Thanks for sharing your experience! I remember writing games using the DirectDraw API, when graphi…
The Python project was about optimizing the interpreter to go faster, just so that we would unders…
In my framework, I separate saving and loading of byte buffers from parsing and generation of thei…
Can someone summarize or point me to some great resources about the history of other APIs? If you …
Alternative to vertex/index buffer is to use StructuredBuffer (SSBO in OpenGL). Have something lik…
I remember writing games using the DirectDraw API, when graphics cards had hardware acceleration, …
This makes sense! Especially the single texture with all the characters in it, and UV mapping to q…
If you prefer working with pixel shaders, another way is to store the character's UV offsets in a …
The typical way to render text is to create a single texture with all the characters pre-rendered …
It worked for me by using the link directly in the discord application (Add a server on the left,…
After thinking about it for a minute, maybe my real question is: is there a way to specify differe…
Derek —
_fltused thing is cl.exe only issue. For clang it is not a problem. And for large arrays it is not…
The invitation is invalid :(
I'm not sure if this is because I am using a pure C compiler and not a C++ compiler, or clang vs M…
Howdy folks, I'm building a little game and engine heavily influenced by Casey's Handmade Hero, bu…
Derek —
I know this is an old post, but I thought this might be a helpful addition. Let me know if I can i…
Thanks for the feedback. Yeah, I considered deleting the video afterwards, but given that I starte…
Umm, I want to talk about, I forgot, let's talk about something else first... Three minutes in, th…
You should probably ask on the 4coder discord server (you can find a link on twitter) as Allen doe…
Hi, I've been using 4coder and is great, I love it. But it lacks some functionality, it's still ki…
Perfect, thanks very much! I think SetExitKey works for me - very nice to find out that can be cus…
You could handle WindowShouldClose() explicitly: If you want to just disable ESC key, there's SetE…
Hello! I made a little framework to wrap around Raylib this weekend and want to say congratulatio…
Simon, Having macro-like substitution in the watch window is a good idea. Will definitely implemen…
Put it it godbolt and you'll see: struct A size is 16, because double must be 8-byte aligned. So …
Just curious, is there any difference between struct B and C: Can you also explain more about the …
Compiler inserts padding so next member is aligned for its required alignment. For example, on x64…
There is no need for that. Padding is taken into account when using offsetof. Does the compiler pa…