I think Casey already addressed this topic, but as a quick summary: there are no artists working …
In a fairly recent episode (two-hundred something) Casey briefly mentioned during Q&A that in…
The code for changing the game mode seems a bit fragile at the moment.
Would it be a good idea t…
There's a saying somewhere in the game industry that artists should be able to get their assets i…
I know this may sound daft but I'd love to have a voice acting role even if it was extremely mino…
kai —
i just starting in this awesome series ,and i just finished day 9 ,i was having a problem because…
Hi!
I've always built and ran the code successfully using a newer version of Visual Studio (2015…
ctakano I see... Didn't know about wmic. But even with this log things should
be pretty difficult…
Almost, but not exactly. GetProcAddress handle mangled names correctly. The problem is that it is…
Vivek —
Thanks for the clarification.
we are doing this just because GetProcAddress could not handle man…
Yes, that's the purpose of extern "C" - to make function be "C compatible". And to do that you ar…
Vivek —
Basically you are saying that extern "C" will guarantee (non mangled function names) on all compi…
It appears Visual Studio linker exports unmangled function name if it is specified with /EXPORT c…
Vivek —
Hi,
I am at day 030 and this is the question I have,
We are using extern "C" in handmade.cpp fo…
Tom —
I'm using 0 3rd party libraries
Well, I suppose one could argue, that using SDL the way the SDL-P…
The problem is that you may have to independently invent the wheel.
I don't know of any availabl…
Ah, cool - I am waiting for payday before preordering, so wasn't aware of the git repo - that mak…
Well if you have preorder, you can always pull code from github. If you pull new code every day t…
I've had a bit of a search but so far this seems like a new question:
For those of us who pay by…
I see... Didn't know about wmic. But even with this log things should
be pretty difficult to debu…
Yes, for C code RTTI and regular exceptions doesn't mean anything. On Windows there is possibilit…
vexe —
I guess we don't care about disabling RTTI and Exceptions if we switch MSVC to C mode, correct? W…
Yeah, but generated code compared to MSVC/clang/gcc C code won't be impressive :)
MSVC in C mode …
vexe —
Thanks for the reply. I forgot to mention I do know about the switch that tells cl to compile my …
MSVC compiles C code without C++ features just fine. I recommend continue using MSVC. Rename file…
vexe —
Greetings!
So far in HMH we've been using C++ and disabling features we don't need by the compil…
C/C++ refactoring in text editors is unsolved problem :)
This looks like it can do variable renam…
I live in germany too (near Stuttgart) and i do programming since ~20 years.
Its a pity that i co…
vexe —
Greetings!
So I started using Emacs recently because I found for me that it's a lot more conveni…
More low-level approach would be to use raw input API. DirectInput actually uses raw input to tal…