiņš Možeiko —
Yes, exactly. Docset is special format for help files zeal/dash uses. It's basically a package of…
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Trevor Adrial Hart-Maloney —
Yeah I went to see if maybe you could just save the html file and have a super ugly version that g…
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Ameen Sayegh —
Hmm, you mean I use zealdocs for browsing the pages the pages I downloaded? And what is docset exa…
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Mārtiņš Možeiko —
It would be ideal if you could create docset for I use it for all kinds of offline help, and was …
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Ameen Sayegh —
I have written c program that use curl library and html parser to download msdn documentation it i…
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Ameen Sayegh —
This is an amazing article, Thank you. So the difference is how many times you run the pixel shade…
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vexe —
Answering my 'grep' question. I should have specified which files I want to search in. So 'M-x gre…
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Mārtiņš Možeiko —
That's SSAA. Supersampling takes multiple samples per pixel and calculates "average" color. Either…
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Ameen Sayegh —
I'm looking at shapes rendering recently and I learned about the edge test to decide whether a pix…
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vexe —
Oh... the &* thing lol. It's exactly the same reason I stopped using decltype too. 0 consistency. …
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