We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Vivek
Thank you for the quick reply, I was also thinking the same thing but was not sure of it, Thanks f…
»
Mārtiņš Možeiko
Structure A contains only pointer to string. When calling fwrite, it will write into file 4 or 8 b…
»
Vivek
Hi, I have a small doubt in C/C++ with respect to structs struct A { char *name; }; struct B { c…
»
Tom
You could also use the SDL-port, as then SDL takes care of loading the correct input libraries for…
»
Ginger Bill
One way is to survey what the user's hardware, firmware, and software is. On windows, to find the …
»
Ginger Bill
Would it be possible and would anyone be interested to have an off-topic forum for programming/ga…
»
Ginger Bill
With regards to loading OpenGL functions, I use gl3w It is very simple to use and best of all, it…
»
vexe
Have to figure those nulls out... This glcorearb.h seem to have the stuff I want for now (only cor…
»
Mārtiņš Možeiko
OpenGL 4.5 doc () says there is GetnTexImage function. Page 297. So something is wrong on your end…
»
vexe
Btw, I'm still catching up. Did Casey ever find a better way to handle the PDB file of the game DL…
»
vexe
I do support 4.5 AFAIK. Here's what the print out says after loading: Not sure what you mean by X…
»
Mārtiņš Možeiko
Those functions are from OpenGL 4.5 version. If your card doesn't support 4.5, then they will be N…
»
vexe
I didn't know that, thanks! Now that you brought this, there's actually a few functions that are nu…
»
Mārtiņš Možeiko
Few comments: You shouldn't do this: call to FreeLibrary OS can invalidate anything you got from D…
»
vexe
I went with the global gl variable approach in game code that gets passed in with the platform's m…
»
Mārtiņš Možeiko
Extern'ing prototypes wouldn't work. Because when you would be linking game.dll the linker will no…
»
vexe
Thanks for the reply mmozeiko! I thought about that too, does sound reasonable. I'll give it a sho…
»
vexe
Maybe another approach is to expose a header file with the gl function prototypes (marked with 'ex…
»
Mārtiņš Možeiko
Make gl variable global, and assign to it at beginning of GameUpdateAndRender - same as HandamdeHe…
»
vexe
Greetings! Today I implemented dynamic code reloading in my game and it was AWESOME! I'm using Ope…
»
Mārtiņš Možeiko
If you can get them online, I'll share them using BitTorrent Sync. I could set up sftp server for …
»
Matej Kac
As mmozeiko explained, downloading the prestream videos works by specifying the video from the Twi…
»
Asaf Gartner
Clearly we need to get on this.
»
Mārtiņš Možeiko
In his script he downloads prestream video from twitch by specifying to download 2nd, not the 1st …
»
petradragon
LINQPad installed. To be able to download the source code and the assets, you obviously need to …
»
petradragon
oh Hendrix it would be awesome if you could get those Twitch stream up somewhere iff Casey allows…
»
Jason Smith
I'll give it a shot but honestly, I'm still trying to wrap my head around all the different ways t…
»
Jason Smith
Okay, well I'm happy to know that if I am not thinking of something completely obvious, at least I…
»
vexe
Greetings, I just wanted to ask to make sure what Casey is talking about @1:13:00 I'm not sure I …
»
Casey Muratori
We'll have to go over this on-stream, but that does look like a bug - it should be DrawBuffer->Wid…
»