We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Finalspace
I live in germany too (near Stuttgart) and i do programming since ~20 years. Its a pity that i cou…
»
vexe
Greetings! So I started using Emacs recently because I found for me that it's a lot more convenien…
»
Mārtiņš Možeiko
More low-level approach would be to use raw input API. DirectInput actually uses raw input to talk…
»
vexe
I'm using 0 3rd party libraries (except some C library stuff like math) at the moment in my game. …
»
Vivek
Thank you for the quick reply, I was also thinking the same thing but was not sure of it, Thanks f…
»
Mārtiņš Možeiko
Structure A contains only pointer to string. When calling fwrite, it will write into file 4 or 8 b…
»
Vivek
Hi, I have a small doubt in C/C++ with respect to structs struct A { char *name; }; struct B { c…
»
Tom
You could also use the SDL-port, as then SDL takes care of loading the correct input libraries for…
»
Ginger Bill
One way is to survey what the user's hardware, firmware, and software is. On windows, to find the …
»
Ginger Bill
Would it be possible and would anyone be interested to have an off-topic forum for programming/ga…
»
Ginger Bill
With regards to loading OpenGL functions, I use gl3w It is very simple to use and best of all, it…
»
vexe
Have to figure those nulls out... This glcorearb.h seem to have the stuff I want for now (only cor…
»
Mārtiņš Možeiko
OpenGL 4.5 doc () says there is GetnTexImage function. Page 297. So something is wrong on your end…
»
vexe
Btw, I'm still catching up. Did Casey ever find a better way to handle the PDB file of the game DL…
»
vexe
I do support 4.5 AFAIK. Here's what the print out says after loading: Not sure what you mean by X…
»
Mārtiņš Možeiko
Those functions are from OpenGL 4.5 version. If your card doesn't support 4.5, then they will be N…
»
vexe
I didn't know that, thanks! Now that you brought this, there's actually a few functions that are nu…
»
Mārtiņš Možeiko
Few comments: You shouldn't do this: call to FreeLibrary OS can invalidate anything you got from D…
»
vexe
I went with the global gl variable approach in game code that gets passed in with the platform's m…
»
Mārtiņš Možeiko
Extern'ing prototypes wouldn't work. Because when you would be linking game.dll the linker will no…
»
vexe
Thanks for the reply mmozeiko! I thought about that too, does sound reasonable. I'll give it a sho…
»
vexe
Maybe another approach is to expose a header file with the gl function prototypes (marked with 'ex…
»
Mārtiņš Možeiko
Make gl variable global, and assign to it at beginning of GameUpdateAndRender - same as HandamdeHe…
»
vexe
Greetings! Today I implemented dynamic code reloading in my game and it was AWESOME! I'm using Ope…
»
Mārtiņš Možeiko
If you can get them online, I'll share them using BitTorrent Sync. I could set up sftp server for …
»
Matej Kac
As mmozeiko explained, downloading the prestream videos works by specifying the video from the Twi…
»
Asaf Gartner
Clearly we need to get on this.
»
Mārtiņš Možeiko
In his script he downloads prestream video from twitch by specifying to download 2nd, not the 1st …
»
petradragon
LINQPad installed. To be able to download the source code and the assets, you obviously need to …
»
petradragon
oh Hendrix it would be awesome if you could get those Twitch stream up somewhere iff Casey allows…
»