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Mārtiņš Možeiko
Yes, for C code RTTI and regular exceptions doesn't mean anything. On Windows there is possibility…
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vexe
I guess we don't care about disabling RTTI and Exceptions if we switch MSVC to C mode, correct? Wh…
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Mārtiņš Možeiko
Yeah, but generated code compared to MSVC/clang/gcc C code won't be impressive :) MSVC in C mode c…
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vexe
Thanks for the reply. I forgot to mention I do know about the switch that tells cl to compile my c…
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Mārtiņš Možeiko
MSVC compiles C code without C++ features just fine. I recommend continue using MSVC. Rename file …
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vexe
Greetings! So far in HMH we've been using C++ and disabling features we don't need by the compiler…
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Mārtiņš Možeiko
C/C++ refactoring in text editors is unsolved problem :) This looks like it can do variable renami…
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Finalspace
I live in germany too (near Stuttgart) and i do programming since ~20 years. Its a pity that i cou…
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vexe
Greetings! So I started using Emacs recently because I found for me that it's a lot more convenien…
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Mārtiņš Možeiko
More low-level approach would be to use raw input API. DirectInput actually uses raw input to talk…
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vexe
I'm using 0 3rd party libraries (except some C library stuff like math) at the moment in my game. …
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Vivek
Thank you for the quick reply, I was also thinking the same thing but was not sure of it, Thanks f…
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Mārtiņš Možeiko
Structure A contains only pointer to string. When calling fwrite, it will write into file 4 or 8 b…
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Vivek
Hi, I have a small doubt in C/C++ with respect to structs struct A { char *name; }; struct B { c…
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Tom
You could also use the SDL-port, as then SDL takes care of loading the correct input libraries for…
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Ginger Bill
One way is to survey what the user's hardware, firmware, and software is. On windows, to find the …
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Ginger Bill
Would it be possible and would anyone be interested to have an off-topic forum for programming/ga…
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Ginger Bill
With regards to loading OpenGL functions, I use gl3w It is very simple to use and best of all, it…
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vexe
Have to figure those nulls out... This glcorearb.h seem to have the stuff I want for now (only cor…
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Mārtiņš Možeiko
OpenGL 4.5 doc () says there is GetnTexImage function. Page 297. So something is wrong on your end…
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vexe
Btw, I'm still catching up. Did Casey ever find a better way to handle the PDB file of the game DL…
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vexe
I do support 4.5 AFAIK. Here's what the print out says after loading: Not sure what you mean by X…
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Mārtiņš Možeiko
Those functions are from OpenGL 4.5 version. If your card doesn't support 4.5, then they will be N…
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vexe
I didn't know that, thanks! Now that you brought this, there's actually a few functions that are nu…
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Mārtiņš Možeiko
Few comments: You shouldn't do this: call to FreeLibrary OS can invalidate anything you got from D…
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vexe
I went with the global gl variable approach in game code that gets passed in with the platform's m…
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Mārtiņš Možeiko
Extern'ing prototypes wouldn't work. Because when you would be linking game.dll the linker will no…
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vexe
Thanks for the reply mmozeiko! I thought about that too, does sound reasonable. I'll give it a sho…
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vexe
Maybe another approach is to expose a header file with the gl function prototypes (marked with 'ex…
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Mārtiņš Možeiko
Make gl variable global, and assign to it at beginning of GameUpdateAndRender - same as HandamdeHe…
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