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Mox
Not really a shocker that gcc is better at this than msvc :P I can't really picture yet how hashin…
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Mārtiņš Možeiko
Yes it will. But there are more advantages for hash - no need to deal with translation unit index…
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Mox
Wouldn't this be valid for my "real" counter code too? What is the reason for choosing a hash tab…
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ZenSoturi
I have been in that position where I try look for information on what is the best way to do someth…
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Mārtiņš Možeiko
To solve TRANSLATION_UNIT_INDEX problem? Yes, that should solve that. Another options is to use it…
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Timothy McCarthy
yes. The theory is that the compiler will save time by not opening the file and then detecting the…
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skeeto
I making the inline function static would also solve the problem. It would prevent the linker fro…
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Mārtiņš Možeiko
Same with hash solution. You do all this (chain/bucket traversal, collision resolving) inside "Ha…
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Casey Muratori
Once you introduce a static, it doesn't matter how expensive the lookup is. That's the key thing.…
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Clem
Hello everyone. I'm currently working on some game engine and have been scratching my head quite a…
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Mārtiņš Možeiko
Oh, you're right. They are using WM_DEVICECHANGE window message to receive callback if there is de…
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Johannes Norneby
Thanks for the tip! It looks however like XInputGetCapabilities() is roughly the same expense, unl…
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Mox
Yes, my idea was that this eliminates the actual problem of the translation units that the origina…
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Mārtiņš Možeiko
Yes, you are right. It is know issue with XInput, that polling disconnected controllers takes sign…
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Johannes Norneby
I have been doing my own experiments using __rdtsc() after learning about it on HMH (thanks Casey!…
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Mārtiņš Možeiko
My understanding why Casey want's to avoid COUNTER is because it requires using TRANSLATION_UNIT_I…
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Oliver Marsh
Don't worry, I should have watched the next video. :blush:
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Mox
With Casey stating he is hesitant to keep using the COUNTER to keep track of the DebugRecords, I w…
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Dumitru Frunza
Awesome!! Love it! That episode is my favorite :)
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Casey Muratori
This is a pretty great idea...Casey
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Mārtiņš Možeiko
Yes, it's only wasting memory. But not using it. There's a big difference there. Allocating memory…
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Jimmy Van Broeck
A Fixed mem alloc is wasting the same kind of memory. Ok, In a void* you can store alot of differe…
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Mārtiņš Možeiko
Every render piece takes different amount of memory. By using fixed array you'll be wasting a lot …
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Jimmy Van Broeck
I know that Casey doesnt like to do mallocs, callocs, new .... , thats fine. But whats the differe…
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Andreas
undefined behavior Sounds like the compiler can do whatever it wants
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Ameen Sayegh
I was looking at CDep tool at MollyRocket and I saw in the code macro guard at include site like t…
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Ameen Sayegh
You are right I missed that point. if it was static there would be no problem. I feel like making…
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Abner Coimbre
I've been away for a little while. Appreciate the new posts and will update the list accordingly. …
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Culver Fly
Ah totally got the math wrong there, but I think I do get it now, thanks a lot.
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