Unfortunately, Microsoft has stopped providing an offline version of MSDN documentation. If you d…
Greetings!
I was looking online for a way to download MSDN's Win32 documentation so I can quickl…
It does get brought up in a q&a although I think it's not until day 100 something and for the…
Ummm, basic Emacs question. How do you use these devadvice things?
I have this thing from SO tha…
Yeah it's both sad and hilarious that still up to this point there's no straight-forward way to i…
mmozeiko C/C++ refactoring in text editors is unsolved problem :)
Truth :P
For navigating to …
Non-ancient versions of GCC support __rdtsc just fine. You include "x86intrin.h" and __rdtsc() wi…
Hello there!
Yesterday I watched day 066 and as I was playing the game today, I noticed the camer…
WARNING VERY SCARY ASM CODE:
I am in the process of moving code from my old computer to a new on…
Makes sense. I missed the copy-n-paste from official headers into your codebase to avoid #include…
Yes you have. You either copy them from MSDN or from official headers into your code.
I understand how to retrieve function ptrs to the Win32 API. However, if you are using DirectX, a…
I'm pretty sure he simply defines structures/constants himself and declares function pointers to …
Casey said that he uses OpenGL at Molly Rocket, and he loads the OpenGL functions himself from th…
I think Casey already addressed this topic, but as a quick summary: there are no artists working …
In a fairly recent episode (two-hundred something) Casey briefly mentioned during Q&A that in…
The code for changing the game mode seems a bit fragile at the moment.
Would it be a good idea t…
There's a saying somewhere in the game industry that artists should be able to get their assets i…
I know this may sound daft but I'd love to have a voice acting role even if it was extremely mino…
i just starting in this awesome series ,and i just finished day 9 ,i was having a problem because…
Hi!
I've always built and ran the code successfully using a newer version of Visual Studio (2015…
ctakano I see... Didn't know about wmic. But even with this log things should
be pretty difficult…
Almost, but not exactly. GetProcAddress handle mangled names correctly. The problem is that it is…
Thanks for the clarification.
we are doing this just because GetProcAddress could not handle man…
Yes, that's the purpose of extern "C" - to make function be "C compatible". And to do that you ar…
Basically you are saying that extern "C" will guarantee (non mangled function names) on all compi…
It appears Visual Studio linker exports unmangled function name if it is specified with /EXPORT c…
Hi,
I am at day 030 and this is the question I have,
We are using extern "C" in handmade.cpp fo…
I'm using 0 3rd party libraries
Well, I suppose one could argue, that using SDL the way the SDL-P…
The problem is that you may have to independently invent the wheel.
I don't know of any availabl…