You did in fact!
#Devember will be happy to have you join in! :D
Dungeon Lab is a project that I wanted to start because of the lack of transparency in available …
Iván D —
You're welcome!
I prefer to read the forum instead of joining the discussions, as I'm far behin…
Great!
Oh. How did it slip in there, that com? Thanks!
[ and is this your first post? I'm humbl…
Iván D —
It sounds really interesting. I will try to follow it! :D
Also, I think that the first link is w…
Don't worry about it so much.
Assuming the game you are trying to make *isn't* Handmade Hero, yo…
The symptoms you describe sound like you are "stuck in the weeds." You are too far down in the de…
There's nothing wrong with copying bits of code. I had to profile something a few months ago and …
Hi,
I have been following Handmade Hero since the start and for some time now I have wanted to ma…
Hi there Handmade Heroes! ( or is it Handmaking Heroes? :dry: )
I'm here today to humbly anno…
I partially agree with that link: partially.
Once upon a time, Alan Kay named the programming st…
Are you actually compiling for 32 bit?
I ask because I have been doing this. If so, then you sho…
Thank you sir, that saved me a lot of time (and I'm sure frustration).
If you see value of BaseAddress as 0x00000000 that means you are compiling code as 32-bit. 32-bit…
So I've been working with the day 30 code for a few days now, but all of a sudden
LP…
To be fair to AMD, I was still doing things wrong. After some clean up in the context creation, G…
warning C4244: 'argument' : conversion from 'uint64' to 'size_t', possible loss of data
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I have been working to try to get this resolved for about six months now, but unfortunately it ha…
For OpenGL, you can subclass NSOpenGLView and use CVDisplayLink to synchronize to the display.
…
Ale —
Hello people, I have not followed handmade for a couple of months but I return. Does anyone knows…
Without OpenGL you can use CGImage to draw to screen.
This is how you do it: http://www.conceptu…
in opengl, creating a texture and using glTexSubImage2d() to update the texture data from the hos…
Adam —
Those links are incredibly helpful, thank you! :) I think I follow most of what's going on, but h…
This is exactly the information I needed, thank you btaylor2401. For some reason I never thought …
gingerBill It is silly that you have to do this!Yes.
Even the new move semantics C++11 require th…
I kid. Make a new post and I'll gladly update the list. Martin Cohen did that at one point too. P…
Sorry to do this to you Abner, but I'd like to edit my Handmade project. It has evolved into some…
Done. List now has all the handmade projects I'm aware of. Some statistics:
Ongoing projects: 13…