Here are previous topics on the same question:
https://forums.handmadehero.org/i...p/forum?view=t…
I can't seem to fully wrap my head around what metaprogramming really is. Could someone explain i…
In the TIMED_FUNCTION macro you need to cast __FUNCTION__ to char *
1#define TIMED_FUNCTION(...)…
I also think that this will work:
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8#include <sys/syscall.h>
#include <uni…
That's exactly how I choose to implement these and that works fine.
GetThreadID (day 182) is a b…
I'm a huge fan of Casey and this series and I find myself nodding in agreement constantly to his …
Hello,
i'm writing an fft function, which takes 3 float pointers to arrays of float.
after every …
I'm not entirely sure if this is the right way to do it, but from my research I guess it is:
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Hi Casey,
Thank you for your answer. Now I understand what you are saying :)
Chris
Being a C programmer, I write a lot of pointer and direct memory code as second nature, and that …
Moustache is an internal RAD tool. If someone is going to show it publicly, it should probably b…
Well, I had hoped that the answer would be clear enough, but I will be more precise:
You only ne…
That was my assumption. So I do not think we want to do anything like that in our actual code. …
It's very unlikely that you would have to do any conversion regardless of the platform. Most (al…
Well, truth be told, we actually don't need those in Handmade Hero at all, since we control the t…
Well...I'm the visiting team at this game.
Casey's park, his rules.
I don't want to introduce som…
Nowadays it is simpler to put only this at beginning of header:
1#pragma once
While it was not …
I see an issue with the include file header guards. The implementation 1
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6#if !defined(FI…
Aside: I'm late to this series having just started and trying to get caught up. I am sorry if thi…
C syntax is simple and understandable even by novice programmers as it's free from all the OOP bu…
Right, adding __cpuid makes it significantly slower - more than 4 times.
Here's benchmark on my …
Is handmade_optimized.cpp not a different translation unit than handmade.cpp that are linked toge…
On Handmade Hero, we do not use multiple translation units.
- Casey
Cool link. Thanks for sharing.
What do you expect to get out of it? If you want an overview of how a Game Engine and Game is mad…
I have basic programming experience in Python and javascript(know topics like OOP)... How much of…
Hi,
I am a bit confused why global_variable is defined as static. Should it not have an empty de…
I was wondering if it is possible to implement a lightweight version of GetThreadID that works on…
Now I realise its goals are more modest, however 99 lines and no external dependencies apart from…
If memory serves me right you wanted to use -Wall at the beginning but Windows.h was holding you …