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Handmade Network»Feed
longtran2904
I asked it because I was wondering what C++ inheritance is like? Does the derived class have a cla…
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JPereira
I joined discord and asked. Allen answered me this: "I am not currently developing 4coder. But I i…
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Dawoodoz
People just didn't call them GPUs before 3D acceleration, just referred to them as graphics cards.…
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Dawoodoz
It was both lectures and projects, but the project was the biggest part. Many students had to face…
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Tobias Wolf
Okay, that project really is overwhelmingly large when just looking at it. I'm really wondering ho…
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Mārtiņš Možeiko
Imho, D3D11 is way better API. Look for D3D12 and Vulkan only if you are CPU bottlenecked for your…
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longtran2904
Thanks for sharing your experience! I remember writing games using the DirectDraw API, when graphi…
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Dawoodoz
The Python project was about optimizing the interpreter to go faster, just so that we would unders…
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Dawoodoz
In my framework, I separate saving and loading of byte buffers from parsing and generation of thei…
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Mārtiņš Možeiko
Can someone summarize or point me to some great resources about the history of other APIs? If you …
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Mārtiņš Možeiko
Alternative to vertex/index buffer is to use StructuredBuffer (SSBO in OpenGL). Have something lik…
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Dawoodoz
I remember writing games using the DirectDraw API, when graphics cards had hardware acceleration, …
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Robert W. Childress
This makes sense! Especially the single texture with all the characters in it, and UV mapping to q…
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Dawoodoz
If you prefer working with pixel shaders, another way is to store the character's UV offsets in a …
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Simon Anciaux
The typical way to render text is to create a single texture with all the characters pre-rendered …
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Simon Anciaux
It worked for me by using the link directly in the discord application (Add a server on the left,…
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Robert W. Childress
After thinking about it for a minute, maybe my real question is: is there a way to specify differe…
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Derek
_fltused thing is cl.exe only issue. For clang it is not a problem. And for large arrays it is not…
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JPereira
The invitation is invalid :(
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JPereira
Thanks, I will
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Mārtiņš Možeiko
I'm not sure if this is because I am using a pure C compiler and not a C++ compiler, or clang vs M…
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Robert W. Childress
Howdy folks, I'm building a little game and engine heavily influenced by Casey's Handmade Hero, bu…
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Derek
I know this is an old post, but I thought this might be a helpful addition. Let me know if I can i…
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Tobias Wolf
Thanks for the feedback. Yeah, I considered deleting the video afterwards, but given that I starte…
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Dawoodoz
Umm, I want to talk about, I forgot, let's talk about something else first... Three minutes in, th…
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Simon Anciaux
You should probably ask on the 4coder discord server (you can find a link on twitter) as Allen doe…
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JPereira
Hi, I've been using 4coder and is great, I love it. But it lacks some functionality, it's still ki…
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funemaker
Perfect, thanks very much! I think SetExitKey works for me - very nice to find out that can be cus…
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Mārtiņš Možeiko
You could handle WindowShouldClose() explicitly: If you want to just disable ESC key, there's SetE…
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funemaker
Hello! I made a little framework to wrap around Raylib this weekend and want to say congratulatio…
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