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Mārtiņš Možeiko —
Structure A contains only pointer to string. When calling fwrite, it will write into file 4 or 8 b…
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Vivek —
Hi, I have a small doubt in C/C++ with respect to structs struct A { char *name; }; struct B { c…
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Tom —
You could also use the SDL-port, as then SDL takes care of loading the correct input libraries for…
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Ginger Bill —
One way is to survey what the user's hardware, firmware, and software is. On windows, to find the …
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Ginger Bill —
Would it be possible and would anyone be interested to have an off-topic forum for programming/ga…
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Ginger Bill —
With regards to loading OpenGL functions, I use gl3w It is very simple to use and best of all, it…
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vexe —
Have to figure those nulls out... This glcorearb.h seem to have the stuff I want for now (only cor…
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Mārtiņš Možeiko —
OpenGL 4.5 doc () says there is GetnTexImage function. Page 297. So something is wrong on your end…
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vexe —
Btw, I'm still catching up. Did Casey ever find a better way to handle the PDB file of the game DL…
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vexe —
I do support 4.5 AFAIK. Here's what the print out says after loading: Not sure what you mean by X…
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Mārtiņš Možeiko —
Those functions are from OpenGL 4.5 version. If your card doesn't support 4.5, then they will be N…
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vexe —
I didn't know that, thanks! Now that you brought this, there's actually a few functions that are nu…
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Mārtiņš Možeiko —
Few comments: You shouldn't do this: call to FreeLibrary OS can invalidate anything you got from D…
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vexe —
I went with the global gl variable approach in game code that gets passed in with the platform's m…
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Mārtiņš Možeiko —
Extern'ing prototypes wouldn't work. Because when you would be linking game.dll the linker will no…
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vexe —
Thanks for the reply mmozeiko! I thought about that too, does sound reasonable. I'll give it a sho…
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vexe —
Maybe another approach is to expose a header file with the gl function prototypes (marked with 'ex…
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Mārtiņš Možeiko —
Make gl variable global, and assign to it at beginning of GameUpdateAndRender - same as HandamdeHe…
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vexe —
Greetings! Today I implemented dynamic code reloading in my game and it was AWESOME! I'm using Ope…
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Mārtiņš Možeiko —
If you can get them online, I'll share them using BitTorrent Sync. I could set up sftp server for …
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Matej Kac —
As mmozeiko explained, downloading the prestream videos works by specifying the video from the Twi…
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Asaf Gartner —
Clearly we need to get on this.
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Mārtiņš Možeiko —
In his script he downloads prestream video from twitch by specifying to download 2nd, not the 1st …
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petradragon —
LINQPad installed. To be able to download the source code and the assets, you obviously need to …
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petradragon —
oh Hendrix it would be awesome if you could get those Twitch stream up somewhere iff Casey allows…
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Jason Smith —
I'll give it a shot but honestly, I'm still trying to wrap my head around all the different ways t…
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Jason Smith —
Okay, well I'm happy to know that if I am not thinking of something completely obvious, at least I…
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vexe —
Greetings, I just wanted to ask to make sure what Casey is talking about @1:13:00 I'm not sure I …
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Casey Muratori —
We'll have to go over this on-stream, but that does look like a bug - it should be DrawBuffer->Wid…
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Mārtiņš Možeiko —
Yeah, I don't think you will find anything better. If your generic controller doesn't support xinp…
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